Christopher Zimmer

[Pilot of Renown]








Pilot license number: 838457.


There are few pilots in the galaxy as intrepid and devastatingly effective as Chris Zimmer, all a powerhouse and undisputed champion, ton by ton, of the mercenary faction known as Dragons.

From the beginning of his career as a Mech pilot, he demonstrated a high tactical skill in organizing his squad and managing his resources, making the force he directs, one of the most deadly in his tonnage and level. Although there are one or two pilots in Dragons who outdo him in strength, this is due to the fact that Zimmer prefers to perfect himself within his level before taking a step to the next. But it is recognized that with more combat experience, his strength would undoubtedly be the most powerful of his faction, which has been true in every sense for a long time. With more than fifty KotM golds, of which his specialty are the chronos, of which he has won more than a dozen and more than twenty-four Clan Tournament golds, Chris Zimmer sets himself up as a powerhouse able to dismantle unsuspecting opponents who outnumbered him twice his level.

In words of the Dragons CIC, Cmdr. Scott Abbott "He is an asset to any clan he joined and a loyal dragon who surely could have gone any where, but who has stayed with us."

He is undoubtedly the perfect champion of Dragons.




"Come not between the dragon and his wrath" - Shakespeare


~ ~ ~

Weapons and skills of choice: Missiles, ice and fire are the weapons favored by Zimmer, who has ample energy able to keep him active long enough to hold barrages exchange during raids, fighting the numerous threats of the galaxy. Likewise, Zimmer has a certain specialty improving the armored shielding of his units, to guarantee a greater resilience.


~ ~ ~


Recorded videoptic archives.- Subject: Live Interview with Christopher Zimmer.
Date: November 03, 3318
Location: Crew deck of the Tiamat combat station, Ouroboros ring orbiting Draconis 3.


Mechanomicon - One more time, we have the pleasure to present another legend among the Mech pilots, Chris Zimmer, long time champion among the Dragon Clans.

What can you tell us about your roots as a pilot?

Chris Zimmer - Greetings. Personally I started out as a humble Mech pilot in the Faction War of March 3289. I was a new recruit and very green but we managed to win Bronze and I was well on my was to becoming the Pilot I am today


M.- Your debut was with the HYDRA faction. How was your experience with them?

C.Z.- Yes, in the beginning I started out as a Member of HYDRA. As I remember it we were a group of misfits that were just trying to move up and make a name for ourselves. We were new and information on Mech lineups weapons and gear were scarce at best, but we worked on our lineups and got a good result in the FW for a bunch of green horns. It was hard when I first started, it seamed every clan had there own secret and everyone was looking for the killer lineup that would trump all.


M.- With Hydra, you participated in 2 FW and 3 CW with better success than the Faction Tournaments yet. Three Clan War Silvers, not bad. Then, in 3294 you have got inscribed in the Clan Tournament as an Illuminati {NWO} ("New World Order") member... Why the change?

C.Z.- Ya looking back we did have a good run. Dint feel like that at the time, we were fighting tooth and nail. I believe we were still in the same clan family just moved to a different division. Was a big learning curve and was a lot of fun those fist few Wars.


M. - Your first KotM gold medal came on 3293, as the champion of a limited Gateway in the 7th division… Do you recall the taste of your first triumph?

C.Z.- Ha ha ya was a sweet victory, couldn't believe it when I did it. all the hard work you put in to your lines and when you finally nail it its a great feeling. I wasn't sure how things work in my first few rounds in the KotM but in 3293 it all can together.


M.- So Illuminate was the same clan as HYDRA, but renamed? 

C.Z.- It was an evolving clan theme that worked well. But alas all thing come to an end.


M.- 3296, the end of Illuminate, aka HYDRA, came and you got recruited by the Death’s Affiliation. Death’s Curse seemed a bit less successful than Illuminati or Hydra, giving you a bronze, then, suddenly, the next year, you joined a new AFF crew, the Enlightened, enlightening your path as pilot with your first Clan Tournament Gold.

How would you describe your stage in the Affiliation Mercenary Faction?

