Showing posts with label 105T. Show all posts
Showing posts with label 105T. Show all posts

Warden

[Mech Technology - Mecha]



Years after the last frantic all for help, the Craftsmen of our Galaxy was yet again contacted by their alternate selves in another Galaxy.

Droch`ah had found his way into that Galaxy, and was beginning a campaign of conquest and subjugation using materials and techniques that made the might of that Galaxy`s armies powerless to stop him.

As unit after unit perished while buying some time for the desperate evacuation of civilians from world after world, it became clear it was just a matter of time before Droch`ah would be the undisputed master of that Galaxy, and humans would have the choice between death or servitude.

That was, -unless some equalizer could be found.

Our Craftsmen was of course willing to help. Technical data and blueprints for improved Mechs, Equipment and Weapons was the first gift sent over.

But what was lacking was the experience of those who had faced Droch`ah in other incarnations, and not merely survived the experience, but actually triumphed over his forces.

So yet again the call went out. Who would be willing to transfer their consciousness to another body, in another Galaxy, to put their fragile selves between Droch`ahs near unstoppable might and those he sought to enslave?

The Mercenaries yet again rose to the challenge. First a few, then dozens, scores and hundreds of them crossed the vast gulf and found themselves somewhere almost like home, but still alien.

As they started a crash course to get their old skills into the new bodies, the industrial might of that Galaxy started putting heavier Mechs, better Equipment and more powerful Weapons at their disposal.

That galaxy`s Craftsmen decided to reward those who championed the cause, and construction of a new class of Mech was undertaken.

In recognition of the protective nature of those who had come to ward them from evil, the Mech was named Warden.

Compared to the other Mortali Gustore Mechs, the Warden is somewhat lower and have a more boxy appearance. Another difference is the lack of a shield.

The AI chosen for the Warden is the Tal-2X. Having a set of multiple processors and an immense memory bank where all fights are stored, the Tal-2X will choose the appropriate way to handle an opponent based on previous encounters and tactical considerations.

Even unaided the Tal-2X have a decent probability of hitting an elusive target, and can generate a mission-kill by nearly every tenth shot. But to further enhance its capabilities there is room for up to six additional targeting modules.

The power plant is an crowning achievement of engineering. Exactly how the Enigma II manages to generate the immense output it does is hard to explain. What is of interest to the pilot is that instead of generating power and waste heat, is that it generates power and cold. The cold is shunted toward the weapon launchers where it in addition to keep them from running hot, will eventually double the output of all Ice weapons.

Much of the power is led toward overload capacitors, of which the Warden have four sets. 1.5X, 1.6X, 2X and 3X. If all of them can be coaxed to release their energy at the same time, a massive blast doing more than 14 times the original damage will be unleashed at the target.

But quite a lot of power is also devoted to the Engines. The Warden will eventually have room for eight Engine modules, making it potentially one of the fastest Mechs in existence.

The Warden is not only about offence. Its defensive capabilities is quite impressive as well. While opponents main boards will find it readily enough, the shielding module will mislead approximately a quarter of any secondary strikes into false targets. The shielding module will also turn impotent all but very powerful attacks, and will eventually have room for six additional modules.

To further help it evade incoming fire, a fully developed Warden will also have room for up to eight Chassis modules. This will let a pilot customize it to meet mission parameters. Whether to enhance the evasive or the offensive aspects is up to the pilot.



1. TECH SPECIFICATIONS:
  • Manufacturer: Star Factories
  • Quality: Alien Superior Niobium (Unencrypted Niode technology)
  • Class: UFM (Upper Fighting Mech)
  • Tonnage: 105
  • Base Armor: 290
  • A.I.: Tal-2X.
  • Heavy skill required: 65
  • Cost: Unknown. Cannot be bought in our dimension.

2. EQUIPMENT: Warden can get at his max upgrade the following equipment modules:


Cockpits: 6 (Standard)
Progression: .
 
Chassis: 8 (Excellent)
Progression: .
Engines: 8 (Excellent)
Progression: .
Shields: 6 (Standard)
Progression: .


Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)

3. WEAPONRY

Weapon Focus: By build, the Warden is an Ice damage mech achieving a 100% boost to Ice weapons by level


Weapon Slots: 13 base + 1 weapon every 3 upgrades. Low ratio for a Niode BFM/UFM.
(In parentheses, the slots that a Niode BFM/UFM with a ratio of 1:3 can acquire with the same base weapon slots).

