Showing posts with label UFM. Show all posts
Showing posts with label UFM. Show all posts

Warden

[Mech Technology - Mecha]



Years after the last frantic all for help, the Craftsmen of our Galaxy was yet again contacted by their alternate selves in another Galaxy.

Droch`ah had found his way into that Galaxy, and was beginning a campaign of conquest and subjugation using materials and techniques that made the might of that Galaxy`s armies powerless to stop him.

As unit after unit perished while buying some time for the desperate evacuation of civilians from world after world, it became clear it was just a matter of time before Droch`ah would be the undisputed master of that Galaxy, and humans would have the choice between death or servitude.

That was, -unless some equalizer could be found.

Our Craftsmen was of course willing to help. Technical data and blueprints for improved Mechs, Equipment and Weapons was the first gift sent over.

But what was lacking was the experience of those who had faced Droch`ah in other incarnations, and not merely survived the experience, but actually triumphed over his forces.

So yet again the call went out. Who would be willing to transfer their consciousness to another body, in another Galaxy, to put their fragile selves between Droch`ahs near unstoppable might and those he sought to enslave?

The Mercenaries yet again rose to the challenge. First a few, then dozens, scores and hundreds of them crossed the vast gulf and found themselves somewhere almost like home, but still alien.

As they started a crash course to get their old skills into the new bodies, the industrial might of that Galaxy started putting heavier Mechs, better Equipment and more powerful Weapons at their disposal.

That galaxy`s Craftsmen decided to reward those who championed the cause, and construction of a new class of Mech was undertaken.

In recognition of the protective nature of those who had come to ward them from evil, the Mech was named Warden.

Compared to the other Mortali Gustore Mechs, the Warden is somewhat lower and have a more boxy appearance. Another difference is the lack of a shield.

The AI chosen for the Warden is the Tal-2X. Having a set of multiple processors and an immense memory bank where all fights are stored, the Tal-2X will choose the appropriate way to handle an opponent based on previous encounters and tactical considerations.

Even unaided the Tal-2X have a decent probability of hitting an elusive target, and can generate a mission-kill by nearly every tenth shot. But to further enhance its capabilities there is room for up to six additional targeting modules.

The power plant is an crowning achievement of engineering. Exactly how the Enigma II manages to generate the immense output it does is hard to explain. What is of interest to the pilot is that instead of generating power and waste heat, is that it generates power and cold. The cold is shunted toward the weapon launchers where it in addition to keep them from running hot, will eventually double the output of all Ice weapons.

Much of the power is led toward overload capacitors, of which the Warden have four sets. 1.5X, 1.6X, 2X and 3X. If all of them can be coaxed to release their energy at the same time, a massive blast doing more than 14 times the original damage will be unleashed at the target.

But quite a lot of power is also devoted to the Engines. The Warden will eventually have room for eight Engine modules, making it potentially one of the fastest Mechs in existence.

The Warden is not only about offence. Its defensive capabilities is quite impressive as well. While opponents main boards will find it readily enough, the shielding module will mislead approximately a quarter of any secondary strikes into false targets. The shielding module will also turn impotent all but very powerful attacks, and will eventually have room for six additional modules.

To further help it evade incoming fire, a fully developed Warden will also have room for up to eight Chassis modules. This will let a pilot customize it to meet mission parameters. Whether to enhance the evasive or the offensive aspects is up to the pilot.



1. TECH SPECIFICATIONS:
  • Manufacturer: Star Factories
  • Quality: Alien Superior Niobium (Unencrypted Niode technology)
  • Class: UFM (Upper Fighting Mech)
  • Tonnage: 105
  • Base Armor: 290
  • A.I.: Tal-2X.
  • Heavy skill required: 65
  • Cost: Unknown. Cannot be bought in our dimension.

2. EQUIPMENT: Warden can get at his max upgrade the following equipment modules:


Cockpits: 6 (Standard)
Progression: .
 
Chassis: 8 (Excellent)
Progression: .
Engines: 8 (Excellent)
Progression: .
Shields: 6 (Standard)
Progression: .


Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)

3. WEAPONRY

Weapon Focus: By build, the Warden is an Ice damage mech achieving a 100% boost to Ice weapons by level


Weapon Slots: 13 base + 1 weapon every 3 upgrades. Low ratio for a Niode BFM/UFM.
(In parentheses, the slots that a Niode BFM/UFM with a ratio of 1:3 can acquire with the same base weapon slots).

