Cameron

[Mech Technology]

Released in 3334 and first discovered in the planetary grounds of different sectors, this outstanding generalist Mech does not focus on any specific weaponry type, but in an effective augmentation and spread of its threat, delivering deadly fire-rains over the enemy battle lines.


The combination of effective combat capabilities, within a lightning speed for its BFM class, available through eight engine modules and the better weaponry slot modules ratio that characterizes to almost all the BFM class (with the only exception of the Cavalier), makes from Cameron a must have among the forces of all the Major and Minor Powers as for the Mercenary Clans of the Galaxy.



1. TECH SPECIFICATIONS:
  • Release Year: 3334
  • Manufacturer: Star Factories (Illyrian Hegemony)
  • Quality: Niode
  • Class: BFM
  • Role: Bombardier
  • AI: Z.O.M.B.I.E. Class (Zone Overview Mech Battle Information Evaluation).
  • Tonnage: 95
  • Armor (base): 260
  • Heavy skill required: 50
  • Pilot Qualification for acquisition in legal markets: 110 - 111 (Not available at moment)
  • Cost: 
    • Niode: TBD
    • Ferrite: TBD
    • Bioptics: TBD

2. EQUIPMENT: Cameron can get at his max upgrade the following equipment modules:


Cockpits: 6 (High)
Progression: 10, 37, 53, 76, 91, 142.

Chassis: 5 (Standard)
Progression: 13, 41, 68, 100, 128. 

Engines: 8 (Excellent)
Progression: 7, 16, 34, 46, 58, 71, 85, 112. 

Shields: 4 (Low)
Progression: 19, 50, 80, 148.

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 7: (0 / 0 / 1 / 0)
  • Level 10: (1 / 0 / 1 / 0)
  • Level 13: (1 / 1 / 1 / 0)
  • Level 16: (1 / 1 / 2 / 0)
  • Level 19: (1 / 1 / 2 / 1)
  • Level 34: (1 / 1 / 3 / 1)
  • Level 37: (2 / 1 / 3 / 1)
  • Level 41: (2 / 2 / 3 / 1)
  • Level 46: (2 / 2 / 4 / 1)
  • Level 50: (2 / 2 / 4 / 2)
  • Level 53: (3 / 2 / 4 / 2)
  • Level 58: (3 / 2 / 5 / 2)
  • Level 68: (3 / 3 / 5 / 2)
  • Level 71: (3 / 3 / 6 / 2)
  • Level 76: (4 / 3 / 6 / 2)
  • Level 80: (4 / 3 / 6 / 3)
  • Level 85: (4 / 3 / 7 / 3)
  • Level 91: (5 / 3 / 7 / 3)
  • Level 100: (5 / 4 / 7 / 3)
  • Level 112 : (5 / 4 / 8 / 3)
  • Level 128: (5 / 5 / 8 / 3)
  • Level 142: (6 / 5 / 8 / 3)
  • Level 148: (6 / 5 / 8 / 4)  Maximum Development


3. WEAPONRY

Weapon Focus: Cameron is a generalist combat unit that doesn't obtains enhancement to any weapon type, but that develops a plethora of spreading damage and threatening skills



 

 Weapon Slots: 10 base + 1 weapon every 3 upgrades
  • Level 50: 26
  • Level 100: 43
  • Level 150: 60
  • Level 200: 76
  • Level 250: 93
  • Level 300: 110
  • Level 350: 126
  • Level 400: 143

Cameron comes from manufacture loaded  with the following 10 weapons:
  • Cryonic Field x1 (Tier 12 Elite ice weapon)
    • 121 Dmg, 100 Speed, Freeze 50%, 2x Dmg 5%
  • Flame Column x1 (Tier 12 Elite fire weapon)
    • 121 Dmg, 100 Speed, Burn 35%, Splash 7%
  • Superexplosive Missile x1 (Tier 12 Elite missile weapon)
    • 121 Dmg, 100 speed, 2x Dmg 20%, Splash 15%
  • Shrapnel Blaster x1 (Tier 12 Elite projectile weapon)
    • 121 Dmg, 100 speed, 3x Dmg 12%, Trample 12%
  • Man O'War x2 (Tier 8 Common laser weapon)
    • 77 Dmg, 102 speed, 2x Dmg 10%
  • Double Sleet x 1 (Tier 3 Common ice weapon)
    • 27 Dmg, 98 Speed, Wild
  • Scorcher x1 (Tier 3 Common fire weapon)
    • 28 Dmg, 102 Speed, Burn 2%
  • Large Fury (Tier 3 Comon missile weapon)
    • 30 Dmg, 85 Speed, Splash 4%
  • Rail Gun x1 (Tier 3 Common projectile weapon)
    • 30 Dmg, 105 speed.