Warden comes from manufacture loaded with the following 13 weapons:


4. MECH BUILD SKILLS:

Warden comes from manufacture with the following build skills:
  • Speed: -24 
  • Shield (10)
  • Precision (2)
  • Ice Damage +5%
After its maximum development, reached in level 279, Warden obtains the following skills:
  • Crit-Kill 8%
  • Freeze 25%
  • 2X Damage 20%
  • 3X Damage 15%
  • Precision (18)
  • Ice Damage + 100%
  • Shield (250)
  • Speed - 4
  • Splash Shield 25%
  • Fork Shield 25%
  • Wide Fork Shield 25%
  • Trample Shield 25%
  • 1.5X Damage 20%
  • 1.6X Damage 25%

5. COMPLETE SKILLS EVOLUTION:
  • Level 1 Speed - 24
  • Level 1 Shield (10)
  • Level 1 Precision (2)
  • Level 1 Ice Damage + 5%
  • Level 2 + 1 Engine Slot
  • Level 3 + 1 Weapon Slot
  • Level 4 Crit-Kill 1%
  • Level 5 Splash Shield 8%
  • Level 8 Speed + 2
  • Level 10 + 1 Chassis Slot
  • Level 12 Shield (20)
  • Level 13 Ice Damage + 5%
  • Level 14 1.5X Damage 5%
  • Level 17 Precision (2)
  • Level 20 + 1 Cockpit Slot
  • Level 22 Fork Shield 8%
  • Level 25 Ice Damage + 5%
  • Level 26 Speed + 2
  • Level 29 + 1 Shield Slot
  • Level 32 Shield (20)
  • Level 34 Ice Damage + 5%
  • Level 35 1.6X Damage 5%
  • Level 38 Crit-Kill 1%
  • Level 40 + 1 Engine Slot
  • Level 42 Trample Shield 8%
  • Level 47 Precision (2)
  • Level 50 + 1 Chassis Slot
  • Level 50 Freeze 5%
  • Level 50 Ice Damage + 5%
  • Level 52 Shield (20)
  • Level 54 2X Damage 5%
  • Level 55 Ice Damage + 5%
  • Level 56 Speed + 2
  • Level 59 + 1 Cockpit Slot
  • Level 62 Wide Fork Shield 8%
  • Level 65 Ice Damage + 5%
  • Level 68 Crit-Kill 1%
  • Level 70 + 1 Shield Slot
  • Level 72 Shield (20)
  • Level 74 3X Damage 5%
  • Level 77 Speed + 2
  • Level 80 + 1 Engine Slot
  • Level 82 Splash Shield 9%
  • Level 85 Ice Damage + 5%
  • Level 85 Ice Damage + 5%
  • Level 86 Freeze 5%
  • Level 89 + 1 Chassis Slot
  • Level 92 Shield (20)
  • Level 95 1.6X Damage 5%
  • Level 97 Ice Damage + 5%
  • Level 98 Precision (2)
  • Level 100 + 1 Cockpit Slot
  • Level 102 Fork Shield 9%
  • Level 104 Ice Damage + 5%
  • Level 107 Speed + 2
  • Level 110 + 1 Shield Slot
  • Level 112 Shield (20)
  • Level 114 1.5X Damage 5%
  • Level 116 Crit-Kill 1%
  • Level 119 + 1 Engine Slot
  • Level 122 Wide Fork Shield 9%
  • Level 125 Ice Damage + 5%
  • Level 128 Speed + 2
  • Level 130 + 1 Chassis Slot
  • Level 132 2X Damage 5%
  • Level 133 Ice Damage + 5%
  • Level 134 Freeze 5%
  • Level 137 Precision (2)
  • Level 140 + 1 Cockpit Slot
  • Level 142 1.6X Damage 5%
  • Level 145 Ice Damage + 5%
  • Level 146 Crit-Kill 1%
  • Level 149 + 1 Engine Slot
  • Level 152 Shield (20)
  • Level 155 1.5X Damage 5%
  • Level 158 Speed + 2
  • Level 160 + 1 Chassis Slot
  • Level 162 Trample Shield 9%
  • Level 164 3X Damage 5%
  • Level 167 Precision (2)
  • Level 170 + 1 Shield Slot
  • Level 172 Shield (20)
  • Level 174 1.6X Damage 5%
  • Level 175 Ice Damage + 5%
  • Level 176 Speed + 2
  • Level 179 + 1 Engine Slot
  • Level 181 Ice Damage + 5%
  • Level 182 Splash Shield 8%
  • Level 185 Ice Damage + 5%
  • Level 188 Freeze 5%
  • Level 190 + 1 Chassis Slot
  • Level 192 Shield (20)
  • Level 194 2X Damage 5%
  • Level 197 Crit-Kill 1%
  • Level 200 + 1 Cockpit Slot
  • Level 202 Fork Shield 8%
  • Level 205 Ice Damage + 5%
  • Level 206 Speed + 2
  • Level 209 + 1 Shield Slot
  • Level 212 Shield (20)
  • Level 215 3X Damage 5%
  • Level 218 Precision (2)
  • Level 220 + 1 Engine Slot
  • Level 222 Trample Shield 8%
  • Level 224 1.5X Damage 5%
  • Level 227 Crit-Kill 1%
  • Level 230 + 1 Chassis Slot
  • Level 232 Shield (20)
  • Level 234 Freeze 5%
  • Level 236 Precision (2)
  • Level 239 + 1 Cockpit Slot
  • Level 242 Wide Fork Shield 8%
  • Level 255 1.6X Damage 5%
  • Level 258 Speed + 2
  • Level 260 + 1 Shield Slot
  • Level 262 Shield (20)
  • Level 265 Ice Damage + 5%
  • Level 267 Precision (2)
  • Level 270 + 1 Engine Slot
  • Level 272 2X Damage 5%
  • Level 274 Ice Damage + 5%
  • Level 276 Crit-Kill 1%
  • Level 279 +1 Chassis Slot
Related Entries


