Mastodon

[History, Units, War]
(Mastodon Banner, by GJ)
During the year 3330, Mammoth Jack organized a new elite unit called Mastodon to serve in defense of the interests of the Society of Cogwerk Planets and in particular, to combat the threats of the Pirate King and later of General Aemilianus of the Hegemony, in its attack on the border sectors that separate the Hegemony from SoCP.

Mastodon was heavily nurtured by elite volunteers from the 1st Cavalry Division of the SoCP Mech forces and the Legionnaires of Galactic Trade. 

As this unit was created shortly after the Crimson Guard, has been considered by some as continuators of the rivalry between Duke Crimson and Mammoth Jack.

For the most part, this elite unit is composed of numerous high-tech BFM class Mechs piloted by experienced veterans of numerous conflicts fought against pirates, mercenaries and the armies of the Shogunate and the Hegemony, resulting in a really hard and effective House-Clan.

In his military expeditions, Mastodon has lived up to his name, using among his favorite tactics the frontal assault, which according to the testimony of various military observers, have resulted of an unstoppable efficiency.

Mammoth Jack himself has an effective escort of members of this clan, ready to trample any menace to their Commander, if necessary.


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(By GJ - 685605)

The first Mech design

[Mech Technology]

The original Red Ant design



The eminent engineer of the rising Shogunate, Dr. Han, was the first scientist to experiment seriously on Mech technology for war purposes.
His creativity and the ambitiousness of his proposals made him fall in disgrace before his former leaders of the Shogunate, who turned him into a pariah.

To save his life and to continue his research, he took refuge in a distant mining prospecting, under the protection of the Radix tribe, a plebeian house of certain power among the members of the Illyrian confederation, which later became the Hegemony. There he helped the Illyrian engineers to develop efficient mining prospecting machines, whose real potential hid that of his original project of a combat Mech.

The moment to put an end to his work, came through the confrontation between the Illyria Confederation and the Empire of Sol because of the excessive taxes that Sol imposed on the galactic colonies.

During his research and development for the creation of the new weapon, this was the first design concept of what would be the Red Ant, which was the result of the cooperative development between his studios and the Radix engineers, using the original project made for his first company, in the Shogunate and that it would never be approved by its old and little visionary leaders.

After new changes in search of greater effectiveness and combat efficiency, the original project would undergo some changes before seeing the light in the year 3087, in which it received its baptism of fire in the battle of the markets, in which the Confederation Illyria obtained his independence from the Sun Empire, cementing the foundations of his current power as one of the three Major Powers.

It is rumored that Dr. Han was recruited by the mysterious Craftsmen to the overwhelming success of his creation, who protected the Doctor with anonymity but giving him the opportunity to unleash his most brilliant creations.

Despite the long time elapsed, (more than 250 years) it is also believed that Dr. Han has received genetic treatments to prolong his longevity, no doubt, thanks to the immense fortune and resources of the Craftsmen.




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(By Mechanomicon)

Cameron

[Mech Technology]

Released in 3334 and first discovered in the planetary grounds of different sectors, this outstanding generalist Mech does not focus on any specific weaponry type, but in an effective augmentation and spread of its threat, delivering deadly fire-rains over the enemy battle lines.


The combination of effective combat capabilities, within a lightning speed for its BFM class, available through eight engine modules and the better weaponry slot modules ratio that characterizes to almost all the BFM class (with the only exception of the Cavalier), makes from Cameron a must have among the forces of all the Major and Minor Powers as for the Mercenary Clans of the Galaxy.



1. TECH SPECIFICATIONS:
  • Release Year: 3334
  • Manufacturer: Star Factories (Illyrian Hegemony)
  • Quality: Niode
  • Class: BFM
  • Role: Bombardier
  • AI: Z.O.M.B.I.E. Class (Zone Overview Mech Battle Information Evaluation).
  • Tonnage: 95
  • Armor (base): 260
  • Heavy skill required: 50
  • Pilot Qualification for acquisition in legal markets: 110 - 111 (Not available at moment)
  • Cost: 
    • Niode: TBD
    • Ferrite: TBD
    • Bioptics: TBD

2. EQUIPMENT: Cameron can get at his max upgrade the following equipment modules:


Cockpits: 6 (High)
Progression: 10, 37, 53, 76, 91, 142.