C.Z.- Coming up through the lower levels, I was quite Green, there was no help for the lower levels. Luckily I was taken under the AFF banner and slowly gained some experience. I think the first Faction War I was in, I had so many attacking loses that I was surprised they didn't kick me out. (laughs)

All in all, they kept me on and I slowly worked my way up to be in the clan Death's Disciples AFF. It was through this time when I strengthened my forces and honed my piloting skills.


M.- In ... a part of the AFF Split out led my Cmdr. Scott Abbott under the flag and name of Dragons. What reasons made you follow them leaving the AFF?

C.Z.- After I had severed my time with AFF I was looking to expand my skills and move into a more specialized group that really worked to be the best and the strategies that come with that. I was fortunate to be involved with Dragon from the start, being part of the original Dragon Faction that formed, whom it has grown into a formidable force.

This is, I believe, because of the help that is available in the Dragon family of clans, always sharing strategies and always improving to this day where we are more tan able to hold our own and are moving up the divisions on a slow and steady march.


M.- What can you say about your stay with the Dragons?

C.Z.- Being a Dragon member from the start I have always enjoyed the being part of the fine tuning aspect of the Mechs.

I always have been part of the Dragon R&D projects, and always had the help of the other original dragon members to run ideas by and run testing. Through it a lot of credit goes to all the people involved in the Dragon clans.There all part of the strength in my own personal formation as well as the strength that is our record in the KotM's and Clan Wars. It speaks for itself.


M.- What are your final goals as a legendary pilot of the Galaxy?

C.Z.-  My goals have changed time to time over the years, but the one thing that I have always made sure I maintain is the strength in my formation. I want to be the best at my level. As I move up in level my goal is to not lose strength in my main as well as my specialist formations. Not an easy feat. For a second goal, I have always wanted to get a whole formation of Novums! How sweet would that be!


M.- At the present year of 3333, you are known to be the stronger pilot among the Dragon Faction. What factors opened that achievement to you?

C.Z:- I have been fortunate to have known the leadership in the Dragon clans since before the start of Dragons. I've always worked hard on my formations and made sure I was ready for anything that was required of me with regards to specialists in CW and FW. The strategies and placement of different pilots in clans based on their strengths has definitively help me progress and strengthen my forces.


M.- What are your favourite Mech classes and what kind of weapons and skills do you focus?

C.Z:- Personally I focused all my skills on Ice and Missile weapons, I have focused on obtaining Ice and Missile weapons with speeds over 100. I love the Ice Mechs and I am so happy there's a new one (Charon) that just came out. I can't want to get my level up to unlock it! (laughs)


M.- Do you have any advice for the youngsters and rookies?

C.Z.- Advice for the new guys, sure: Get yourself into one of the lower level clans and start working in t KotM events. You don't need gold, for starters aim for getting any medal, then build your formation and get into the Clan Wars. Make sure you have your formation figured out and focus on one specialty. You will start to medal and build from there.

And a gold nugget of advice: Speed is King in Mechs, equipment and weapons. And enter the lotto!

M.- Thank you. Fair winds of War and Gold medals for your draconian treasure!




Entry & Interview with Chris Zimmer (838457) by GJ (685605)

Charon

[Mech Technology]
During the year 3333, September, just after the fight between the general Illyrian Scipio Aemilianus and the mercenary clans on the boundary between the Hegemony and the Society of Cogwerk Planets, several pilots commissioned by General Nova on reconnaissance missions reported sightings and even captures of a new and mysterious Mech UFM class: the massive Charon.

As soon as the news spread among the mercenary pilots, the entire galaxy became a boiling cauldron of Mecha activity, with several scattered clans and wandering around looking for a new Charon to include in their hangars.


Soon, the mystery cleared: The pirate clan known as Kanabo Krusher had stolen a complete shipment of AlphaCorp with the new Mech. An ultraheavy model that the Shogunate manufacturer had secretly completed and wanted to promote by hosting a great circuit of the King of the Mountain in which the champions could acquire one of the newer Charons.


Although Kanabo Krusher managed to steal the shipment, they were fiercely pursued by the authorities, being forced to scatter and later abandon their precious booty in their desperate flight, booty quickly and completely "recovered" by mercenary pilots once the first lucky pilots spreaded the news to the speed of light.


