Reaper

[Mech Technology]
In 3315, an isolationist movement started to grow in the periphery of the Society of Cogwerk Planets (SoCP) partially caused by the attacks caused by a clandestine mercenary group denominated as the Valkyries, led by the "Feeder of Ravens" Charles Newburn, which was harassing diverse Cogwerk Mecha Facilities. The inability of the Cogwerk defense forces to counter these attacks fed the population concerns, causing riots and internal instability.

During this crisis, NovaStar, the engineering and consultant consortium led by Gen. Nova approached the Cogwerk authorities offering collaboration to design a new project that could allow them to better fight the heavy forces of the Valkyries, as well as causing a effectist politic maneuver.


As soon as NovaStar developed the design schemes, they contacted Talbus Arms, one of the five main manufacturers on SoCP, who carried the project for approval of the central planning commission. The fact that the SoCP needed to start producing a Mech BFM class was the factor that determined the approbation, and Talbus quickly started the manufacturing of the new Mech.


This formidable juggernaut deploys really destructive capabilities, which make him an ideal frontal assault Mech for the first lines of combat, with a powerful power of penetration in the enemy lines.

However, although its powerful armored structure gives it a great defense against fire, splash damage and even trample, it has been shown that it possesses an exasperating weakness in front of missile weapons, compromising its preference among some pilots who show that they feel uncomfortable. commanders of a walking powder magazine incapable to resist a salvo of enemy missiles.

Despite the controversy, the Reaper has become a Mech of choice for the top of some squads among the elite pilots, and certainly, it proved an effective tool with which the SoCP effectively crushed the elusive Valkyries, smothering the skirmishes initiated by the self-styled Feeder of Ravens, who was finally defeated along with the ineffable presence of the mercenary clans.


1. TECH SPECIFICATIONS:
  • Release Year: 3316
  • Manufacturer: Talbus Arms (SoCP)
  • Quality: Niode
  • Class: BFM
  • Role: Frontal Assaulter
  • AI: Gustav Class
  • Tonnage: 100
  • Armor (base): 265
  • Heavy skill required: 55
  • Pilot Qualification for acquisition in legal markets: 110
  • Cost: 
    • Niodes: 140 
    • Ferrite: 24,300
    • Bioptics: 14,000

2. EQUIPMENTReaper can get at his max upgrade the following equipment modules:

Cockpits: 7 (Superior)
Progression: 7, 29, 54, 67, 86, 112, 149.

Chassis: 6 (High)
Progression: 12, 42, 69, 97, 122, 161. 

Engines: 7 (Superior)
Progression: 22, 48, 63, 78, 92, 133, 176. 

Shields: 6 (High)
Progression: 17, 36, 58, 74, 80, 104.

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 7: (1 / 0 / 0 / 0) 
  • Level 12: (1 / 1 / 0 / 0) 
  • Level 17: (1 / 1 / 0 / 1) 
  • Level 22: (1 / 1 / 1 / 1) 
  • Level 29: (2 / 1 / 1 / 1) 
  • Level 36: (2 / 1 / 1 / 2) 
  • Level 42: (2 / 2 / 1 / 2) 
  • Level 48: (2 / 2 / 2 / 2) 
  • Level 54: (3 / 2 / 2 / 2) 
  • Level 58: (3 / 2 / 2 / 3) 
  • Level 63: (3 / 2 / 3 / 3) 
  • Level 67: (4 / 2 / 3 / 3) 
  • Level 69: (4 / 3 / 3 / 3) 
  • Level 74: (4 / 3 / 3 / 4) 
  • Level 78: (4 / 3 / 4 / 4) 
  • Level 80: (4 / 3 / 4 / 5) 
  • Level 86: (5 / 3 / 4 / 5) 
  • Level 92: (5 / 3 / 5 / 5) 
  • Level 97: (5 / 4 / 5 / 5) 
  • Level 104: (5 / 4 / 5 / 6) 
  • Level 112: (6 / 4 / 5 / 6) 
  • Level 122: (6 / 5 / 5 / 6) 
  • Level 133: (6 / 5 / 6 / 6) 
  • Level 149: (7 / 5 / 6 / 6) 
  • Level 161: (7 / 6 / 6 / 6) 
  • Level 176: (7 / 6 / 7 / 6)   Maximum Development

3. WEAPONRY


Weapon Focus: Reaper is an aggressive gunner combat unit specially designed for frontal assault, with a high trampling rate of 40% and an enhancement to projectile weapons of + 64% damage.


 

 Weapon Slots: 11 base + 1 weapon every 3 upgrades
  • Level 50: 27
  • Level 100: 44
  • Level 150: 61
  • Level 200: 77
  • Level 250: 94
  • Level 300: 111
  • Level 350: 127
  • Level 400: 144
Reaper comes from manufacture loaded  with the following 11 weapons:
  • Harvester x2 (Tier 13 Elite projectile weapon)
    • 126 Dmg, 108 Speed, 2x Damage 10%, Slow (8)
  • Raven's Claw x2 (Tier 7 Elite projectile weapon)
    • 74 Dmg, 107 Speed, Trample 12%, Wild
  • Silencer x2 (Tier 8 Common projectile weapon)
    • 79 Dmg, 105 speed, Trample 7%
  • MAK-47 x5 (Tier 7 Common projectile weapon)
    • 69 Dmg, 101 speed, Precision (6)


