A "Max Tons Mech" KotM is a King of the Mountain event in which the participating Mechs cannot exceed a certain specified tonnage, although they can be of lower weight.
The limits are based on the maximum tonnage of each Mech on the force entering the event. None of the participating Mechs must exceed the indicated amount or will be removed from the fights.
The modalities are:
- 10 Red Tons. (Self explanatory)
- 20 Tons (Self explanatory)
- 30 Dirty (30 tons or less)
- 35 Alive (35 tons or less)
- Fourty (40 tons or less)
- Fifty (50 tons or less)
- Sixty (60 tons or less)
- Cruiserweight (70 tons or less)
Notes
Many of these modalities are also present in the tournament specialists (CW, FW and SW), like the 10, 20, 30, 40, 55 (which replaced the 50), 60, 70, 80 and 90. It is of great interest to keep up-to-date training for each type of tonnage.
The maximum tonnage requirement is announced with the start of every new KotM event, within any other detail and requirement for the participation.
Any Mech of tonnage over the maximum allowed, will be automatically discarded and will not enter combat with the rest of the Mechs placed in formation that do qualify the authorized tonnage. This will only weaken the formation strength, leaving empty spaces in the attack lines. That is why it is always prudent to check that the formation matches the event requirements.
If you recently added a new Mech to the main formation and your remaining formations had free slots, check them because said Mech could have been added in any of their empty slots, which can sometimes cause some unpleasant surprise when breaking the requirements of the competition through this unexpected addition.
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(By GJ - 685605)