AlphaCorp did not resign to cancel the event and replaced the lost units with a second shipment, announcing throughout the galaxy the celebration of the Great Tourney "Ice Castles", an unprecedented KotM event, in which the best of the best pilots could be rewarded with one of the pristine Charon prototypes.


1. TECH SPECIFICATIONS:
  • Release Year: 3333
  • Manufacturer: AlphaCorp (Shogunate)
  • Quality: Niode
  • Class: UFM
  • Role: Unknown
  • AI: Unknown
  • Tonnage: 105
  • Armor (base): 290 (300 for the first prototypes)
  • Heavy skill required: 65
  • Pilot Qualification for acquisition in legal markets: 146
  • Cost:
    • Niode: 150
    • Ferrite: 25,000
    • Bioptics: 20,000

    2. EQUIPMENT: Charon can get at his max upgrade the following equipment modules:

    Cockpits: 8 (Excellent)
    Progression: 4, 38, 53, 74, 103, 115, 142, 215.

    Chassis: 8 (Excellent)
    Progression: 17, 43, 64, 80, 94, 115, 154, 184. 

    Engines: 7 (Superior)
    Progression: 31, 46, 86, 127, 140, 164, 230. 

    Shields: 5 (Standard)
    Progression: 17, 58, 133, 169, 179.
    Equipment progression by level 
    (Cockpits / Chassis / Engines / Shield module slots)
    • Level 4: (1 / 0 / 0 / 0)
    • Level 17: (1 / 1 / 0 / 1)
    • Level 22: (1 / 1 / 0 / 1)
    • Level 31: (1 / 1 / 1 / 1)
    • Level 38: (2 / 1 / 1 / 1)
    • Level 43: (2 / 2 / 1 / 1)
    • Level 46: (2 / 2 / 2 / 1)
    • Level 53: (3 / 2 / 2 / 1)
    • Level 58: (3 / 2 / 2 / 2)
    • Level 64: (3 / 3 / 2 / 2)
    • Level 74: (4 / 3 / 2 / 2)
    • Level 80: (4 / 4 / 2 / 2)
    • Level 86: (4 / 4 / 3 / 2)
    • Level 94: (4 / 5 / 3 / 2)
    • Level 103: (5 / 5 / 3 / 2)
    • Level 115: (6 / 5 / 3 / 2)
    • Level 115: (6 / 6 / 3 / 2)
    • Level 127: (6 / 6 / 4 / 2)
    • Level 133: (6 / 6 / 4 / 3)
    • Level 140: (6 / 6 / 5 / 3)
    • Level 142: (7 / 6 / 5 / 3)
    • Level 154: (7 / 7 / 5 / 3)
    • Level 164: (7 / 7 / 6 / 3)
    • Level 169: (7 / 7 / 6 / 4)
    • Level 179: (7 / 7 / 6 / 5)
    • Level 184: (7 / 8 / 6 / 5)
    • Level 215: (8 / 8 / 6 / 5)
    • Level 230: (8 / 8 / 7 / 5)  Maximum Development

    3. WEAPONRY


    Weapon Focus: Charon is a glacier assault combat unit obtaining a formidable enhancement to ice weapons of +100 % damage.

     Weapon Slots: 13 base + 1 weapon every 3 upgrades
    • Level 50: 29
    • Level 100: 46
    • Level 150: 63
    • Level 200: 79
    • Level 250: 96
    • Level 300: 113
    • Level 350: 129
    • Level 400: 146

    Charon comes from manufacture loaded  with the following 9 weapons:
    • Zero Wave x1 (Tier 16 Elite ice weapon)
      • 160 Dmg, 104 Speed, Crit-Kill 10%, Slow (5)
    • Kraken x1 (Tier 15 Elite ice weapon)
      • 150 Dmg, 104 Speed, Crit-Kill 19%
    • Negatorch x3 (Tier 10 Common ice weapon)
      • 96 Dmg, 102 speed, Slow (7)
    • Gorgon x4 (Tier 7 Common ice weapon)
      • 67 Dmg, 99 speed, Freeze 6%, Slow (4)