Chassis: 5 (Standard)
Progression: 13, 41, 68, 100, 128. 

Engines: 8 (Excellent)
Progression: 7, 16, 34, 46, 58, 71, 85, 112. 

Shields: 4 (Low)
Progression: 19, 50, 80, 148.

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 7: (0 / 0 / 1 / 0)
  • Level 10: (1 / 0 / 1 / 0)
  • Level 13: (1 / 1 / 1 / 0)
  • Level 16: (1 / 1 / 2 / 0)
  • Level 19: (1 / 1 / 2 / 1)
  • Level 34: (1 / 1 / 3 / 1)
  • Level 37: (2 / 1 / 3 / 1)
  • Level 41: (2 / 2 / 3 / 1)
  • Level 46: (2 / 2 / 4 / 1)
  • Level 50: (2 / 2 / 4 / 2)
  • Level 53: (3 / 2 / 4 / 2)
  • Level 58: (3 / 2 / 5 / 2)
  • Level 68: (3 / 3 / 5 / 2)
  • Level 71: (3 / 3 / 6 / 2)
  • Level 76: (4 / 3 / 6 / 2)
  • Level 80: (4 / 3 / 6 / 3)
  • Level 85: (4 / 3 / 7 / 3)
  • Level 91: (5 / 3 / 7 / 3)
  • Level 100: (5 / 4 / 7 / 3)
  • Level 112 : (5 / 4 / 8 / 3)
  • Level 128: (5 / 5 / 8 / 3)
  • Level 142: (6 / 5 / 8 / 3)
  • Level 148: (6 / 5 / 8 / 4)  Maximum Development


3. WEAPONRY

Weapon Focus: Cameron is a generalist combat unit that doesn't obtains enhancement to any weapon type, but that develops a plethora of spreading damage and threatening skills



 

 Weapon Slots: 10 base + 1 weapon every 3 upgrades
  • Level 50: 26
  • Level 100: 43
  • Level 150: 60
  • Level 200: 76
  • Level 250: 93
  • Level 300: 110
  • Level 350: 126
  • Level 400: 143

Cameron comes from manufacture loaded  with the following 10 weapons:
  • Cryonic Field x1 (Tier 12 Elite ice weapon)
    • 121 Dmg, 100 Speed, Freeze 50%, 2x Dmg 5%
  • Flame Column x1 (Tier 12 Elite fire weapon)
    • 121 Dmg, 100 Speed, Burn 35%, Splash 7%
  • Superexplosive Missile x1 (Tier 12 Elite missile weapon)
    • 121 Dmg, 100 speed, 2x Dmg 20%, Splash 15%
  • Shrapnel Blaster x1 (Tier 12 Elite projectile weapon)
    • 121 Dmg, 100 speed, 3x Dmg 12%, Trample 12%
  • Man O'War x2 (Tier 8 Common laser weapon)
    • 77 Dmg, 102 speed, 2x Dmg 10%
  • Double Sleet x 1 (Tier 3 Common ice weapon)
    • 27 Dmg, 98 Speed, Wild
  • Scorcher x1 (Tier 3 Common fire weapon)
    • 28 Dmg, 102 Speed, Burn 2%
  • Large Fury (Tier 3 Comon missile weapon)
    • 30 Dmg, 85 Speed, Splash 4%
  • Rail Gun x1 (Tier 3 Common projectile weapon)
    • 30 Dmg, 105 speed.

4. MECH BUILD SKILLS:

Cameron comes from assembly line with:
  • Precision (2)
  • Speed - 27
  • Dodge (1)
  • Shield (2)

After reaching maximum skill development at level 165, the Cameron class will possess the following skills (without equipment):
  • Dodge (10)
  • Precision (20)
  • Speed +3
  • Offensive Skills:
    • 1.5x Dmg 25%
    • 2x Dmg 20%
    • Fork 20%
    • Slow (8)
    • Splash 20%
    • Trample 6%
    • Wide Fork 15%
  • Defensive Skills:
    • Shield (67)
    • Fire Shield 6%
    • Ice Shield 6%
    • Laser Shield 6%
    • Missile Shield 21%
    • Projectile Shield 6%
  • Vulnerabilities:
    • None

