Showing posts with label 15T. Show all posts
Showing posts with label 15T. Show all posts

Anzu

[Mech Technology - Mecha]
Designed to be a fast scout or to harass enemy forces in swarms of squads able to make quick tactical moves in the battle field, the Illyrian Hegemony engineers gave to the light Anzu a mighty power plant, sacrificing any other feature like the size of the cabinet, the robustness of the chassis or the presence of any shielding.

The result, although fragile and unable to withstand a direct impact, offered a Mech that became the paradigm of speed, reaching speeds higher than any other Mech can reach.

Although the engineers purged the design of any equipment that might have overloaded the weight of the main structure in their aim of obtaining a quick Mech, the power plant became excessively powerful and, therefore, can produce an overheating capable of affecting the targeting systems, causing the unwanted effect of kickback.

Another defect caused by its excessive speed is that the stabilizers can not give the Anzu a sufficient balance while moving as to allow a remarkable maneuverability and avoidance, which together with the lack of shields exposes the Anzu to the enemy fire.

Despite the cons, the Anzu is so cheap and easy to pilot, making this Mech a very valid option for missions of exploration, harassment or even employed in routine escort operations.


1. TECH SPECIFICATIONS:
  • Released on: 32th century
  • Manufacturer: House of Remulus - Star Factories (Illyrian Hegemony)
  • Quality: Crystal
  • Class: Light Mech
  • Role: Scout (Light Specs)
  • AI: Firefly
  • Tonnage: 15 
  • Armor (base): 25
  • Heavy skill required: Standard
  • Pilot Qualification for acquisition in legal markets: 2
  • Cost: 
    • Crystal: None
    • Ferrite: 375
    • Bioptics: 225

2. EQUIPMENT: Anzu can get at his max upgrade the following equipment modules:

Cockpits: 1 (Low)
Progression: 115.

Chassis: 1 (Low)
Progression: 5. 

Engines: 5 (Excellent)
Progression: 12, 20, 55, 65, 90. 

Shields: 0 (Sub-Standard)

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 5: (0 / 1 / 0 / 0) 
  • Level 12: (0 / 1 / 1 / 0) 
  • Level 14: (0 / 1 / 1 / 0) 
  • Level 20: (0 / 1 / 2 / 0) 
  • Level 21: (0 / 1 / 2 / 0) 
  • Level 28: (0 / 1 / 2 / 0) 
  • Level 55: (0 / 1 / 3 / 0) 
  • Level 65: (0 / 1 / 4 / 0) 
  • Level 90: (0 / 1 / 5 / 0) 
  • Level 115: (1 / 1 / 5 / 0)  Maximum Development
3. WEAPONRY

Weapon Focus: Anzu is a laser combat unit obtaining an enhancement to laser weapons of + 28% damage. 


 
  Weapon Slots: 1 base + 1 weapon every 7 upgrades. (Substandard)

  • Level 50: 8
  • Level 100: 15
  • Level 150: 22
  • Level 200: 29
  • Level 250: 36
  • Level 300: 43
  • Level 350: 51
  • Level 400: 58

Anzu comes from manufacture loaded  with the following weapon:
  • Proto Beam x1 (Tier 1 Common laser weapon)
    • 3 Dmg, 101 Speed, 2x Damage 10%


4. MECH BUILD SKILLS:

Anzu comes from assembly line with:
  • Speed + 12
  • Laser Damage + 3%
  • Projectile Damage + 3%
  • Kickback 20% odds 25% Damage

 
After reaching maximum skill development at level 120, the Anzu class will possess the following skills (without equipment):
  • Precisión (10)
  • Speed +134 
  • Offensive Skills:
    • Laser Damage + 28%
  • Defensive Skills:
    • None
  • Vulnerabilities:
    • Kickback 45% odds 23.75% damage

5. COMPLETE SKILLS EVOLUTION:
  • Level 1  Laser Damage + 3% (Acc. 3%) 
  • Level 1  Proj. Damage + 3%  (Acc. 3%) 
  • Level 1  Speed + 12  (Acc. 12) 
  • Leevl 1  Kickback 20% odds 25% Dmg  (Acc. 20%) 
  • Level 3  Speed + 2  (Acc. 14) 
  • Level 5  Laser Damage + 5%  (Acc. 8%) 
  • Level 6  Speed + 2  (Acc. 16) 
  • Level 9  Speed + 2  (Acc. 18) 
  • Level 15  Speed + 2  (Acc. 20) 
  • Level 25  Speed + 2  (Acc. 22) 
  • Level 30  Kickback 20% odds 50% Dmg  (Acc. 40%) 
  • Level 35  Speed + 2  (Acc. 24) 
  • Level 50  Speed + 20  (Acc. 44) 
  • Level 65  Kickback 5% odds 10% Dmg  (Max value 45% odds 23.75%) 
  • Level 75  Precision (10)  (Max value 10) 
  • Level 100  Speed + 50  (Acc. 94) 
  • Level 110  Speed + 40  (Max value 134) 
  • Level 120  Laser Damage + 20%  (Max value 28%) 

Related Entries

    (By GJ - 685605)

    WarHorse

    [Mech Technology]
    The WarHorse is the creation of Dr. Hephaestus Gnaeus Wells, historian, scientist and engineer, who named his first successful design as the ancient Pre-Digital Dark Age horses used for fighting, which included either light and heavy cavalry, reconnaissance, logistical support, or steeds for individual combat.