Warden comes from manufacture loaded with the following 13 weapons:


4. MECH BUILD SKILLS:

Warden comes from manufacture with the following build skills:
  • Speed: -24 
  • Shield (10)
  • Precision (2)
  • Ice Damage +5%
After its maximum development, reached in level 279, Warden obtains the following skills:
  • Crit-Kill 8%
  • Freeze 25%
  • 2X Damage 20%
  • 3X Damage 15%
  • Precision (18)
  • Ice Damage + 100%
  • Shield (250)
  • Speed - 4
  • Splash Shield 25%
  • Fork Shield 25%
  • Wide Fork Shield 25%
  • Trample Shield 25%
  • 1.5X Damage 20%
  • 1.6X Damage 25%

5. COMPLETE SKILLS EVOLUTION:
  • Level 1 Speed - 24
  • Level 1 Shield (10)
  • Level 1 Precision (2)
  • Level 1 Ice Damage + 5%
  • Level 2 + 1 Engine Slot
  • Level 3 + 1 Weapon Slot
  • Level 4 Crit-Kill 1%
  • Level 5 Splash Shield 8%
  • Level 8 Speed + 2
  • Level 10 + 1 Chassis Slot
  • Level 12 Shield (20)
  • Level 13 Ice Damage + 5%
  • Level 14 1.5X Damage 5%
  • Level 17 Precision (2)
  • Level 20 + 1 Cockpit Slot
  • Level 22 Fork Shield 8%
  • Level 25 Ice Damage + 5%
  • Level 26 Speed + 2
  • Level 29 + 1 Shield Slot
  • Level 32 Shield (20)
  • Level 34 Ice Damage + 5%
  • Level 35 1.6X Damage 5%
  • Level 38 Crit-Kill 1%
  • Level 40 + 1 Engine Slot
  • Level 42 Trample Shield 8%
  • Level 47 Precision (2)
  • Level 50 + 1 Chassis Slot
  • Level 50 Freeze 5%
  • Level 50 Ice Damage + 5%
  • Level 52 Shield (20)
  • Level 54 2X Damage 5%
  • Level 55 Ice Damage + 5%
  • Level 56 Speed + 2
  • Level 59 + 1 Cockpit Slot
  • Level 62 Wide Fork Shield 8%
  • Level 65 Ice Damage + 5%
  • Level 68 Crit-Kill 1%
  • Level 70 + 1 Shield Slot
  • Level 72 Shield (20)
  • Level 74 3X Damage 5%
  • Level 77 Speed + 2
  • Level 80 + 1 Engine Slot
  • Level 82 Splash Shield 9%
  • Level 85 Ice Damage + 5%
  • Level 85 Ice Damage + 5%
  • Level 86 Freeze 5%
  • Level 89 + 1 Chassis Slot
  • Level 92 Shield (20)
  • Level 95 1.6X Damage 5%
  • Level 97 Ice Damage + 5%
  • Level 98 Precision (2)
  • Level 100 + 1 Cockpit Slot
  • Level 102 Fork Shield 9%
  • Level 104 Ice Damage + 5%
  • Level 107 Speed + 2
  • Level 110 + 1 Shield Slot
  • Level 112 Shield (20)
  • Level 114 1.5X Damage 5%
  • Level 116 Crit-Kill 1%
  • Level 119 + 1 Engine Slot
  • Level 122 Wide Fork Shield 9%
  • Level 125 Ice Damage + 5%
  • Level 128 Speed + 2
  • Level 130 + 1 Chassis Slot
  • Level 132 2X Damage 5%
  • Level 133 Ice Damage + 5%
  • Level 134 Freeze 5%
  • Level 137 Precision (2)
  • Level 140 + 1 Cockpit Slot
  • Level 142 1.6X Damage 5%
  • Level 145 Ice Damage + 5%
  • Level 146 Crit-Kill 1%
  • Level 149 + 1 Engine Slot
  • Level 152 Shield (20)
  • Level 155 1.5X Damage 5%
  • Level 158 Speed + 2
  • Level 160 + 1 Chassis Slot
  • Level 162 Trample Shield 9%
  • Level 164 3X Damage 5%
  • Level 167 Precision (2)
  • Level 170 + 1 Shield Slot
  • Level 172 Shield (20)
  • Level 174 1.6X Damage 5%
  • Level 175 Ice Damage + 5%
  • Level 176 Speed + 2
  • Level 179 + 1 Engine Slot
  • Level 181 Ice Damage + 5%
  • Level 182 Splash Shield 8%
  • Level 185 Ice Damage + 5%
  • Level 188 Freeze 5%
  • Level 190 + 1 Chassis Slot
  • Level 192 Shield (20)
  • Level 194 2X Damage 5%
  • Level 197 Crit-Kill 1%
  • Level 200 + 1 Cockpit Slot
  • Level 202 Fork Shield 8%
  • Level 205 Ice Damage + 5%
  • Level 206 Speed + 2
  • Level 209 + 1 Shield Slot
  • Level 212 Shield (20)
  • Level 215 3X Damage 5%
  • Level 218 Precision (2)
  • Level 220 + 1 Engine Slot
  • Level 222 Trample Shield 8%
  • Level 224 1.5X Damage 5%
  • Level 227 Crit-Kill 1%
  • Level 230 + 1 Chassis Slot
  • Level 232 Shield (20)
  • Level 234 Freeze 5%
  • Level 236 Precision (2)
  • Level 239 + 1 Cockpit Slot
  • Level 242 Wide Fork Shield 8%
  • Level 255 1.6X Damage 5%
  • Level 258 Speed + 2
  • Level 260 + 1 Shield Slot
  • Level 262 Shield (20)
  • Level 265 Ice Damage + 5%
  • Level 267 Precision (2)
  • Level 270 + 1 Engine Slot
  • Level 272 2X Damage 5%
  • Level 274 Ice Damage + 5%
  • Level 276 Crit-Kill 1%
  • Level 279 +1 Chassis Slot
Related Entries