5. COMPLETE SKILLS EVOLUTION:
  • Level 1 Precision (2) (Acc. 2)
  • Level 1 Dodge (1) (Acc. 1)
  • Level 1 Shield (2) (Acc. 2)
  • Level 1 Speed - 27 (Acc. -27)
  • Level 2 Speed + 3 (Acc. -24)
  • Level 5 Dodge (1) (Acc. 2)
  • Level 8 1.5X Damage 5% (Acc. 5%)
  • Level 11 Shield (5) (Acc. 7)
  • Level 14 Fork 5% (Acc. 5%)
  • Level 15 Precision (2) (Acc. 4)
  • Level 17 Splash 4% (Acc. 4%)
  • Level 20 Speed + 3 (Acc. -21)
  • Level 22 Wide Fork 5% (Acc. 5%)
  • Level 23 Shield (5) (Acc. 12)
  • Level 25 Dodge (1) (Acc. 3)
  • Level 26 Trample 3% (Acc. 3%)
  • Level 27 Slow (2) (Acc. 2)
  • Level 28 Proj. Shield 6%  (Max value 6%)
  • Level 29 Shield (5) (Acc. 17)
  • Level 31 1.5X Damage 5% (Acc. 10%)
  • Level 32 Dodge (1) (Acc. 4)
  • Level 34 Splash 4% (Acc. 8%)
  • Level 35 Missile Shield 7% (Acc. 7%)
  • Level 36 Speed + 3 (Acc. -18) 
  • Level 38 1.5X Damage 5% (Acc. 15%)
  • Level 38 Shield (5) (Acc. 22)
  • Level 38 Fork 5% (Acc. 10%)
  • Level 43 Wide Fork 5% (Acc. 10%)
  • Level 44 Dodge (1) (Acc. 5)
  • Level 48 Precision (2) (Acc. 6)
  • Level 48 Shield (5) (Acc. 27)
  • Level 50 1.5X Damage 5% (Acc. 20%)
  • Level 50 Splash 4% (Acc. 12%)
  • Level 50 Trample 3%  (Max value 6%)
  • Level 51 Speed + 3 (Acc. -15)
  • Level 53 Slow (2) (Acc. 4)
  • Level 56 Dodge (1) (Acc. 6)
  • Level 56 Ice Shield 6%  (Max value 6%)
  • Level 58 Shield (5) (Acc. 32)
  • Level 62 Fork 5% (Acc. 15%)
  • Level 64 1.5X Damage 5% (Max value 25%)
  • Level 64 Precision (2) (Acc. 8)
  • Level 65 Wide Fork 5% (Max value 15%)
  • Level 67 Splash 4% (Acc. 16%)
  • Level 67 Shield (5) (Acc. 37)
  • Level 68 Speed + 3 (Acc. -12)
  • Level 70 Missile Shield 7% (Acc. 14%)
  • Level 70 Dodge (1) (Acc. 7)
  • Level 73 Precision (2) (Acc. 10)
  • Level 75 2X Damage 5% (Acc. 5%)
  • Level 75 Shield (5) (Acc. 42)
  • Level 79 Slow (2) (Acc. 6)
  • Level 80 Dodge (1) (Acc. 8)
  • Level 82 Precision (2) (Acc. 12)
  • Level 84 Speed + 3 (Acc. -9)
  • Level 86 Fork 5% (Max value 20%)
  • Level 86 Shield (5) (Acc. 47)
  • Level 88 Splash 4% (Max value 20%)
  • Level 89 Fire Shield 6%  (Max value 6%)
  • Level 90 2X Damage 5% (Acc. 10%)
  • Level 90 Dodge (1) (Acc. 9)
  • Level 94 Precision (2) (Acc. 14)
  • Level 96 Shield (5) (Acc. 52)
  • Level 100  Speed + 3 (Acc. -6)
  • Level 107  2X Damage 5% (Acc. 20%)
  • Level 114  Dodge (1) (Max value 10)
  • Level 117  Missile Shield 7%  (Max value 21%)
  • Level 118  Shield (5) (Acc. 57)
  • Level 122  Laser Shield 6%  (Max value 6%)
  • Level 122  Precision (2) (Acc. 16)
  • Level 125  Shield (5) (Acc. 62)
  • Level 125  2X Damage 5%  (Max value 20%)
  • Level 128  Speed + 3 (Acc. -3) 
  • Level 144  Speed + 3 (Acc. 0)
  • Level 147  Precision (2) (Acc. 18)
  • Level 150  Speed + 3 (Max value +3)
  • Level 155  Shield (5) (Max value  67)
  • Level 161  Slow (2) (Max value 8)
  • Level 165  Precision (2) (Max value 20) 