(By GJ - 685605)

Redeemer

[Mech Technology]
During 3337, the Metaverse anomaly was reproduced for the third time in a new plane of existence
, which was called Multiverse, once it was found that our universe is not really unique and inimitable, but that our reality is repeated again and again, with small or great peculiarities, reflected like a drop of water in the infinite mirror of a confused eternity.

The story was already known: the Forerunner known as Droch'ah rose for the first time in that young and pure world, free of stain and therefore defenseless against the calamities that faced. In need of mercenary clans, they managed to send a message of help beyond time and space, which would reach to be received by the advanced Craftsmen, who managed to contact their partners in the alternative reality of the Multiverse.

As a colophon and definitive defense machine, developed by the Craftsmen of the Multiverse, the Redeemer was created. An authentic juggernaut, capable of making precise and devastating attacks once an individual objective is set, with a firepower unknown until now, superior even to that of the Fext.

The Redeemer is born. Mortareii Gustorae!


1. TECH SPECIFICATIONS:
  • Release Year: 3337
  • Manufacturer: Multiverse Craftsmen
  • Quality: Special, Elite 
  • Class: UFM (Ultraheavy Fighting Machine)
  • Role: Assault
  • AI: Redemption System
  • Tonnage: 105
  • Armor (base): 290 
  • Heavy skill required: 65
  • Pilot Qualification for acquisition in legal markets: Special
  • Cost: Special

2. EQUIPMENT: Redeemer can get at his max upgrade the following equipment modules:

Cockpits: 8 (Excellent)
Progression: 2, 38, 76, 104, 142, 168, 196, 234.

Chassis: 7 (Superior)
Progression: 20, 58, 94, 122, 188, 216, 252. 

Engines: 8 (Excellent)
Progression: 10, 48, 86, 114, 150, 178, 206, 244. 

Shields: 5 (Standard)
Progression: 30, 66, 132, 160, 224.

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 2: (1 / 0 / 0 / 0) 
  • Level 10: (1 / 0 / 1 / 0) 
  • Level 20: (1 / 1 / 1 / 0) 
  • Level 30: (1 / 1 / 1 / 1) 
  • Level 38: (2 / 1 / 1 / 1) 
  • Level 48: (2 / 1 / 2 / 1) 
  • Level 58: (2 / 2 / 2 / 1) 
  • Level 66: (2 / 2 / 2 / 2) 
  • Level 76: (3 / 2 / 2 / 2) 
  • Level 86: (3 / 2 / 3 / 2) 
  • Level 94: (3 / 3 / 3 / 2) 
  • Level 104: (4 / 3 / 3 / 2) 
  • Level 114: (4 / 3 / 4 / 2) 
  • Level 122: (4 / 4 / 4 / 2) 
  • Level 132: (4 / 4 / 4 / 3) 
  • Level 142: (5 / 4 / 4 / 3) 
  • Level 150: (5 / 4 / 5 / 3) 
  • Level 160: (5 / 4 / 5 / 4) 
  • Level 168: (6 / 4 / 5 / 4) 
  • Level 178: (6 / 4 / 6 / 4) 
  • Level 188: (6 / 5 / 6 / 4) 
  • Level 196: (7 / 5 / 6 / 4) 
  • Level 206: (7 / 5 / 7 / 4) 
  • Level 216: (7 / 6 / 7 / 4) 
  • Level 224: (7 / 6 / 7 / 5) 
  • Level 234: (8 / 6 / 7 / 5) 
  • Level 244: (8 / 6 / 8 / 5) 
  • Level 252: (8 / 7 / 8 / 5)   Maximum Development