4. MECH BUILD SKILLS:

Reaper comes from assembly line with:
  • Speed - 30 
  • Proj. Damage + 8%
  • Trample 2% 
  • Trample Shield 10% 
After reaching maximum skill development at level 210, the Reaper class will possess the following skills (without equipment):
  • Precision (21)
  • Speed - 3
  • Offensive Skills:
    • 3x Damage 34%
    • Crit-Kill 6%
    • Freeze 25%
    • Projectile Damage + 64%
    • Slow (12)
    • Trample 40%
  • Defensive Skills:
    • Fire Shield (30)
    • Shield (29)
    • Splash Shield 20%
    • Trample Shield 25%
  • Vulnerabilities:
    • Missile Vulnerability 42%


5. COMPLETE SKILLS EVOLUTION:
  • Level 1  Proj. Damage + 8% (Acc. 8%)
  • Level 1  Speed - 30 (Acc. - 30)
  • Level 1  Trample 2% (Acc. 2%)
  • Level 1  Trample Shield 10% (Acc. 10%)
  • Level 4  3X Damage 2% (Acc. 2%)
  • Level 5  Missile Vulnerable 4% (Acc. 4%)
  • Level 8  Fire Shield (10) (Acc. 10)
  • Level 9  Splash Shield 5% (Acc. 5%)
  • Level 10 Proj. Damage + 5% (Acc. 13%)
  • Level 14 Speed + 3 (Acc. - 27)
  • Level 16 Freeze 4% (Acc. 4%)
  • Level 19 Slow (3) (Acc. 3)
  • Level 20 Trample 2% (Acc. 4%)
  • Level 23 Shield (8) (Acc. 8)
  • Level 25 Proj. Damage + 5% (Acc. 18%)
  • Level 26 Trample Shield 5% (Acc. 15%)
  • Level 28 Missile Vulnerable 4% (Acc. 8%)
  • Level 30 3X Damage 4% (Acc. 6%)
  • Level 31 Freeze 4% (Acc. 8%)
  • Level 32 Speed + 5 (Acc. - 22)
  • Level 34 Fire Shield (10) (Acc. 20)
  • Level 35 Proj. Damage + 5% (Acc. 23%)
  • Level 37 Trample Shield 5% (Acc. 20%)
  • Level 38 Precision (3) (Acc. 3)
  • Level 41 Slow (3) (Acc. 6)
  • Level 44 Splash Shield 5% (Acc. 10%)
  • Level 47 Speed + 3 (Acc. - 19)
  • Level 49 Missile Vulnerable 6% (Acc. 14%)
  • Level 50 3X Damage 8% (Acc. 14%)
  • Level 50 Proj. Damage + 8% (Acc. 31%)
  • Level 55 Trample 6% (Acc. 10%)
  • Level 56 Shield (9) (Acc. 17)
  • Level 59 Freeze 5% (Acc. 13%)
  • Level 61 Proj. Damage + 5% (Acc. 36%)
  • Level 64 Splash Shield 10% (Max value 20%)
  • Level 67 Missile Vulnerable 6% (Acc. 20%)
  • Level 68 Speed + 3 (Acc. - 16)
  • Level 72 3X Damage 6% (Acc. 20%)
  • Level 73 Proj. Damage + 5% (Acc. 41%)
  • Level 76 Trample Shield 5% (Max value 25%)
  • Level 79 Trample 6% (Acc. 16%)
  • Level 83 Speed + 5 (Acc. - 11)
  • Level 85 Freeze 6% (Acc. 19%)
  • Level 88 Proj. Damage + 5% (Acc. 46%)
  • Level 91 Fire Shield (10) (Max value 30)
  • Level 94 Missile Vulnerable 6% (Acc. 26%)
  • Level 95 Trample 6% (Acc. 22%)
  • Level 100 Precision (6) (Acc. 9)
  • Level 100  3X Damage 6% (Acc. 26%)
  • Level 101  Proj. Damage + 8% (Acc. 54%)
  • Level 106  Slow (6) (Max value 12)
  • Level 110  Crit-Kill 2% (Acc. 2%)
  • Level 116  Speed + 5 (Acc. - 6)
  • Level 119  Missile Vulnerable 8% (Acc. 34%)
  • Level 127  Proj. Damage + 5% (Acc. 59%)
  • Level 131  Precision (6) (Acc. 15)
  • Level 137  Trample 6% (Acc. 28%)
  • Level 140  3X Damage 4% (Acc. 30%)
  • Level 145  Shield (12) (Max value 29)
  • Level 152  Speed + 3 (Max value - 3)
  • Level 155  Proj. Damage + 5% (Max value 64%)
  • Level 158  Auto Repair (2) (Max value )
  • Level 164  Missile Vulnerable 8% (Max value 42%)
  • Level 169  Precision (6) (Max value 21)
  • Level 173  Trample 6% (Acc. 34%)
  • Level 178  Crit-Kill 2% (Max value 4%)
  • Level 182  Freeze 6% (Max value 25%)
  • Level 185  3X Damage 4% (Max value 34%)
  • Level 192  Trample 6% (Max value 40%)
  • Level 210  Crit-Kill 2% (Max value 6%)

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    (By GJ - 685605)