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(By GJ - 685605)

Pike

[Mech Technology]
After a period of decline and an effort to recover the industry and infrastructure damaged by the civil war, the Shogunate decided to address the creation of their first BFM class Mech to return to the front row in the political and strategic scenario of the galaxy.

Their opportunity came with the development of a daring design of a generalist Mech, able to take advantage of any arsenal loaded with great proficiency and that would quickly lure the interest of the mercenary pilots as soon as it was released, who saw it as reincarnation of the Torrent between the class of the Behemoths, or Big Fighting Machines, the BFM.

Also called as "Stormakers", the Pike are able to cast an incredible threat on the opponent's Mechs through their Fork, Wide Fork and all the existent overload capacitors, fed by the Stormspin’s systems, allowing them to cause an infernal rain increasing the damage of the arsenal up to nine times.

Simultaneously, they are equipped with a shell capable of withstanding damages similar to those they can trigger, protecting them against the effects of Fork and Widefork.

Among the many other features and capabilities offered by the Pike, it is worth mentioning an aim assistance system, not only capable of triggering an infernal rain on the opponent, but also to make high precision shots that can deactivate the opponent with a single strike.

Over time, Pike has become one of the most powerful Mechs, competing for the honor of the best of the top five, for the pride of the Shogunate and its manufacturer, AlphaCorp.

1. TECH SPECIFICATIONS:
  • Release Year: 3320
  • Manufacturer: AlphaCorp (Shogunate)
  • Quality: Niode
  • Class: Big Fighting Machine (BFM)
  • Role: Assaulter-Bombardier
  • AI: Whisper model
  • Tonnage: 100
  • Armor (base): 280
  • Heavy skill required: 55 
  • Pilot Qualification for acquisition in legal markets: 124
  • Cost: 
    • Niode:  140
    • Ferrite: 25,200
    • Bioptics: 17,000 

2. EQUIPMENTPike can get at his max upgrade the following equipment modules:

Cockpits: 7 (Superior)
Progression: 16, 31, 56, 71, 94, 115, 155.

Chassis: 8 (Excellent)
Progression: 2, 25, 47, 64, 85, 98, 136, 161. 

Engines: 6 (High)
Progression: 5, 34, 52, 79, 103, 122. 

Shields: 6 (High)
Progression: 10, 20, 38, 68, 89, 147.

 Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 2: (0 / 1 / 0 / 0)
  • Level 5: (0 / 1 / 1 / 0)
  • Level 10: (0 / 1 / 1 / 1)
  • Level 16: (1 / 1 / 1 / 1)
  • Level 20: (1 / 1 / 1 / 2)
  • Level 25: (1 / 2 / 1 / 2)
  • Level 31: (2 / 2 / 1 / 2)
  • Level 34: (2 / 2 / 2 / 2)
  • Level 38: (2 / 2 / 2 / 3)
  • Level 47: (2 / 3 / 2 / 3) 
  • Level 52: (2 / 3 / 3 / 3)
  • Level 56: (3 / 3 / 3 / 3)
  • Level 64: (3 / 4 / 3 / 3)
  • Level 68: (3 / 4 / 3 / 4)
  • Level 71: (4 / 4 / 3 / 4)
  • Level 79: (4 / 4 / 4 / 4)
  • Level 85: (4 / 5 / 4 / 4)
  • Level 89: (4 / 5 / 4 / 5)
  • Level 94: (5 / 5 / 4 / 5)
  • Level 98: (5 / 6 / 4 / 5)
  • Level 103: (5 / 6 / 5 / 5)
  • Level 115: (6 / 6 / 5 / 5)
  • Level 122: (6 / 6 / 6 / 5)
  • Level 136: (6 / 7 / 6 / 5)
  • Level 147: (6 / 7 / 6 / 6)
  • Level 155: (7 / 7 / 6 / 6)
  • Level 161: (7 / 8 / 6 / 6)  Maximum Development 