3. WEAPONRY


Weapon Focus: Redeemer is a gunslinger unit obtaining an enhancement to projectile weapons of + 140% damage. 


 

 Weapon Slots: 14 base + 1 weapon every 3 upgrades
  • Level 50: 30
  • Level 100: 47
  • Level 150: 64
  • Level 200: 80
  • Level 250: 97
  • Level 300: 114
  • Level 350: 130
  • Level 400: 147
Redeemer comes from manufacture loaded  with the following 9 weapons:
  • Culverin (Elite Projectile 200 dmg; 125 speed; 2x dmg 40%; 3x dmg 40%)
  • Long Tom x2 (Elite Projectile 150 dmg; 108 speed; 2x dmg 30%; freeze 35%)
  • Leveler x2 (Common Projectile 84 dmg; 103 speed; 3x dmg 7%)
  • Arbitrator x2 (Common Projectile 72 dmg; 104 speed; 2x dmg 10%)
  • Dynamo Cannon x2 (Common Projectile 19 dmg; 103 speed; 2x dmg 2%)

4. MECH BUILD SKILLS:


Redeemer comes from assembly line with:
  • Speed - 26
  • Projectile Damage +10%
  • Shield (20)
After reaching maximum skill development at level 264, the Redeemer class will possess the following skills (without equipment):
  • Precision (16)
  • Speed - 2
  • Offensive Skills:
    • 1.5 x Damage 20%
    • 1.6 x Damage 15%
    • 3 x Damage 10%
    • Projectile Damage +140%
    • Crit-Kill 10%
  • Defensive Skills:
    • Shield (160)
    • Fork Shield 40%
    • Laser Shield (200)
    • Missile Shield 60%
    • Missile Shield (300)
    • Splash Shield 50%
  • Vulnerabilities:
    • Fire Vulnerable 20%
    • Ice Vulnerable 30%