    This Mech excels in scouting and logistic operations in hostile environments, with capability to freeze an enemy and avoid the battle in case of encounter with heavier forces.

    The lack of bounds with any of the big manufacturers from any of the Major or Minor Powers as have been produced by an independent manufacturer, made from this Mech a popular choice among clandestine pilots, whiling to avoid any control for the respective governments, as also an statement for rebels.

    But if this light Mech has the favour of all sorts of outlaw pilots, regular and elite pilots, such as the mercenary Pilots and those of the armies of the Major and Minor Powers tend to despise the potential of the WarHorse because its limited benefits for a Niode technology Mech, preferring to use other more effective or cheaper Mechs, depending the situation.


    1. TECH SPECIFICATIONS:
    • Released during the 32th century 
    • Manufacturer: GDI
    • Quality: Niode
    • Class: Light Mech
    • Role: Scout
    • AI: Hephaestus model
    • Tonnage: 15
    • Armor (base): 30
    • Heavy skill required: Standard
    • Pilot Qualification for acquisition in legal markets: 3
    • Cost: 
      • Niodes: 30
      • Ferrite: 125
      • Bioptics: 200

    2. EQUIPMENT: WarHorse can get at his max upgrade the following equipment modules:

    Cockpits: 1 (Low)
    Progression: 3.

    Chassis: 2 (Standard)
    Progression: 17, 68. 

    Engines: 1 (Low)
    Progression: 27. 

    Shields: 3 (High)
    Progression: 7, 37, 56.

    Equipment progression by level 
    (Cockpits / Chassis / Engines / Shield module slots)
    • Level 3: (1 / 0 / 0 / 0) 
    • Level 7: (1 / 0 / 0 / 1) 
    • Level 17: (1 / 1 / 0 / 1) 
    • Level 27: (1 / 1 / 1 / 1) 
    • Level 37: (1 / 1 / 1 / 2) 
    • Level 56: (1 / 1 / 1 / 3) 
    • Level 68: (1 / 2 / 1 / 3)   Maximum Development


    3. WEAPONRY


    Weapon Focus: WarHorse is an offesive combat unit obtaining an enhancement to laser, missile and projectile weapons of + 11% damage. 



     

     Weapon Slots: 2 base + 1 weapon every 5 upgrades
    • Level 50: 12
    • Level 100: 22
    • Level 150: 32
    • Level 200: 42
    • Level 250: 52
    • Level 300: 62
    • Level 350: 72
    • Level 400: 82

    WarHorse comes from manufacture loaded  with the following 2 weapons:
    • Force Ion Beam x1 (Tier 1 Elite laser weapon)
      • 8 Dmg, 102 Speed, Slow (5)
    • Proto Beam x1 (Tier 1 Common laser weapon)
      • 3 Dmg, 101 Speed, 2x Damage 10%

    4. MECH BUILD SKILLS:


    WarHorse comes from assembly line with:
    • Speed + 8
    • Freeze 5%
    • 3x Damage 3%
    After reaching maximum skill development at level 62, the WarHorse class will possess the following skills (without equipment):
    • Speed +8
    • Offensive Skills:
      • 3x Damage 24%
      • Freeze 40%
      • Laser Damage + 11%
      • Missile Damage + 11%
      • Projectile Damage + 11%
    • Defensive Skills:
      • None
    • Vulnerabilities:
      • None


    5. COMPLETE SKILLS EVOLUTION:
    • Level 1  3X Damage 3%  (Acc. 3%)
    • Level 1  Freeze 5%  (Acc. 5%)
    • Level 1  Speed + 8  (Max value 8)
    • Level 2  3X Damage 3%  (Acc. 6%)
    • Level 4  Laser Damage + 5%  (Acc. 5%)
    • Level 6  Proj. Damage + 5%  (Acc. 5%)
    • Level 8  Missile Damage + 5%  (Acc. 5%)
    • Level 12  Freeze 5%  (Acc. 10%)
    • Level 14  Laser Damage + 6%  (Max value 11%)
    • Level 16  Proj. Damage + 6%  (Max value 11%)
    • Level 18  Missile Damage + 6%  (Max value 11%)
    • Level 22  Freeze 5%  (Acc. 15%)
    • Level 32  Freeze 5%  (Acc. 20%)
    • Level 39  3X Damage 6%  (Acc. 12%)
    • Level 44  3X Damage 4%  (Acc. 16%)
    • Level 50  Freeze 5%  (Acc. 25%)
    • Level 51  Freeze 15%  (Max value 40%)
    • Level 62  3X Damage 8%  (Max value 24%)

    Related Entries



      (By GJ - 685605)