(By GJ - 685605)

Wendigo

[Mech Technology - Mecha]


1. TECH SPECIFICATIONS:
  • Release Year: 3365
  • Manufacturer: Star Factories
  • Quality: 
  • Class: 
  • Role: 
  • AI: 
  • Tonnage: 115
  • Armor (base): 295
  • Heavy skill required: 85
  • Pilot Qualification for acquisition in legal markets: 
  • Cost: 
    • Crystal: 480
    • Ferrite: 29000
    • Bioptics: 24000

2. EQUIPMENT: Wendigo can get at his max upgrade the following equipment modules:







Cockpits:  (High)
Progression: , , , , , .

Chassis:  (Standard)
Progression: . 

Engines:  (Standard)
Progression: . 

Shields:  (High)
Progression: .

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)


3. WEAPONRY


Weapon Focus:  Wendigo  is a [weapon type] combat unit obtaining an enhancement to [weapon type] weapons of + % damage. 


 

 Weapon Slots: # 8 + 1 weapon every 4 upgrades
Wendigo comes from manufacture loaded  with the following 8 weapons:


4. MECH BUILD SKILLS:


Wendigo  comes from assembly line with:
  • Speed - 28
  • Proj. shield 5% 
After reaching maximum skill development at level X, the Wendigo  class will possess the following skills (without equipment):
  • Speed - 
  • Offensive Skills:
    • ...
  • Defensive Skills:
    • ...
  • Vulnerabilities:
    • ...


5. COMPLETE SKILLS EVOLUTION:


  • Level 1 

Related Entries


    (By BR - 459199)

    Penner

    [Mech Technology - Mecha]



    Project Penner, as it became to be known, was the brainchild of long time mecha pilot, Mark Penner. Years, even decades, of data collected from the battlefields of the galaxy and analysed through the eyes of first-hand experience led to the design of this Ultra Heavy Mecha.

    It began rather humbly as a series of sketches, doodles, “what ifs”, and “wouldn’t it be nice to have” ideas added into after action reports and mission evaluations.

    Over the years it became more of an outline for some possible modifications to existing design to eventually a full fledged blueprint of its own. While the theory of this new fighting machine was sound Mark, or even his entire clan, did not possess the necessary heavy manufacturing equipment to construct such a machine. As it happens, as these things usually do, Mark was waiting to meet a representative from the

    Schwarzbär Collective in the Illyrian Hegemony about a possible job and was working on some details in his notes. So engrossed in his work he did not notice the approach of his prospective client until the representative who had arrived and was observing offered a bit of advice on the placement of a piece of equipment. The rest, as they say, was history. After some negotiations about production and the like the Schwarzbär Collective quickly began retooling one of their assembly plants for the production of the Penner Mecha.

    The Ultra Heavy Mecha is designed around ultra heavy firepower. It relies on the rapid rate of fire that is prevalent in Projectile weapons systems as its primary focus. To maintain this high volume the Penner was designed to support the most rapid advancement of weapon system support of any mecha to date. As the mecha is upgraded the A.I. will be able to control an additional weapon every 2.5 levels on average. The rapid increase of weapons keeps in line with the overwhelming firepower focus of the Penner. Even the factory installed weapons are designed to make the Penner a serious threat as it walks off the assembly line. A Nightmare Device cannon is mounted as the primary weapon along with a Whirling Barrels. These massive guns have a pair of Battleship Turrets to back them up.