5. COMPLETE SKILLS EVOLUTION:

  • Level 1  Speed - 26 (Acc. -26)
  • Level 1  Proj. Damage + 10%  (Acc. 10%)
  • Level 1  Shield (20)  (Acc. 20)
  • Level 4 Crit-Kill 2%  (Acc. 2%)
  • Level 6 Precision (2)  (Acc. 2)
  • Level 8 Missile Shield 12%  (Acc. 12%)
  • Level 12 Missile Shield (25)  (Acc. 25)
  • Level 14 Proj. Damage + 10%  (Acc. 20%)
  • Level 16 Splash Shield 10%  (Acc. 10%)
  • Level 18 1.5X Damage 2%  (Acc. 2%)
  • Level 22 Fire Vulnerable 4%  (Acc. 4%)
  • Level 24 Speed + 2  (Acc. -24)
  • Level 26 Missile Shield (25)  (Acc. 50)
  • Level 32 Fork Shield 8%  (Acc. 8%)
  • Level 34 Crit-Kill 2%  (Acc. 4%)
  • Level 36 Shield (20)  (Acc. 40)
  • Level 40 Speed + 2  (Acc. -22)
  • Level 42 Ice Vulnerable 6%  (Acc. 6%)
  • Level 46 Precision (2)  (Acc. 4)
  • Level 50 Missile Shield (25)  (Acc. 75)
  • Level 52 1.5X Damage 2%  (Acc. 4%)
  • Level 54 Missile Shield 12%  (Acc. 24%)
  • Level 60 Speed + 2  (Acc. -20)
  • Level 62 Missile Shield (25)  (Acc. 100)
  • Level 64 1.6X Damage 5%  (Acc. 5%)
  • Level 68 Splash Shield 10%  (Acc. 20%)
  • Level 70 Fire Vulnerable 4%  (Acc. 8%)
  • Level 74 Shield (20)  (Acc. 60)
  • Level 75 Laser Shield (200)  (Max value 200)
  • Level 78 Speed + 2  (Acc. -18)
  • Level 80 3X Damage 2%  (Acc. 2%)
  • Level 82 Fork Shield 8%  (Acc. 16%)
  • Level 84 Missile Shield (25)  (Acc. 125)
  • Level 90 Crit-Kill 2%  (Acc. 6%)
  • Level 92 Ice Vulnerable 6%  (Acc. 12%)
  • Level 96 Speed + 2  (Acc. -16)
  • Level 98 Missile Shield (25)  (Acc. 150)
  • Level 100 Precision (2)  (Acc. 6)
  • Level 106 Missile Shield 12%  (Acc. 36%)
  • Level 108 1.5X Damage 2%  (Acc. 6%)
  • Level 110 Shield (20)  (Acc. 80)
  • Level 112 3X Damage 2%  (Acc. 4%)
  • Level 116 Speed + 2  (Acc. -14)
  • Level 118 Proj. Damage + 10%  (Acc. 30%)
  • Level 120 Missile Shield (25)  (Acc. 175)
  • Level 124 Splash Shield 10%  (Acc. 30%)
  • Level 126 Fire Vulnerable 4%  (Acc. 12%)
  • Level 128 1.6X Damage 5%  (Acc. 10%)
  • Level 130 1.5X Damage 2%  (Acc. 8%)
  • Level 134 Proj. Damage + 10%  (Acc. 40%)
  • Level 136 Missile Shield (25)  (Acc. 200)
  • Level 138 Fork Shield 8%  (Acc. 24%)
  • Level 140 Speed + 2  (Acc. -12)
  • Level 144 Precision (2)  (Acc. 8)
  • Level 146 Shield (20)  (Acc. 100)
  • Level 148 Proj. Damage + 10%  (Acc. 50%)
  • Level 152 Missile Shield 12%  (Acc. 48%)
  • Level 154 Ice Vulnerable 6%  (Acc. 18%)
  • Level 156 Missile Shield (25)  (Acc. 225)
  • Level 158 3X Damage 2%  (Acc. 6%)
  • Level 162 Proj. Damage + 10%  (Acc. 60%)
  • Level 164 1.6X Damage 5%  (Max value 15%)
  • Level 166 Speed + 2  (Acc. -10)
  • Level 170 Missile Shield (25)  (Acc. 250)
  • Level 172 1.5X Damage 2%  (Acc. 10%)
  • Level 174 Splash Shield 10%  (Acc. 40%)
  • Level 176 Proj. Damage + 10%  (Acc. 70%)
  • Level 180 Fire Vulnerable 4%  (Acc. 16%)
  • Level 182 Shield (20)  (Acc. 120)
  • Level 184 Precision (2)  (Acc. 10)
  • Level 186 Fork Shield 8%  (Acc. 32%)
  • Level 190 1.5X Damage 2%  (Acc. 12%)
  • Level 192 Proj. Damage + 10%  (Acc. 80%)
  • Level 194 Missile Shield (25)  (Acc. 275)
  • Level 198 Crit-Kill 2%  (Acc. 8%)
  • Level 200 Speed + 4  (Acc. -6)
  • Level 202 Missile Shield 12%  (Max value 60%)
  • Level 204 Missile Shield (25)  (Max value 300)
  • Level 208 Proj. Damage + 10%  (Acc. 90%)
  • Level 210 Ice Vulnerable 6%  (Acc. 24%)
  • Level 212 Precision (2)  (Acc. 12)
  • Level 214 1.5X Damage 2%  (Acc. 14%)
  • Level 218 Shield (20)  (Acc. 140)
  • Level 220 3X Damage 2%  (Acc. 8%)
  • Level 222 Proj. Damage + 10%  (Acc. 110%)
  • Level 226 Splash Shield 10%  (Max value 50%)
  • Level 228 1.5X Damage 2%  (Acc. 16%)
  • Level 230 Fire Vulnerable 4%  (Max value 20%)
  • Level 232 Speed + 2  (Acc. -4)
  • Level 236 Proj. Damage + 10%  (Acc. 120%)
  • Level 238 Fork Shield 8%  (Max value 40%)
  • Level 240 Crit-Kill 2%  (Max value 10%)
  • Level 242 Precision (2)  (Acc. 14)
  • Level 246 1.5X Damage 2%  (Acc. 18%)
  • Level 248 3X Damage 2%  (Max value 10%)
  • Level 250 Proj. Damage + 10%  (Acc. 130%)
  • Level 254 Speed + 2  (Max value -2)
  • Level 256 Shield (20)  (Max value 160)
  • Level 258 1.5X Damage 2%  (Max value 20%)
  • Level 260 Ice Vulnerable 6%  (Max value 30%)
  • Level 262 Precision (2)  (Max value 16)
  • Level 264 Proj. Damage + 10%  (Max value 140%)

