Showing posts with label 35T. Show all posts
Showing posts with label 35T. Show all posts

Orcus

[Mech Technology - Mecha]

Armed with a vicious sting, the Orcus is a highly maneuverable mecha that is prized for its swiftness and range of attack. After the Fides, it is one of the most sought after machines on the black market. The unique claws on its legs allow it better purchase on the ground for running and climbing, while the back mounted weapons can rotate 360 degrees. 

You will often find Orcus mecha used in the illegal Niode Matches, where pilots fight for prize money and fame.

The Shogunate will often send small units of fast Orcaes Mecha at the start of a fight to roust out the enemy and then fall back into position, firing shots as they retreat. This method has been proven most effective against the lesser organized Cogwerk forces, who do not have traditional military training and are more prone to panic under attack.

Among the 35-Ton Mecha, this is the one that will define a budding commander's army by speed, both in firing intervals and by bonuses to the already blazing cannon weapons.


1. TECH SPECIFICATIONS:
  • Release Year: 
  • Manufacturer: Alpha Corporation
  • Quality: Niode
  • Class: Medium
  • Role: 
  • AI: 
  • Tonnage: 35
  • Armor (base):65 
  • Heavy skill required: N/A
  • Pilot Qualification for acquisition in legal markets: 14
  • Cost: 
    • Niode:60 
    • Ferrite: 900
    • Bioptics: 700

2. EQUIPMENTOrcus can get at his max upgrade the following equipment modules:







Cockpits:  (High)
Progression: , , , , , .

Chassis:  (Standard)
Progression: . 

Engines:  (Standard)
Progression: . 

Shields:  (High)
Progression: .

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)


3. WEAPONRY


Weapon Focus: [Mech name] is a [weapon type] combat unit obtaining an enhancement to [weapon type] weapons of + % damage. 



 

 Weapon Slots: # base + 1 weapon every 5 upgrades
[Mech name] comes from manufacture loaded  with the following 4 weapons:


4. MECH BUILD SKILLS:


Orcus comes from assembly line with:
  • Speed + 7
  • Proj. Damage +7%
After reaching maximum skill development at level X, the Orcus class will possess the following skills (without equipment):
  • Speed +36
  • Offensive Skills:
    • Proj. Damage + 49%
    • 2X Damage 20%
    • 3X Damage 10%

  • Defensive Skills:
    • Shield (9)
    • Trample Shield 60%


5. COMPLETE SKILLS EVOLUTION:


  • Level 1 




Related Entries


    (By BR - 459199)

    Holmes

    [Mech Technology]


    1. TECH SPECIFICATIONS:
    • Release Year: 
    • Manufacturer: 
    • Quality: 
    • Class: 
    • Role: 
    • AI: 
    • Tonnage: 
    • Armor (base): 
    • Heavy skill required: 
    • Pilot Qualification for acquisition in legal markets: 
    • Cost: 
      • Crystal: 
      • Ferrite: 
      • Bioptics: 

    2. EQUIPMENT[Mech name] can get at his max upgrade the following equipment modules:














    Cockpits:  (High)
    Progression: , , , , , .

    Chassis:  (Standard)
    Progression: . 

    Engines:  (Standard)
    Progression: . 

    Shields:  (High)
    Progression: .

    Equipment progression by level 
    (Cockpits / Chassis / Engines / Shield module slots)
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0) 
    • Level : (0 / 0 / 0 / 0)   Maximum Development


    3. WEAPONRY


    Weapon Focus: [Mech name] is a [weapon type] combat unit obtaining an enhancement to [weapon type] weapons of + % damage. 



     

     Weapon Slots: # base + 1 weapon every X upgrades
    • Level 50: 
    • Level 100: 
    • Level 150: 
    • Level 200: 
    • Level 250: 
    • Level 300: 
    • Level 350: 
    • Level 400: 
    [Mech name] comes from manufacture loaded  with the following X weapons:
    • Phyrenado x1 (Tier 13 Elite fire weapon)
      • 125 Dmg, 100 Speed, Fork 84%, Splash 12%
    • Venegance x1 (Tier 6 Elite projectile weapon)
      • 60 Dmg, 99 Speed, Fork 25%, Splash 10%
    • Incinerator x2 (Tier 7 Common missile weapon)
      • 74 Dmg, 100 speed, Splash 11%
    • Silencer x2 (Tier 7 Common projectile weapon)
      • 68 Dmg, 99 speed, Splash 7%
    • Chimera x2 (Tier 4 Elite fire weapon)
      • 36 Dmg, 99 speed, Precisión (3), 3x Dmg 2%
    • Rail Cannon x3 (Tier 4 Common projectile weapon)
      • 39 Dmg, 106 speed.

    4. MECH BUILD SKILLS:


    [Mech name] comes from assembly line with:
    • Speed - X
    • Skill 2 
    • Skill 3
    After reaching maximum skill development at level X, the [Mech name] class will possess the following skills (without equipment):
    • Speed - 
    • Offensive Skills:
      • ...
    • Defensive Skills:
      • ...
    • Vulnerabilities:
      • ...


    5. COMPLETE SKILLS EVOLUTION:


    • Level 1 




    Related Entries


      (By BR - 459199)