    4. MECH BUILD SKILLS:


    Charon comes from assembly line with:
    • Speed - 33
    • Crit-Kill 2%
    • Dodge (5)
    • Precision (2)
    • Ice Damage + 5%
    After reaching maximum skill development at level 250, the Charon class will possess the following skills (without equipment):
    • Dodge (35)
    • Precision (8)
    • Speed - 3
    • Offensive Skills:
      • 1.5x Damage 25%
      • 3x Damage 25%
      • Crit-Kill 4%
      • Ice Damage +100%
      • Slow (23)
    • Defensive Skills:
      • Laser Shield (20)
      • Laser Shield 40%
      • Trample Shield 80%
    • Vulnerabilities:
      • None


    5. COMPLETE SKILLS EVOLUTION:

    • Level 1  Speed - 33 (Acc. -33)
    • Level 1  Crit-Kill 2% (Acc. 2%)
    • Level 1  Dodge (5) (Acc. 5)
    • Level 1  Precision (2) (Acc. 2)
    • Level 1  Ice Damage + 5% (Acc. 5%)
    • Level 5  Trample Shield 20% (Acc. 20%)
    • Level 7  Ice Damage + 4% (Acc. 9%)
    • Level 8  Precision (2) (Acc. 4)
    • Level 10 Laser Shield 10% (Acc. 10%)
    • Level 10 Laser Shield (10) (Acc. 10)
    • Level 12 Speed + 2 (Acc. -31)
    • Level 14 Ice Damage + 4% (Acc. 13%)
    • Level 19 Laser Shield (10) (Acc. 20)
    • Level 20 Laser Shield 10% (Acc. 20%)
    • Level 21 Ice Damage + 4% (Acc. 17%)
    • Level 23 Trample Shield 20% (Acc. 40%)
    • Level 25 3X Damage 4% (Acc. 4%)
    • Level 26 Speed + 2 (Acc. -29)
    • Level 28 Ice Damage + 4% (Acc. 21%)
    • Level 29 Dodge (3) (Acc. 8)
    • Level 32 Slow (3) (Acc. 3)
    • Level 35 Ice Damage + 4% (Acc. 25%)
    • Level 37 Slow (5) (Acc. 8)
    • Level 40 Speed + 2 (Acc. -27)
    • Level 42 Ice Damage + 4% (Acc. 29%)
    • Level 44 Precision (2) (Acc. 6)
    • Level 47 Dodge (3) (Acc. 11)
    • Level 49 Ice Damage + 4% (Acc. 33%)
    • Level 50 3X Damage 4% (Acc. 8%)
    • Level 54 Speed + 2 (Acc. -25)
    • Level 56 Dodge (2) (Acc. 13)
    • Level 56 Ice Damage + 4% (Acc. 37%)
    • Level 61 Slow (5) (Acc. 13)
    • Level 63 Ice Damage + 4% (Acc. 41%)
    • Level 65 Trample Shield 20% (Acc. 60%)
    • Level 68 Speed + 2 (Acc. -23)
    • Level 70 Ice Damage + 4% (Acc. 45%)
    • Level 71 Precision (2) (Acc. 8)
    • Level 73 Laser Shield 10% (Acc. 30%)
    • Level 77 Ice Damage + 4% (Acc. 49%)
    • Level 82 Dodge (3) (Acc. 16)
    • Level 82 Speed + 2 (Acc. -21)
    • Level 84 Ice Damage + 4% (Acc. 53%)
    • Level 91 Ice Damage + 4% (Acc. 57%)
    • Level 96 Speed + 2 (Acc. -19)
    • Level 98 Ice Damage + 4% (Acc. 61%)
    • Level 100  Laser Shield 10% (Acc. 40%)
    • Level 100  3X Damage 4% (Acc. 12%)
    • Level 100  Slow (10) (Acc. 23)
    • Level 105  Ice Damage + 4% (Acc. 65%)
    • Level 110  Speed + 2 (Acc. -17)
    • Level 112  Ice Damage + 4% (Acc. 69%)
    • Level 114  1.5X Damage 10% (Acc. 10%)
    • Level 116  Trample Shield 10% (Acc. 70%)
    • Level 119  Ice Damage + 4% (Acc. 73%)
    • Level 121  Dodge (3) (Acc. 19)
    • Level 124  Speed + 2 (Acc. -15)
    • Level 126  Ice Damage + 4% (Acc. 77%)
    • Level 131  Ice Damage + 4% (Acc. 81%)
    • Level 136  Ice Damage + 4% (Acc. 85%)
    • Level 137  Dodge (3) (Acc. 22)
    • Level 138  Speed + 2 (Acc. -13)
    • Level 139  1.5X Damage 5% (Acc. 15%)
    • Level 141  Ice Damage + 4% (Acc. 89%)
    • Level 143  1.5X Damage 5% (Acc. 20%)
    • Level 146  Ice Damage + 4% (Acc. 93%)
    • Level 150  Dodge (5) (Acc. 27)
    • Level 150  3X Damage 4% (Acc. 16%)
    • Level 151  Ice Damage + 4% (Acc. 97%)
    • Level 152  Speed + 2 (Acc. -11)
    • Level 158  1.5X Damage 5% (Acc. 25%)
    • Level 160  Dodge (2) (Acc. 29)
    • Level 161  Ice Damage + 3% (Acc. 100%)
    • Level 166  Speed + 2 (Acc. -9)
    • Level 176  Dodge (3) (Acc. 32)
    • Level 180  Speed + 2 (Acc. -7)
    • Level 190  Crit-Kill 2% (Acc. 4%)
    • Level 194  Speed + 2 (Acc. -5)
    • Level 200  3X Damage 4% (Acc. 20%)
    • Level 200  Dodge (3) (Acc. 35)
    • Level 208  Speed + 2 (Acc. -3)
    • Level 225  Trample Shield 10% (Acc. 80%)
    • Level 250  3X Damage 5% (Acc. 25%)