Related Entries
    (By GJ - 685605)

    Kami

    [Mech Technology - Mecha]

    The Kami has its origins in one of the centers of technological knowledge of the Shogunate. When forces of the Hegemony invaded and razed the planet-monastery Tsiun-ξ (Tsiun Epsilon) in an offensive against the Shogunate in the year 3264, resulting in the destruction of the original monastery and the death or capture of most of its monks, the Hegemony believed that an irreversible blow against the Shogunate, and although the loss significantly influenced the Shogunate's technological recession, this was not the only reason.

    In addition, not all was lost, because at the time of the attack, an important part of the monks engineers were on a pilgrimage to the Koji-Yama, a sacred mountain on the other side of the island that housed the monastery, which allowed to start four years after the catastrophe, the reconstruction of the Monastery around this nucleus led by one of the few surviving older monks. The works were carried out between 3268 and 3306, concluding shortly after the civil war that ended with the segregation of the Sector of Sengakuji Reaches, under the government of Kiyomasa, the Prince of Flowers.


    Perhaps it was not by chance that Kiyomasa made sure that Tsiun-ξ remained within the sector of his new state, aware of the importance of the monastery. 

    With the flowering of the new monastery and the recovery of its science, transmitted again to the young generations of monks-engineers, the Prince of Flowers decided very conveniently to support with the necessary resources the investigations of the monastery, decision that gave its fruits thanks to the new technological revolution that made possible the creation of the new series of 105 tons Mechs.


    Through the unconditional support and protection of Prince Kiyomasa, the monastery was able to complete a new project, which was quickly delivered to the Cherry Blossom Mechworks production lines: the Kami was born.


    1. TECH SPECIFICATIONS:
    • Release Year: 3336
    • Manufacturer: Cherry Blossom Mechworks (Sengakuji Reaches)
    • Quality: Elite (Niode)
    • Class: UFM (BFM upper class)
    • Role: Demolisher
    • AI: Shoki A.T.C. (Demon Advanced Targeting Computer)
    • Tonnage: 105
    • Armor (base): 295
    • Heavy skill required: 65
    • Pilot Qualification for acquisition in legal markets: 149
    • Cost: 
      • Niode: 150
      • Ferrite: 23,000
      • Bioptics: 19,000

    2. EQUIPMENT: Kami can get at his max upgrade the following equipment modules:

    Cockpits: 8 (Excellent)
    Progression: 36, 72, 108, 135, 162, 198, 225, 252.

    Chassis: 7 (Superior)
    Progression: 18, 63, 90, 126,180,216, 243

    Engines: 8 (Excellent)
    Progression: 9, 45, 81, 117, 153, 171, 207, 234

    Shields: 5 (Standard)
    Progression: 27, 54, 99, 144, 189.
    Equipment progression by level 
    (Cockpits / Chassis / Engines / Shield module slots)