3. WEAPONRY

Weapon Focus: Pike is a generalist combat unit without focus on any specific weapon, although it's able to unleash a threatening storm with fork and wide fork capabilities paired with all the augmentations to increase its formidable firepower


 
 Weapon Slots: 12 base + 1 weapon every 3 upgrades
  • Level 50: 28
  • Level 100: 45
  • Level 150: 62
  • Level 200: 78
  • Level 250: 95
  • Level 300: 112
  • Level 350: 128
  • Level 400: 145
Pike comes from manufacture loaded  with the following 12 weapons:
  • Blackout Wave x1 (Tier 14 Elite ice weapon)
    • 137 Dmg, 105 Speed, Fork 27%, Freeze 37%
  • Twin Grazer x1 (Tier 13 Elite laser weapon)
    • 125 Dmg, 100 Speed, 2x Damage 10%, 3x Damage 10%
  • Purple Storm x1 (Tier 10 Elite projectile weapon)
    • 91 Dmg, 104 speed, Trample 6%, Freeze 26%
  • Illyrian Flare x1 (Tier 8 Elite misile weapon)
    • 78 Dmg, 105 speed, Burn 18%, Splash 9%
  • Heartberaker x1 (Tier 8 Elite projectile weapon)
    • 77 Dmg, 104 speed, Fork 55%, Crit-Kill 3%
  • Sniper Rack x1 (Tier 9 Common missile weapon)
    • 85 Dmg, 100 speed, Precision (8)
  • Leveler x1 (Tier 8 Common projectile weapon)
    • 84 Dmg, 103 speed, 3x Damage 7%
  • Triplex Matrix x1 (Tier 8 Common laser weapon)
    • 82 Dmg, 101 speed, 3x Damage 7%
  • Wendigo x2 (Tier 8 Common ice weapon)
    • 78 Dmg, 100 speed, Freeze 8%, Slow (5)
  • Chimera x2 (Tier 8 Common fire weapon)
    • 75 Dmg, 103 speed, Burn 11%

4. MECH BUILD SKILLS:

Pike comes from assembly line with:
  • Speed - 34
  • 2x Damage 5%
  • 3x Damage 3%
  • Freeze 5%
  • Shield (5)
After reaching maximum skill development at level 227, the Pike class will possess the following skills (without equipment):
  • Precision (17)
  • Speed + 1
  • Offensive Skills:
    • 1.5x Damage 39%
    • 2x Damage 38%
    • 3x Damage 25%
    • Crit-Kill 6%
    • Fork 14%
    • Freeze 30%
    • Slow (9)
    • Wide Fork 15%
  • Defensive Skills:
    • Auto Repair (4)
    • Shield (40)
    • Fork Shield 35%
    • Wide Fork Shield 50%
  • Vulnerabilities:
    • None