    Related Entries

      (By GJ - 685605)

      Reaper

      [Mech Technology]
      In 3315, an isolationist movement started to grow in the periphery of the Society of Cogwerk Planets (SoCP) partially caused by the attacks caused by a clandestine mercenary group denominated as the Valkyries, led by the "Feeder of Ravens" Charles Newburn, which was harassing diverse Cogwerk Mecha Facilities. The inability of the Cogwerk defense forces to counter these attacks fed the population concerns, causing riots and internal instability.

      During this crisis, NovaStar, the engineering and consultant consortium led by Gen. Nova approached the Cogwerk authorities offering collaboration to design a new project that could allow them to better fight the heavy forces of the Valkyries, as well as causing a effectist politic maneuver.


      As soon as NovaStar developed the design schemes, they contacted Talbus Arms, one of the five main manufacturers on SoCP, who carried the project for approval of the central planning commission. The fact that the SoCP needed to start producing a Mech BFM class was the factor that determined the approbation, and Talbus quickly started the manufacturing of the new Mech.


      This formidable juggernaut deploys really destructive capabilities, which make him an ideal frontal assault Mech for the first lines of combat, with a powerful power of penetration in the enemy lines.

      However, although its powerful armored structure gives it a great defense against fire, splash damage and even trample, it has been shown that it possesses an exasperating weakness in front of missile weapons, compromising its preference among some pilots who show that they feel uncomfortable. commanders of a walking powder magazine incapable to resist a salvo of enemy missiles.

      Despite the controversy, the Reaper has become a Mech of choice for the top of some squads among the elite pilots, and certainly, it proved an effective tool with which the SoCP effectively crushed the elusive Valkyries, smothering the skirmishes initiated by the self-styled Feeder of Ravens, who was finally defeated along with the ineffable presence of the mercenary clans.


      1. TECH SPECIFICATIONS:
      • Release Year: 3316
      • Manufacturer: Talbus Arms (SoCP)
      • Quality: Niode
      • Class: BFM
      • Role: Frontal Assaulter
      • AI: Gustav Class
      • Tonnage: 100
      • Armor (base): 265
      • Heavy skill required: 55
      • Pilot Qualification for acquisition in legal markets: 110
      • Cost: 
        • Niodes: 140 
        • Ferrite: 24,300
        • Bioptics: 14,000

      2. EQUIPMENTReaper can get at his max upgrade the following equipment modules:

      Cockpits: 7 (Superior)
      Progression: 7, 29, 54, 67, 86, 112, 149.