    The A.I. constructed for this mecha is the Obsidian Omega. It too, focuses on Projectile weapons. Fully upgraded it will enhance the output of cannon type weapons by just shy of a 100 percent increase. Target analysis scans for weakened armor plating or exposed joints to exploit with precision fire. A 12% boost to hit an enemy mecha adds to solid a baseline of 10% Crit-kill built in to the cockpit. Both of these factors can easily be enhanced with the additional equipment that can be placed in the eight slots provided.

    Being the first Ultra Heavy Mecha, not to mention the first Niodes design, constructed by Schwarzbär an entirely new chassis was required for the project. The Black Bear type 7 Thunderwalker was developed for the project. This extremely durable chassis design provides ample room for the massive power plant without the need to short the design of shielding or other modules such as the five Msd-Bot units integral to the inner workings of the Penner. It is also built of a magnetically neutral alloy to defeat some types of targeting locks thereby enhancing the Dodge capability of the mecha. Seven hardpoints are included for the installation of additional equipment.

    The Shielding included for the basic design begins with multiple shield pods mounted around the Chassis. Fully upgraded these will absorb 150 points of damage from any source. As a countermeasure Reflect Shield units will return 14% of all incoming fire back at its foes. Six ports for heavy shielding modules give the mecha the capability of mounting a full pentagram of overlapping shield types. This configuration reduces any vulnerabilities from any one shield type and still leaves a place for an addition module as may be required by missions.

    A Nueranium Generator powers the Penner at Speeds approaching combat optimal, once it is fully upgraded. Fully eight additional modules can be added to further increase the Speed of the mecha. The Nueranium Generator is also well equipped with multiple banks of overload modules to direct excess power to the weapons systems. With each rated at 30% the Penner will see 1.3X, 1.5X, 2X, and 3X overload singly and in varying combinations at frequent intervals.

    The Penner mecha bears its namesake’s omega device proudly on its shoulder as a badge of honor. There is no doubt this machine will dominate the battlefield for generations to come.

    1. TECH SPECIFICATIONS:
    • Release Year: 
    • Manufacturer: Star Factories
    • Quality: Niobium
    • Class: UFM
    • Role: 
    • AI: Obsidian Omega
    • Tonnage: 110T
    • Armor Points (base): 320
    • Min Heavy skill: 75
    • Min Level: 170 
    • Cost: 
      • Ferrite: 30100
      • Bioptics: 25050
      • Niodes: 88

    2. EQUIPMENT: Penner can get at his max upgrade the following equipment modules:



    Cockpits: 8 (High)
    Progression: 6,46,86,126,156,186,226,266

    Chassis: 7 (Standard)
    Progression: 26,66,106,146,206,246,286

    Engines:8  (High)
    Progression: 16,56,96,136,166,196,236,276

    Shields:6  (Low)
    Progression:36,76,116,176,216,256


    3. WEAPONRY


    Weapon Focus: Penner is a combat unit obtaining an enhancement to Projectile weapons of + 98% damage. 


     

     Weapon Slots: # 12 + 1 weapon every 2.5 upgrades 
    Penner comes from manufacture loaded  with the following 12 weapons:
       
         Elite Weapons:-
    • Nightmare Device x 1 (Projectile)
      • 210 Dmg, 130 Speed, 3X Damage 30%, Precision (9)
    • Whirring Barrels x 1 (Projectile)
      • 165 Dmg, 118 Speed, Fork 5%, 2X Damage 20%
    • Battleship Turret x2 ((Projectile)
      • 142 Dmg, 103 Speed, 3X Damage 25%, Fork 25%
        Common Weapons:-
    • Vengeance x3 (Projectile)
      • 89 Dmg, 106 speed, Trample 8%
    • Leveler x3 (Projectile)
      • 84 Dmg, 103 speed, 3x Dmg 7%
    • Arbitrator x2 (Projectile)
      • 72 Dmg, 104 speed, 2X Damage 10%

    4. MECH BUILD SKILLS:

    Penner comes from assembly line with:
    • Speed -25
    • Proj. Damage +10%
    • 1.3X Damage 5%
    After reaching maximum skill development at level X, the Penner class will possess the following skills (without equipment):
    • Speed - 
    • Offensive Skills:
      • Crit-Kill 10%
      • 2X Damage 30%
      • 3X Damage 30%
      • Precision (12)
      • Proj. Damage + 98%
      • Shield (150)
      • Reflect 14%
      • Speed - 2
      • 1.3X Damage 30%
      • 1.5X Damage 30%
    • Defensive Skills:
      • Med-Bot (4)
      • Dodge (6)
    5. COMPLETE SKILLS EVOLUTION:


    • Level 1 




    Related Entries


      (By BR - 459199)