Apatotron

[Mech Technology]

In 3300 the first operational Apatotron was released, inaugurating a new series of BFM of 100 tons, superior weight to that of its sauropods predecessors, Aspis, Regis and Ignis, which it exceeded by 10 tons and superior by 5 tons to Boreas or Anubis, that Apatotron replaced as the heaviest of all Mechs, although not the mightiest for a long time due a lack of adequate technology to create decent equipment modules for the new 100 tons series.

Following the discovery in Yomi of the Sauropods Mechs designed by the Forerunner Droch'ah, the agent of the Shogunate Tanzan Kimura found the blueprints of an unfinished Droch'ah project, after infiltrating the archaeological prospection in which the first Aspis was found.


Although Droch'ah never completed the production of the original project, the Shogunate engineers managed to unravel the processes enough to develop their first built prototype, which they baptized with the name of Apatotron, given the similarity of the Forerunner blueprints with the  Apatosaurus, an extinct sauropod dinosaur that lived in North America during the Late Jurassic period.


However, the Shogunate lost control of the production monopoly by untying Toshiko from the project, who in her advisory capacity had been indispensable in the development of Apatotron. Toshiko in revenge stole and published in the galactic free network the blueprints of the project. Star Factories turned out to be the main beneficiary, since they put all their efforts into initiating the production of the monstrous Mech, assigned under the direction of the Patrician House of Midha.


1. TECH SPECIFICATIONS:
  • Release Year: 3300
  • Manufacturer: House of Midha - Star Factories (Illyrian Hegemony)
  • Quality: Niobium (reverse engineer Forerunner technology)
  • Class: BFM (Big Fighting Machine)
  • Tonnage: 100
  • Armor (base): 285 
  • Heavy skill required: 55
  • Pilot Qualification for acquisition in legal markets: 90
  • Cost: 
    • Niodes: 120
    • Ferrite: 21,000
    • Bioptics: 14,700

2. EQUIPMENT: Apatotron can get at his max upgrade the following equipment modules.


Cockpits: 7 (Superior) 
Progression: 2, 8, 13, 37, 89, 102, 195
Chassis: 5 (Low) 

Progression: 2, 15, 26, 45, 77

Engines: 7 (Superior)

Progression: 11 (x2), 17, 29, 31, 66, 165
Shields: 7 (Superior)

Progression: 4, 7, 9, 24, 39, 61, 120


Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level  2:  (1 / 1 / 0 / 0) Acquires 1 cockpit and 1 chassis
  • Level  4:  (1 / 1 / 0 / 1) 
  • Level  7:  (1 / 1 / 0 / 2) 
  • Level  8:  (2 / 1 / 0 / 2) 
  • Level  9:  (2 / 1 / 0 / 3) 
  • Level 11:  (2 / 1 / 2 / 3) Acquires 2 engines 
  • Level 13:  (3 / 1 / 2 / 3) 
  • Level 15:  (3 / 2 / 2 / 3) 
  • Level 17:  (3 / 2 / 3 / 3) 
  • Level 24:  (3 / 2 / 3 / 4) 
  • Level 26:  (3 / 3 / 3 / 4) 
  • Level 29:  (3 / 3 / 4 / 4) 
  • Level 31:  (3 / 3 / 5 / 4) 
  • Level 37:  (4 / 3 / 5 / 4) 
  • Level 39:  (4 / 3 / 5 / 5) 
  • Level 45:  (4 / 4 / 5 / 5) 
  • Level 61:  (4 / 4 / 5 / 6) 
  • Level 66:  (4 / 4 / 6 / 6) 
  • Level 77:  (4 / 5 / 6 / 6) 
  • Level 89:  (5 / 5 / 6 / 6) 
  • Level 102:  (6 / 5 / 6 / 6) 
  • Level 120:  (6 / 5 / 6 / 7) 
  • Level 165:  (6 / 5 / 7 / 7) 
  • Level 195:  (7 / 5 / 7 / 7) Maximum equipment reached

3. WEAPONRY

Weapon Focus: By build, the Apatotron focus on Missile (56% Dmg.) and as secondary weapon, on projectile weapons (26% Dmg).