      Chassis: 6 (High)
      Progression: 12, 42, 69, 97, 122, 161. 

      Engines: 7 (Superior)
      Progression: 22, 48, 63, 78, 92, 133, 176. 

      Shields: 6 (High)
      Progression: 17, 36, 58, 74, 80, 104.

      Equipment progression by level 
      (Cockpits / Chassis / Engines / Shield module slots)
      • Level 7: (1 / 0 / 0 / 0) 
      • Level 12: (1 / 1 / 0 / 0) 
      • Level 17: (1 / 1 / 0 / 1) 
      • Level 22: (1 / 1 / 1 / 1) 
      • Level 29: (2 / 1 / 1 / 1) 
      • Level 36: (2 / 1 / 1 / 2) 
      • Level 42: (2 / 2 / 1 / 2) 
      • Level 48: (2 / 2 / 2 / 2) 
      • Level 54: (3 / 2 / 2 / 2) 
      • Level 58: (3 / 2 / 2 / 3) 
      • Level 63: (3 / 2 / 3 / 3) 
      • Level 67: (4 / 2 / 3 / 3) 
      • Level 69: (4 / 3 / 3 / 3) 
      • Level 74: (4 / 3 / 3 / 4) 
      • Level 78: (4 / 3 / 4 / 4) 
      • Level 80: (4 / 3 / 4 / 5) 
      • Level 86: (5 / 3 / 4 / 5) 
      • Level 92: (5 / 3 / 5 / 5) 
      • Level 97: (5 / 4 / 5 / 5) 
      • Level 104: (5 / 4 / 5 / 6) 
      • Level 112: (6 / 4 / 5 / 6) 
      • Level 122: (6 / 5 / 5 / 6) 
      • Level 133: (6 / 5 / 6 / 6) 
      • Level 149: (7 / 5 / 6 / 6) 
      • Level 161: (7 / 6 / 6 / 6) 
      • Level 176: (7 / 6 / 7 / 6)   Maximum Development

      3. WEAPONRY


      Weapon Focus: Reaper is an aggressive gunner combat unit specially designed for frontal assault, with a high trampling rate of 40% and an enhancement to projectile weapons of + 64% damage.


       

       Weapon Slots: 11 base + 1 weapon every 3 upgrades
      • Level 50: 27
      • Level 100: 44
      • Level 150: 61
      • Level 200: 77
      • Level 250: 94
      • Level 300: 111
      • Level 350: 127
      • Level 400: 144
      Reaper comes from manufacture loaded  with the following 11 weapons:
      • Harvester x2 (Tier 13 Elite projectile weapon)
        • 126 Dmg, 108 Speed, 2x Damage 10%, Slow (8)
      • Raven's Claw x2 (Tier 7 Elite projectile weapon)
        • 74 Dmg, 107 Speed, Trample 12%, Wild
      • Silencer x2 (Tier 8 Common projectile weapon)
        • 79 Dmg, 105 speed, Trample 7%
      • MAK-47 x5 (Tier 7 Common projectile weapon)
        • 69 Dmg, 101 speed, Precision (6)


      4. MECH BUILD SKILLS:

      Reaper comes from assembly line with:
      • Speed - 30 
      • Proj. Damage + 8%
      • Trample 2% 
      • Trample Shield 10% 
      After reaching maximum skill development at level 210, the Reaper class will possess the following skills (without equipment):
      • Precision (21)
      • Speed - 3
      • Offensive Skills:
        • 3x Damage 34%
        • Crit-Kill 6%
        • Freeze 25%
        • Projectile Damage + 64%
        • Slow (12)
        • Trample 40%
      • Defensive Skills:
        • Fire Shield (30)
        • Shield (29)
        • Splash Shield 20%
        • Trample Shield 25%
      • Vulnerabilities:
        • Missile Vulnerability 42%


