Gigus

[Mech Technology]
First of the Serpentarius Brood Mechs discovered and produced, and the only one of the three of Crystal Technology, but not less impressive in its time.

The Serpentarius Brood, also known as Serpentarious Mechs, Kaiju Mechs or Living Mechs, have been identified as alien technology, belonging to an ancient and lost race, of which the archaeological evidences point as an antagonist of the Forerunner.

The discovered and produced Serpentarius Mechs (Gigus, Nakshi and Skriag) shares the extraordinary particularity of being a synthesized living, organic Mech, whose inner molecular structure is closer to a non carbon living being base than to a mechanical construct.

The way to Access the cockpit of these living Mechs can be traumatic for those pilots who lack courage, determination and a strong willpower, since they must literally let themselves be swallowed by the living Mech, to access the control cabin housed under the extraordinary bionic-spinal bulb, that integrates silicon-organic matter with highly advanced circuits of alien technology, powered by the TL100 A.I.

For more information, check the Serpentarious Brood entry.


1. TECH SPECIFICATIONS:
  • Release Year: 3273
  • Manufacturer: Cherry Blossom Mechworks (Sengakuji Reaches). In past produced by AlphaCorp.
  • Quality: Crystal
  • Class: Huge Mech
  • Subclass: Serpentarius Brood (Living Mech and 'Kaiju' Mech)
  • Role: Assaulter
  • AI: Model TL100
  • Tonnage: 80
  • Armor (base): 180
  • Heavy skill required: 35
  • Pilot Qualification for acquisition in legal markets: 52
  • Cost: 
    • Crystal: 280
    • Ferrite: 10,000
    • Bioptics: 10,000

2. EQUIPMENTGigus can get at his max upgrade the following equipment modules:



Cockpits: 4 (Standard)
Progression: 4, 16, 28, 72.

Chassis: 6 (Superior)
Progression: 2, 12, 22, 32, 42, 62. 

Engines: 4 (Standard)
Progression: 6, 25, 48, 82. 
Shields: 3 (Low)
Progression: 3, 34, 38.

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 2: (0 / 1 / 0 / 0) 
  • Level 3: (0 / 1 / 0 / 1) 
  • Level 4: (1 / 1 / 0 / 1) 
  • Level 6: (1 / 1 / 1 / 1) 
  • Level 12: (1 / 2 / 1 / 1) 
  • Level 16: (2 / 2 / 1 / 1) 
  • Level 22: (2 / 3 / 1 / 1) 
  • Level 25: (2 / 3 / 2 / 1) 
  • Level 28: (3 / 3 / 2 / 1) 
  • Level 32: (3 / 4 / 2 / 1) 
  • Level 34: (3 / 4 / 2 / 2) 
  • Level 38: (3 / 4 / 2 / 3) 
  • Level 42: (3 / 5 / 2 / 3) 
  • Level 48: (3 / 5 / 3 / 3) 
  • Level 62: (3 / 6 / 3 / 3) 
  • Level 72: (4 / 6 / 3 / 3) 
  • Level 82: (4 / 6 / 4 / 3)  Maximum Development

3. WEAPONRY

Weapon Focus: Gigus is a flamer combat unit obtaining an enhancement to fire weapons of + 55% damage and a secondary to missile weapons of + 26%.



 

 Weapon Slots: 7 base + 1 weapon every 6 upgrades
  • Level 50: 15
  • Level 100: 23
  • Level 150: 32
  • Level 200: 40
  • Level 250: 48
  • Level 300: 57
  • Level 350: 65
  • Level 400: 73
Gigus comes from manufacture loaded  with the following 7 weapons:
  • Rupture Shot x2 (Tier 5 Common fire weapon)
    • 53 Dmg, 104 Speed, Burn 8%
  • Magmolator x1 (Tier 4 Common fire weapon)
    • 40 Dmg, 101 Speed, Splash 5%, Kickback 20% odds 20% Dmg.
  • Death Heat x2 (Tier 5 Common missile weapon)
    • 48 Dmg, 98 speed, Splash 4%
  • Square Flame x2 (Tier 3 Common fire weapon)
    • 30 Dmg, 103 speed, 2x Dmg 2%, 3x Dmg 2%


4. MECH BUILD SKILLS:


Gigus comes from assembly line with:
  • Speed - 14
  • Fire Damage 24%
  • Missile Damage 4% 
After reaching maximum skill development at level 90, the Gigus class will possess the following skills (without equipment):
  • Speed - 8
  • Offensive Skills:
    • Fire Damage 55%
    • Missile Damage 26%
    • Slow (10)
    • Splash 14%
    • Trample 20%
  • Defensive Skills:
    • Shield (26)
    • Ice Shield 8%
    • Laser Shield 5%
  • Vulnerabilities:
    • None


5. COMPLETE SKILLS EVOLUTION:
  • Level 1 Speed - 22  (Acc. -22)
  • Level 1 Speed + 8  (Acc. -14) *
  • Level 1 Missile Damage + 4%  (Acc. 4%)
  • Level 1 Fire Damage + 4%  (Acc. 4%)
  • Level 1 Fire Damage + 20%  (Acc. 24%) *
  • Level 5  Ice Shield 8%  (Max value 8%)
  • Level 7  Speed + 3  (Acc. -11)
  • Level 8  Fire Damage + 7%  (Acc. 31%)
  • Level 9  Shield (2)  (Acc. 2)
  • Level 10  Splash 2%  (Acc. 2%)
  • Level 14  Speed + 3  (Max value -8)
  • Level 18  Fire Damage + 7%  (Acc. 38%)
  • Level 19  Shield (2)  (Acc. 4)
  • Level 20  Splash 2%  (Acc. 4%)
  • Level 21  Laser Shield 5%  (Max value 5%)
  • Level 23  Missile Damage + 4%  (Acc. 8%)
  • Level 28  Fire Damage + 7%  (Acc. 45%)
  • Level 29  Shield (2)  (Acc. 6)
  • Level 33  Missile Damage + 4%  (Acc. 12%)
  • Level 43  Missile Damage + 4%  (Acc. 16%)
  • Level 50  Fire Damage + 10%  (Max value 55%)
  • Level 50  Splash 10%  (Max value 14%)
  • Level 50  Missile Damage + 10%  (Max value 26%)
  • Level 57  Trample 10%  (Acc. 10%)
  • Level 77  Trample 10%  (Max value 20%)
  • Level 87  Slow (10)  (Max value 10)
  • Level 90  Shield (20)  (Max value 26)


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    (By GJ - 685605)