Weapon Slots: 11 base + 1 weapon every 3 upgrades. 
  • Level 50: 27 
  • Level 100: 44
  • Level 150: 61
  • Level 200: 77
  • Level 250: 94
  • Level 300: 111
  • Level 350: 127
  • level 400: 144
Apatotron comes from manufacture loaded  with the following 11 weapons:
  • Jurassic Thunder x2 (Tier 13 Elite missile weapon)
    • 126 Dmg, 90 Speed, Wide Fork 20%, Freeze 51%
  • Jurassic Storm x4 (Tier 10 Elite projectile weapon)
    • 100 Dmg, 102 Speed, Trample 20%, 2x Dmg 20%
  • MAK-47 x3 (Tier 7 Common projectile weapon)
    • 69 Dmg, 101 Speed, Precision (6)
  • Locust Swarm x2 (Tier 7 Common missile weapon)
    • 68 Dmg, 99 Speed, Splash 7% 

4. MECH BUILD SKILLS:

Comes from manufacture with the following build skills:
  • Speed: -32 
  • Splash 5%
  • Trample 2%
  • Wide Fork 4%
After its maximum skills development, reached in level 170 (at 195 will acquire a cockpit module slot, but no more skills are earned), Apatotron obtains the following skills:
  • Precision (30) 
  • Speed - 9 
  • 3X Damage 4% 
  • Auto Repair (7) 
  • Fork 35% 
  • Missile Damage + 56% 
  • Proj. Damage + 26% 
  • Shield (84) 
  • Splash 25% 
  • Splash Shield 65% 
  • Trample 30% 
  • Trample Shield 70% 
  • Wide Fork 4% 
  • Wide Fork Shield 80%

5. COMPLETE SKILLS EVOLUTION:
  • Build  Wide Fork 4%
  • Build  Trample 2%
  • Build  Speed - 32
  • Build  Splash 5%
  • Level 2  + 1 Chassis Slot
  • Level 2  + 1 Cockpit Slot
  • Level 3  + 1 Weapon Slot
  • Level 3  Shield (12)
  • Level 4  + 1 Shield Slot
  • Level 4  Precision (5)
  • Level 5  Fork 3%
  • Level 7  + 1 Shield Slot
  • Level 8  Missile Damage + 8%
  • Level 8  + 1 Cockpit Slot
  • Level 9  + 1 Shield Slot
  • Level 10  Proj. Damage + 13%
  • Level 11 + 1 Engine Slot
  • Level 11 + 1 Engine Slot
  • Level 12 Trample Shield 30%
  • Level 13 Splash Shield 45%
  • Level 13 + 1 Cockpit Slot
  • Level 14 Splash 5%
  • Level 15 + 1 Chassis Slot
  • Level 16 Missile Damage + 8%
  • Level 17 + 1 Engine Slot
  • Level 19 Precision (5)
  • Level 20 Wide Fork Shield 40%
  • Level 21 Shield (10)
  • Level 22 Trample 4%
  • Level 24 + 1 Shield Slot
  • Level 25 Auto Repair (1)
  • Level 26 + 1 Chassis Slot
  • Level 28 Shield (8)
  • Level 29 + 1 Engine Slot
  • Level 30 3X Damage 4%
  • Level 31 + 1 Engine Slot
  • Level 32 Missile Damage + 8%
  • Level 34 Precision (5)
  • Level 34 Splash 5%
  • Level 35 Fork 3%
  • Level 36 Speed + 4
  • Level 37 + 1 Cockpit Slot
  • Level 39 + 1 Shield Slot
  • Level 40 Auto Repair (1)
  • Level 41 Wide Fork Shield 40%
  • Level 44 Trample 4%
  • Level 45 + 1 Chassis Slot
  • Level 46 Splash Shield 20%
  • Level 48 Missile Damage + 8%
  • Level 49 Precision (5)
  • Level 50 Proj. Damage + 13%
  • Level 50 Fork 10%
  • Level 54 Splash 5%
  • Level 55 Speed + 4
  • Level 60 Shield (8)
  • Level 61 + 1 Shield Slot
  • Level 64 Missile Damage + 8%
  • Level 64 Trample 5%
  • Level 64 Precision (5)
  • Level 65 Fork 3%
  • Level 66 + 1 Engine Slot
  • Level 70 Trample Shield 40%
  • Level 73 Speed + 4
  • Level 77 + 1 Chassis Slot
  • Level 79 Precision (5)
  • Level 79 Splash 5%
  • Level 80 Missile Damage + 8%
  • Level 89 + 1 Cockpit Slot
  • Level 90 Trample 5%
  • Level 91 Speed + 4
  • Level 95 Fork 3%
  • Level 96 Missile Damage + 8%
  • Level 100  Fork 10%
  • Level 101  Trample 5%
  • Level 102  + 1 Cockpit Slot
  • Level 104  Shield (8)
  • Level 109  Speed + 4
  • Level 110  Auto Repair (4)
  • Level 120  + 1 Shield Slot
  • Level 125  Fork 3%
  • Level 130  Shield (8)
  • Level 131  Trample 5%
  • Level 140  Shield (10)
  • Level 142  Auto Repair (1)
  • Level 150  Shield (10)
  • Level 155  Speed + 3
  • Level 165  + 1 Engine Slot
  • Level 170  Shield (10)
  • Level 195  + 1 Cockpit Slot