      5. COMPLETE SKILLS EVOLUTION:
      • Level 1  Proj. Damage + 8% (Acc. 8%)
      • Level 1  Speed - 30 (Acc. - 30)
      • Level 1  Trample 2% (Acc. 2%)
      • Level 1  Trample Shield 10% (Acc. 10%)
      • Level 4  3X Damage 2% (Acc. 2%)
      • Level 5  Missile Vulnerable 4% (Acc. 4%)
      • Level 8  Fire Shield (10) (Acc. 10)
      • Level 9  Splash Shield 5% (Acc. 5%)
      • Level 10 Proj. Damage + 5% (Acc. 13%)
      • Level 14 Speed + 3 (Acc. - 27)
      • Level 16 Freeze 4% (Acc. 4%)
      • Level 19 Slow (3) (Acc. 3)
      • Level 20 Trample 2% (Acc. 4%)
      • Level 23 Shield (8) (Acc. 8)
      • Level 25 Proj. Damage + 5% (Acc. 18%)
      • Level 26 Trample Shield 5% (Acc. 15%)
      • Level 28 Missile Vulnerable 4% (Acc. 8%)
      • Level 30 3X Damage 4% (Acc. 6%)
      • Level 31 Freeze 4% (Acc. 8%)
      • Level 32 Speed + 5 (Acc. - 22)
      • Level 34 Fire Shield (10) (Acc. 20)
      • Level 35 Proj. Damage + 5% (Acc. 23%)
      • Level 37 Trample Shield 5% (Acc. 20%)
      • Level 38 Precision (3) (Acc. 3)
      • Level 41 Slow (3) (Acc. 6)
      • Level 44 Splash Shield 5% (Acc. 10%)
      • Level 47 Speed + 3 (Acc. - 19)
      • Level 49 Missile Vulnerable 6% (Acc. 14%)
      • Level 50 3X Damage 8% (Acc. 14%)
      • Level 50 Proj. Damage + 8% (Acc. 31%)
      • Level 55 Trample 6% (Acc. 10%)
      • Level 56 Shield (9) (Acc. 17)
      • Level 59 Freeze 5% (Acc. 13%)
      • Level 61 Proj. Damage + 5% (Acc. 36%)
      • Level 64 Splash Shield 10% (Max value 20%)
      • Level 67 Missile Vulnerable 6% (Acc. 20%)
      • Level 68 Speed + 3 (Acc. - 16)
      • Level 72 3X Damage 6% (Acc. 20%)
      • Level 73 Proj. Damage + 5% (Acc. 41%)
      • Level 76 Trample Shield 5% (Max value 25%)
      • Level 79 Trample 6% (Acc. 16%)
      • Level 83 Speed + 5 (Acc. - 11)
      • Level 85 Freeze 6% (Acc. 19%)
      • Level 88 Proj. Damage + 5% (Acc. 46%)
      • Level 91 Fire Shield (10) (Max value 30)
      • Level 94 Missile Vulnerable 6% (Acc. 26%)
      • Level 95 Trample 6% (Acc. 22%)
      • Level 100 Precision (6) (Acc. 9)
      • Level 100  3X Damage 6% (Acc. 26%)
      • Level 101  Proj. Damage + 8% (Acc. 54%)
      • Level 106  Slow (6) (Max value 12)
      • Level 110  Crit-Kill 2% (Acc. 2%)
      • Level 116  Speed + 5 (Acc. - 6)
      • Level 119  Missile Vulnerable 8% (Acc. 34%)
      • Level 127  Proj. Damage + 5% (Acc. 59%)
      • Level 131  Precision (6) (Acc. 15)
      • Level 137  Trample 6% (Acc. 28%)
      • Level 140  3X Damage 4% (Acc. 30%)
      • Level 145  Shield (12) (Max value 29)
      • Level 152  Speed + 3 (Max value - 3)
      • Level 155  Proj. Damage + 5% (Max value 64%)
      • Level 158  Auto Repair (2) (Max value )
      • Level 164  Missile Vulnerable 8% (Max value 42%)
      • Level 169  Precision (6) (Max value 21)
      • Level 173  Trample 6% (Acc. 34%)
      • Level 178  Crit-Kill 2% (Max value 4%)
      • Level 182  Freeze 6% (Max value 25%)
      • Level 185  3X Damage 4% (Max value 34%)
      • Level 192  Trample 6% (Max value 40%)
      • Level 210  Crit-Kill 2% (Max value 6%)

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        (By GJ - 685605)