 5. COMPLETE SKILLS EVOLUTION:
  • Level 1  2X Damage 5%  (Acc. 5%)
  • Level 1  3X Damage 3%  (Acc. 3%)
  • Level 1  Speed - 34  (Acc. - 34)
  • Level 1  Freeze 5%  (Acc. 5%)
  • Level 1  Shield (5)  (Acc. 5)
  • Level 4  2X Damage 2%  (Acc. 7%)
  • Level 7  Slow (2)  (Acc. 2)
  • Level 8  Fork Shield 10%  (Acc. 10%)
  • Level 11  Speed + 2  (Acc. - 32)
  • Level 13  2X Damage 2%  (Acc. 9%)
  • Level 17  Shield (5)  (Acc. 10)
  • Level 19  3X Damage 2%  (Acc. 5%)
  • Level 22  2X Damage 2%  (Acc. 11%)
  • Level 23  Freeze 3%  (Acc. 8%)
  • Level 26  Speed + 3  (Acc. - 29)
  • Level 28  3X Damage 2%  (Acc. 7%)
  • Level 29  Shield (5)  (Acc. 15)
  • Level 31  2X Damage 3%  (Acc. 14%)
  • Level 32  Fork Shield 10%  (Acc. 20%)
  • Level 33  Freeze 4%  (Acc. 12%)
  • Level 35  3X Damage 2%  (Acc. 9%)
  • Level 37  Speed + 3  (Acc. - 26)
  • Level 40  Crit-Kill 1%  (Acc. 1%)
  • Level 41  Shield (5)  (Acc. 20)
  • Level 44  Slow (3)  (Acc. 5)
  • Level 46  2X Damage 3%  (Acc. 17%)
  • Level 49  3X Damage 5%  (Acc. 14%)
  • Level 50  Fork 6%  (Acc. 6%)
  • Level 51  Wide Fork Shield 20%  (Acc. 20%)
  • Level 53  2X Damage 5%  (Acc. 22%)
  • Level 55  Freeze 4%  (Acc. 16%)
  • Level 58  Speed + 5  (Acc. - 21)
  • Level 59  Fork Shield 5%  (Acc. 25%)
  • Level 61  3X Damage 3%  (Acc. 17%)
  • Level 65  Crit-Kill 1%  (Acc. 2%)
  • Level 67  2X Damage 2%  (Acc. 24%)
  • Level 70  Speed + 6  (Acc. - 15)
  • Level 73  Fork 3%  (Acc. 9%)
  • Level 74  1.5X Damage 3%  (Acc. 3%)
  • Level 77  Wide Fork Shield 10%  (Acc. 30%)
  • Level 80  3X Damage 3%  (Acc. 20%)
  • Level 82  Freeze 3%  (Acc. 19%)
  • Level 86  Precision (6)  (Acc. 6)
  • Level 91  2X Damage 5%  (Acc. 29%)
  • Level 92  Wide Fork 3%  (Acc. 3%)
  • Level 95  Speed + 6  (Acc. - 9)
  • Level 97  1.5X Damage 4%  (Acc. 7%)
  • Level 100  Auto Repair (2)  (Acc. 2)
  • Level 101  Wide Fork 5%  (Acc. 8%)
  • Level 107  Slow (4)  (Max value 9)
  • Level 109  1.5X Damage 5%  (Acc. 12%)
  • Level 112  Wide Fork Shield 10%  (Acc. )
  • Level 119  2X Damage 5%  (Acc. 34%)
  • Level 125  1.5X Damage 5%  (Acc. 17%)
  • Level 130  Crit-Kill 2%  (Acc. 4%)
  • Level 133  Speed + 5  (Acc. - 4)
  • Level 138  Shield (7)  (Acc. 27)
  • Level 142  Precision (5)  (Acc. 11)
  • Level 146  Wide Fork 4%  (Acc. 12%)
  • Level 148  Freeze 4%  (Acc. 23%)
  • Level 151  1.5X Damage 10%  (Acc. 27%)
  • Level 157  Speed + 3  (Acc. - 1)
  • Level 158  Fork 3%  (Acc. 12%)
  • Level 164  Precision (3)  (Acc.14)
  • Level 167  Fork Shield 10%  (Max value 35%)
  • Level 169  Auto Repair (2)  (Max value 4)
  • Level 170  3X Damage 3%  (Acc. 23%)
  • Level 172  Freeze 4%  (Acc. 27%)
  • Level 176  Wide Fork Shield 10%  (Acc. 40%)
  • Level 179  1.5X Damage 5%  (Acc. 32%)
  • Level 181  Shield (6)  (Acc. 33)
  • Level 185  Crit-Kill 2%  (Max value 6%)
  • Level 188  2X Damage 4%  (Max value 38%)
  • Level 190  Wide Fork 3%  (Max value 15%)
  • Level 193  Speed + 2  (Max value + 1)
  • Level 197  1.5X Damage 7%  (Max value 39%)
  • Level 201  Precision (3)  (Max value 17)
  • Level 207  Fork 2%  (Max value 14%)
  • Level 212  Freeze 3%  (Max value 30%)
  • Level 218  Shield (7)  (Max value 40)
  • Level 220  3X Damage 2% (Max value 25%)
  • Level 227 Wide Fork Shield 10% (Max value 50%)

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    (By GJ - 685605)