4. MECH BUILD SKILLS:

Cameron comes from assembly line with:
  • Precision (2)
  • Speed - 27
  • Dodge (1)
  • Shield (2)

After reaching maximum skill development at level 165, the Cameron class will possess the following skills (without equipment):
  • Dodge (10)
  • Precision (20)
  • Speed +3
  • Offensive Skills:
    • 1.5x Dmg 25%
    • 2x Dmg 20%
    • Fork 20%
    • Slow (8)
    • Splash 20%
    • Trample 6%
    • Wide Fork 15%
  • Defensive Skills:
    • Shield (67)
    • Fire Shield 6%
    • Ice Shield 6%
    • Laser Shield 6%
    • Missile Shield 21%
    • Projectile Shield 6%
  • Vulnerabilities:
    • None

5. COMPLETE SKILLS EVOLUTION:
  • Level 1 Precision (2) (Acc. 2)
  • Level 1 Dodge (1) (Acc. 1)
  • Level 1 Shield (2) (Acc. 2)
  • Level 1 Speed - 27 (Acc. -27)
  • Level 2 Speed + 3 (Acc. -24)
  • Level 5 Dodge (1) (Acc. 2)
  • Level 8 1.5X Damage 5% (Acc. 5%)
  • Level 11 Shield (5) (Acc. 7)
  • Level 14 Fork 5% (Acc. 5%)
  • Level 15 Precision (2) (Acc. 4)
  • Level 17 Splash 4% (Acc. 4%)
  • Level 20 Speed + 3 (Acc. -21)
  • Level 22 Wide Fork 5% (Acc. 5%)
  • Level 23 Shield (5) (Acc. 12)
  • Level 25 Dodge (1) (Acc. 3)
  • Level 26 Trample 3% (Acc. 3%)
  • Level 27 Slow (2) (Acc. 2)
  • Level 28 Proj. Shield 6%  (Max value 6%)
  • Level 29 Shield (5) (Acc. 17)
  • Level 31 1.5X Damage 5% (Acc. 10%)
  • Level 32 Dodge (1) (Acc. 4)
  • Level 34 Splash 4% (Acc. 8%)
  • Level 35 Missile Shield 7% (Acc. 7%)
  • Level 36 Speed + 3 (Acc. -18) 
  • Level 38 1.5X Damage 5% (Acc. 15%)
  • Level 38 Shield (5) (Acc. 22)
  • Level 38 Fork 5% (Acc. 10%)
  • Level 43 Wide Fork 5% (Acc. 10%)
  • Level 44 Dodge (1) (Acc. 5)
  • Level 48 Precision (2) (Acc. 6)
  • Level 48 Shield (5) (Acc. 27)
  • Level 50 1.5X Damage 5% (Acc. 20%)
  • Level 50 Splash 4% (Acc. 12%)
  • Level 50 Trample 3%  (Max value 6%)
  • Level 51 Speed + 3 (Acc. -15)
  • Level 53 Slow (2) (Acc. 4)
  • Level 56 Dodge (1) (Acc. 6)
  • Level 56 Ice Shield 6%  (Max value 6%)
  • Level 58 Shield (5) (Acc. 32)
  • Level 62 Fork 5% (Acc. 15%)
  • Level 64 1.5X Damage 5% (Max value 25%)
  • Level 64 Precision (2) (Acc. 8)
  • Level 65 Wide Fork 5% (Max value 15%)
  • Level 67 Splash 4% (Acc. 16%)
  • Level 67 Shield (5) (Acc. 37)
  • Level 68 Speed + 3 (Acc. -12)
  • Level 70 Missile Shield 7% (Acc. 14%)
  • Level 70 Dodge (1) (Acc. 7)
  • Level 73 Precision (2) (Acc. 10)
  • Level 75 2X Damage 5% (Acc. 5%)
  • Level 75 Shield (5) (Acc. 42)
  • Level 79 Slow (2) (Acc. 6)
  • Level 80 Dodge (1) (Acc. 8)
  • Level 82 Precision (2) (Acc. 12)
  • Level 84 Speed + 3 (Acc. -9)
  • Level 86 Fork 5% (Max value 20%)
  • Level 86 Shield (5) (Acc. 47)
  • Level 88 Splash 4% (Max value 20%)
  • Level 89 Fire Shield 6%  (Max value 6%)
  • Level 90 2X Damage 5% (Acc. 10%)
  • Level 90 Dodge (1) (Acc. 9)
  • Level 94 Precision (2) (Acc. 14)
  • Level 96 Shield (5) (Acc. 52)
  • Level 100  Speed + 3 (Acc. -6)
  • Level 107  2X Damage 5% (Acc. 20%)
  • Level 114  Dodge (1) (Max value 10)
  • Level 117  Missile Shield 7%  (Max value 21%)
  • Level 118  Shield (5) (Acc. 57)
  • Level 122  Laser Shield 6%  (Max value 6%)
  • Level 122  Precision (2) (Acc. 16)
  • Level 125  Shield (5) (Acc. 62)
  • Level 125  2X Damage 5%  (Max value 20%)
  • Level 128  Speed + 3 (Acc. -3) 
  • Level 144  Speed + 3 (Acc. 0)
  • Level 147  Precision (2) (Acc. 18)
  • Level 150  Speed + 3 (Max value +3)
  • Level 155  Shield (5) (Max value  67)
  • Level 161  Slow (2) (Max value 8)
  • Level 165  Precision (2) (Max value 20) 


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(By GJ - 685605)