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(By GJ - 685605)

Guardian

[Mech Technology]
Released in 3324 by the Craftsmen from the Metaverse and gifted to the braves who participated in their defense against the menace of Meta-Droch'ah. The maximun amount of Guardians awarded by the best pilots during the "Metaverse One" Campaign was four (4.-), and some time later, a single shipment through the Mystery Vortex allowed to a few pilots to acquire up to five of this extraordinary Mech.

The MG letters engraved in the Mech chest and shield represent the words "Mortaeii Gustorae" which in the ancient Meta-Craftsmen language means "Defender of Mankind". A true statement for those who fought in defense of the Metaverse Mankind and continue protecting us from the multiple threats menacing our own universe.


1. TECH SPECIFICATIONS:
  • Manufacturer: Metaverse Craftsmen
  • Quality: Alien Superior Niobium (Unencrypted Niode technology)
  • Class: UFM (Upper Fighting Mech)
  • Tonnage: 105
  • A.I.: Kasparov-A
  • Heavy skill required: 65
  • Cost: Unknown. Cannot be bought in our dimension.

2. EQUIPMENT: Guardian can get at his max upgrade the following equipment modules:
Cockpits: 6 (Standard) 
Progression: 32, 54, 64, 83, 107, 161
Chassis: 5 (Low) 
Progression: 7, 67, 95, 124, 167
Engines: 7 (Superior)
Progression: 21, 40, 73, 91, 115, 139, 154
Shields: 8 (Excellent)
Progression: 14, 26, 47, 79, 87, 100, 131, 191

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 7:  (0 / 1 / 0 / 0) 
  • Level 14:  (0 / 1 / 0 / 1) 
  • Level 21:  (0 / 1 / 1 / 1)
  • Level 26:  (0 / 1 / 1 / 2)
  • Level 32:  (1 / 1 / 1 / 2) 
  • Level 40:  (1 / 1 / 2 / 2)
  • Level 47:  (1 / 1 / 2 / 3) 
  • Level 54:  (2 / 1 / 2 / 3) 
  • Level 64:  (3 / 1 / 2 / 3) 
  • Level 67:  (3 / 2 / 2 / 3) 
  • Level 73:  (3 / 2 / 3 / 3) 
  • Level 79:  (3 / 2 / 3 / 4) 
  • Level 83:  (4 / 2 / 3 / 4) 
  • Level 87:  (4 / 2 / 3 / 5) 
  • Level 91:  (4 / 2 / 4 / 5) 
  • Level 95:  (4 / 3 / 4 / 5) 
  • Level 100:  (4 / 3 / 4 / 6) 
  • Level 107:  (5 / 3 / 4 / 6) 
  • Level 115:  (5 / 3 / 5 / 6) 
  • Level 124:  (5 / 4 / 5 / 6) 
  • Level 131:  (5 / 4 / 5 / 7) 
  • Level 139:  (5 / 4 / 6 / 7) 
  • Level 154:  (5 / 4 / 7 / 7) 
  • Level 161:  (6 / 4 / 7 / 7) 
  • Level 167:  (6 / 5 / 7 / 7) 
  • Level 191:  (6 / 5 / 7 / 8)  Maximum Equipment Reached

3. WEAPONRY

Weapon Focus: By build, the Guardian can develop an enhancement on Ice (40%) and Fire (35%) weapons, despite the choices of the pilot and the different builds he may set through the equipment modules.