    • Level 9 : (0 / 0 / 1 / 0)  + 1 Engine Slot 
    • Level 18 : (0 / 1 / 1 / 0)  + 1 Chassis Slot 
    • Level 27 : (0 / 1 / 1 / 1)  + 1 Shield Slot  
    • Level 36 : (1 / 1 / 1 / 1)  + 1 Cockpit Slot 
    • Level 45 : (1 / 1 / 2 / 1)  + 1 Engine Slot
    • Level 54 : (1 / 1 / 2 / 2)  + 1 Shield Slot
    • Level 63 : (1 / 2 / 2 / 2)  + 1 Chassis Slot
    • Level 72 : (2 / 2 / 2 / 2)  + 1 Cockpit Slot
    • Level 81 : (2 / 2 / 3 / 2)  + 1 Engine Slot
    • Level 90 : (2 / 3 / 3 / 2)  + 1 Chassis Slot
    • Level 99 : (2 / 3 / 3 / 3)  + 1 Shield Slot
    • Level 108 : (3 / 3 / 3 / 3)  + 1 Cockpit Slot
    • Level 117 : (3 / 3 / 4 / 3)  + 1 Engine Slot
    • Level 126 : (3 / 4 / 4 / 3)  + 1 Chassis Slot
    • Level 135 : (4 / 4 / 4 / 3)  + 1 Cockpit Slot
    • Level 144 : (4 / 4 / 4 / 4)  + 1 Shield Slot
    • Level 153 : (4 / 4 / 5 / 4)  + 1 Engine Slot
    • Level 162 : (5 / 4 / 5 / 4)  + 1 Cockpit Slot
    • Level 171 : (5 / 4 / 6 / 4)  + 1 Engine Slot
    • Level 180 : (5 / 5 / 6 / 4)  + 1 Chassis Slot
    • Level 189 : (5 / 5 / 6 / 5)  + 1 Shield Slot
    • Level 198 : (6 / 5 / 6 / 5)  + 1 Cockpit Slot
    • Level 207 : (6 / 5 / 7 / 5)  + 1 Engine Slot
    • Level 216 : (6 / 6 / 7 / 5)  + 1 Chassis Slot
    • Level 225 : (7 / 6 / 7 / 5)  + 1 Cockpit Slot
    • Level 234 : (7 / 6 / 8 / 5)  + 1 Engine Slot
    • Level 243 : (7 / 7 / 8 / 5)  + 1 Chassis Slot
    • Level 252 : (8 / 7 / 8 / 5)  + 1 Cockpit Slot
    • Level 252: (8 / 7 / 8 / 5)   Maximum Development


    3. WEAPONRY

    Weapon Focus: Kami is a flammer combat unit obtaining an enhancement to fire weapons of + 107% damage. 


     

     Weapon Slots: 13 base + 1 weapon every 3 upgrades. (Excellent)
    • Level 50: 29
    • Level 100: 46
    • Level 150: 63
    • Level 200: 79
    • Level 250: 96
    • Level 300: 113
    • Level 350: 129
    • Level 400: 146
    Kami comes from manufacture loaded  with the following X weapons:
    • Okha x3 (Tier 16 Elite fire weapon)
      • 160 Dmg, 105 Speed, Fork 20%, Wide Fork 20%
    • Flagare x3 (Tier 9 Common fire weapon)
      • 92 Dmg, 104 Speed, Burn 13%
    • Chimera x4 (Tier 8 Common fire weapon)
      • 75 Dmg, 103 speed, Burn 11%

    4. MECH BUILD SKILLS:

    Kami comes from assembly line with:
    • Speed - 35
    • Precision (5)
    • Dodge (2)
    • Fire Damage +5%
    • Splash 1%
    After reaching maximum skill development at level 255, the Kami class will possess the following skills (without equipment):
    • Precision (25)
    • Speed - 5
    • Dodge (12)
    • Offensive Skills:
      • 1.5 x Damage 35%
      • 3 x Damage 15%
      • Fire Damage 107%
      • Splash 15%
      • Slow (4)
      • Wide Fork 12%
    • Defensive Skills:
      • Shield (15)
      • Fork Shield 12%
      • Splash Shield 12%
      • Trample Shield 12%
      • Wide Fork Shield 12%
    • Vulnerabilities:
      • None
    5. COMPLETE SKILLS EVOLUTION:

    • Level 1  Speed - 35  --- (Acc. -35)
    • Level 1  Precision (5) --- (Acc. 5)
    • Level 1  Dodge (2) --- (Acc. 2)
    • Level 1  Fire Damage + 5% --- (Acc. 5%)
    • Level 1  Splash 1% --- (Acc. 1%)
    • Level 5  Fire Damage + 4% --- (Acc. 9%)
    • Level 6  Speed + 3 --- (Acc. -32)
    • Level 12 Precision (2) --- (Acc. 7)
    • Level 15 Dodge (2) --- (Acc. 4)
    • Level 17 Fire Damage + 4% --- (Acc. 13%)
    • Level 21 Wide Fork 3% --- (Acc. 3%)
    • Level 24 Splash 2% --- (Acc. 3%)
    • Level 26 Fire Damage + 5% --- (Acc. 18%)
    • Level 29 Fire Damage + 4% --- (Acc. 22%)
    • Level 30 1.5X Damage 5% --- (Acc. 5%)
    • Level 33 3X Damage 3% --- (Acc. 3%)
    • Level 39 Speed + 3 --- (Acc. -29)
    • Level 41 Fire Damage + 4% --- (Acc. 26%)
    • Level 42 Precision (2) --- (Acc. 9)
    • Level 48 Splash Shield 12% --- (Acc. 12%)
    • Level 50 Fire Damage + 5% --- (Acc. 31%)
    • Level 51 Shield (5) --- (Acc. 5)
    • Level 53 Fire Damage + 4% --- (Acc. 35%)
    • Level 57 Splash 2% --- (Acc. 5%)
    • Level 60 Slow (4) --- (Max value 4)
    • Level 65 Fire Damage + 4% --- (Acc. 39%)
    • Level 66 Speed + 3 --- (Acc. -26)
    • Level 69 Precision (2) --- (Acc. 11)
    • Level 75 Wide Fork 3% --- (Acc. 6%)
    • Level 77 Fire Damage + 4% --- (Acc. 43%)
    • Level 78 Dodge (2) --- (Acc. 6)
    • Level 84 1.5X Damage 5% --- (Acc. 10%)
    • Level 87 Splash 2% --- (Acc. 7%)
    • Level 89 Fire Damage + 4% --- (Acc. 47%)
    • Level 93 Precision (2) --- (Acc. 13)
    • Level 96 Speed + 3 --- (Acc. -23)
    • Level 100  Fire Damage + 3% --- (Acc. 50%)
    • Level 101  Fire Damage + 4% --- (Acc. 54%)
    • Level 102  3X Damage 3% --- (Acc. 6%)
    • Level 105  Fork Shield 12% --- (Max value 12%)
    • Level 111  1.5X Damage 5% --- (Acc. 15%)
    • Level 112  Fire Damage + 4% --- (Acc. 58%)
    • Level 114  Splash 2% --- (Acc. 9%)
    • Level 120  Precision (2) --- (Acc. 15)
    • Level 123  Wide Fork 3% --- (Acc. 9%)
    • Level 125  Fire Damage + 4% --- (Acc. 62%)
    • Level 129  Speed + 3 --- (Acc. -20)
    • Level 132  Precision (2) --- (Acc. 17)
    • Level 137  Fire Damage + 4% --- (Acc. 66%)
    • Level 138  Dodge (2) --- (Acc. 8)
    • Level 141  1.5X Damage 5% --- (Acc. 20%)
    • Level 147  Wide Fork Shield 12% --- (Max value 12%)
    • Level 148  Fire Damage + 4% --- (Acc. 70%)
    • Level 150  Splash 2% --- (Acc. 11%)
    • Level 156  3X Damage 3% --- (Acc. 9%)
    • Level 159  Speed + 3 --- (Acc. -17)
    • Level 161  Fire Damage + 4% --- (Acc. 74%)
    • Level 165  Precision (2) --- (Acc. 19)
    • Level 168  Trample Shield 12% --- (Max value 12%)
    • Level 173  Fire Damage + 4% --- (Acc. 78%)
    • Level 174  3X Damage 3% --- (Acc. 12%)
    • Level 177  Splash 2% --- (Acc. 13%)
    • Level 183  Speed + 3 --- (Acc. -14)
    • Level 185  Fire Damage + 4% --- (Acc. 82%)
    • Level 186  1.5X Damage 5% --- (Acc. 25%)
    • Level 192  Precision (2) --- (Acc. 21)
    • Level 195  Dodge (2) --- (Acc. 10)
    • Level 197  Fire Damage + 4% --- (Acc. 86%)
    • Level 201  Wide Fork 3% --- (Max value 12%)
    • Level 204  Splash 2% --- (Max value 15%)
    • Level 209  Fire Damage + 4% --- (Acc. 90%)
    • Level 210  Precision (2) --- (Acc. 23)
    • Level 213  Speed + 3 --- (Acc. -11)
    • Level 219  1.5X Damage 5% --- (Acc. 30%)
    • Level 221  Fire Damage + 4% --- (Acc. 94%)
    • Level 222  Shield (5) --- (Acc. 10)
    • Level 228  Dodge (2) --- (Max value 12)
    • Level 231  3X Damage 3% --- (Max value 15%)
    • Level 233  Fire Damage + 4% --- (Acc. 98%)
    • Level 237  Speed + 3 --- (Acc. -8)
    • Level 240  Precision (2) --- (Max value 25)
    • Level 245  Fire Damage + 4% --- (Acc. 102%)
    • Level 246  1.5X Damage 5% --- (Max value 35%)
    • Level 249  Shield (5) --- (Max value 15)
    • Level 250  Fire Damage + 5% --- (Max value 107%)
    • Level 255  Speed + 3 --- (Max value -5)



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