Weapon Slots: 14 base + 1 weapon every 3 upgrades. 
  • Level 50: 30 
  • Level 100: 47
  • Level 150: 64
  • Level 200: 80
  • Level 250: 97
  • Level 300: 114
  • Level 350: 130
  • level 400: 147
Guardian comes from manufacture loaded  with the following 14 weapons:
  • Vorpal Blade (Tier 10+ Unique Ice-bladed Weapon) This sword cannot be unequipped.
    • 99 Dmg, 99 speed, 100% Crit-Kill
  • Evil Eye x2 (Tier 16 Elite fire weapon)
    • 160 Dmg, 108 speed, Burn 35%, Splash 18%
  • Blackout Wave x2 (Tier 14 Elite ice weapon)
    • 137 Dmg, 105 speed, Freeze 37%, Fork 27%
  • Chimera x2 (Tier 8 Common fire weapon)
    • 75 Dmg, 103 speed, Burn 11%
  • Wendigo x3 (Tier 8 Common ice weapon)
    • 78 Dmg, 100 speed, Freeze 8%, Slow (5)
  • Phyrenado x3 (Tier 9 Common fire weapon)
    • 86 Dmg, 104 speed, Burn 12%
  • Potato (Eastern Egg missile weapon)
    • 1 Dmg, 1 speed. 

4. MECH BUILD SKILLS:

Guardian comes from manufacture with the following build skills:
  • Speed: -31 
  • 3x Damage: 10% 
  • Shield (10) 
After its maximum development, reached in level 250, Guardian obtains the following skills:
  • Speed: -3
  • 2x Damage: 20%
  • 3x Damage: 32%
  • Crit-Kill: 11%
  • Fork: 37%
  • Splash 16%
  • Fire Damage: +35%
  • Ice Damage: +40%
  • Fire Shield: 30% 
  • Laser Shield: 50%
  • Laser Shield (950)
  • Ice Shield: 33%
  • Missile Shield 55%
  • Missile Shield (600)
  • Shield (35)

5. COMPLETE SKILLS EVOLUTION:
  • Level 1 Speed - 31
  • Level 1 3X Damage 10% 
  • Level 1 Shield (10)
  • Level 3 1 Weapon Slot + 1 every 3 levels
  • Level 3 Laser Shield 5% 
  • Level 5 Missile Shield 5%
  • Level 7 + 1 Chassis Slot
  • Level 7 Fork 2%
  • Level 8 Ice Shield 3%
  • Level 10 Shield (5)
  • Level 11 Missile Shield 5%
  • Level 12 Speed + 3
  • Level 13 Fork 2%
  • Level 14 + 1 Shield Slot
  • Level 15 Laser Shield 5%
  • Level 16 Fire Shield 3%
  • Level 17 Splash 3%
  • Level 18 Missile Shield 5%
  • Level 19 Fork 2%
  • Level 20 3X Damage 4%
  • Level 21 + 1 Engine Slot
  • Level 22 Shield (10)
  • Level 23 Ice Shield 3%
  • Level 24 Missile Shield 5%
  • Level 25 Laser Shield 5%
  • Level 26 + 1 Shield Slot
  • Level 27 Fire Shield 3%
  • Level 29 Fork 2%
  • Level 30 Missile Shield 5%
  • Level 31 Fire Damage + 5%
  • Level 32 + 1 Cockpit Slot
  • Level 34 Shield (10)
  • Level 35 Missile Shield 5%
  • Level 36 Laser Shield 5%
  • Level 37 Fire Shield 3%
  • Level 38 Ice Shield 3%
  • Level 40 3X Damage 4%
  • Level 40 + 1 Engine Slot
  • Level 42 Speed + 3
  • Level 43 Fork 2%
  • Level 44 Missile Shield 5%
  • Level 47 + 1 Shield Slot
  • Level 48 Fire Shield 3%
  • Level 49 Laser Shield 5%
  • Level 50 Splash 10%
  • Level 50 2X Damage 5%
  • Level 50 Ice Damage + 10%
  • Level 50 Fire Damage + 10%
  • Level 52 Fork 2%
  • Level 53 Ice Shield 3%
  • Level 54 + 1 Cockpit Slot
  • Level 56 Speed + 3
  • Level 57 Fire Shield 3%
  • Level 58 Fork 2%
  • Level 59 Missile Shield (100)
  • Level 60 3X Damage 4%
  • Level 62 Missile Shield 5%
  • Level 64 + 1 Cockpit Slot
  • Level 65 Laser Shield 5%
  • Level 66 Ice Shield 3%
  • Level 67 + 1 Chassis Slot
  • Level 68 Fire Shield 3%
  • Level 70 Speed + 3
  • Level 71 Missile Shield (200)
  • Level 73 + 1 Engine Slot
  • Level 75 Laser Shield (200)
  • Level 76 Fork 3%
  • Level 77 2X Damage 5%
  • Level 79 + 1 Shield Slot
  • Level 80 3X Damage 5%
  • Level 81 Fire Shield 3%
  • Level 83 + 1 Cockpit Slot
  • Level 83 Ice Shield 3%
  • Level 84 Speed + 3
  • Level 86 Laser Shield 5%
  • Level 87 + 1 Shield Slot
  • Level 88 Fork 2%
  • Level 89 Splash 3%
  • Level 91 + 1 Engine Slot
  • Level 92 Fire Shield 3%
  • Level 94 Fork 2%
  • Level 95 + 1 Chassis Slot
  • Level 97 Fork 2%
  • Level 98 Speed + 3
  • Level 98 Ice Shield 3%
  • Level 100  + 1 Shield Slot
  • Level 100  Fire Damage + 10%
  • Level 100  Ice Damage + 10%
  • Level 100  Crit-Kill 3%
  • Level 101  Missile Shield (100)
  • Level 103  Missile Shield 5%
  • Level 106  Fire Shield 3%
  • Level 107  + 1 Cockpit Slot
  • Level 109  Laser Shield 5%
  • Level 110  Fork 3%
  • Level 112  Laser Shield (150)
  • Level 113  Ice Shield 3%
  • Level 114  Missile Shield 5%
  • Level 115  + 1 Engine Slot
  • Level 118  Speed + 2
  • Level 121  Fork 3%
  • Level 124  + 1 Chassis Slot
  • Level 125  Laser Shield (200)
  • Level 128  Ice Shield 3%
  • Level 131  + 1 Shield Slot
  • Level 132  Laser Shield 5%
  • Level 133  Fork 3%
  • Level 135  Missile Shield (200)
  • Level 137  Fire Shield 3%
  • Level 138  Speed + 2
  • Level 139  + 1 Engine Slot
  • Level 140  3X Damage 5%
  • Level 142  Fork 3%
  • Level 143  Ice Shield 3%
  • Level 145  Laser Shield (200)
  • Level 150  Crit-Kill 3%
  • Level 150  2X Damage 10%
  • Level 154  + 1 Engine Slot
  • Level 156  Speed + 2
  • Level 157  Laser Shield 5%
  • Level 158  Ice Shield 3%
  • Level 161  + 1 Cockpit Slot
  • Level 162  Missile Shield 5%
  • Level 167  + 1 Chassis Slot
  • Level 169  Laser Shield (200)
  • Level 175  Fork 2%
  • Level 184  Ice Damage + 5%
  • Level 191  + 1 Shield Slot
  • Level 196  Ice Damage + 5%
  • Level 198  Speed + 2
  • Level 200  Crit-Kill 5%
  • Level 210  Ice Damage + 10%
  • Level 220  Fire Damage + 10%
  • Level 230  Shield (15)
  • Level 240  Speed + 2
  • Level 250  Shield (40)

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(By GJ - 685605)

Force Building - Part I: Specialist

[Support, Technology]


To be a successful Commander in the Mecha Galaxy you need to have Mechs that is up to snuff.

Some will concentrate on their main formation exclusively, adding new Mechs as they become available or won and selling the older and lighter Mechs.

This approach will give the Commander a strong but narrow force.

In the Clan Tournaments (Squad Wars, Clan Wars and Faction Wars) many of the opponents field specialist formations, and if you don't have Mechs for those formations they are untouchable by the narrow commander, unless they are totally out of formation (oof).

Also, in the King of the Mountain (KotM) circuits, there are many events where the restrictions on what is allowed will leave an narrow Commander out in the cold (Admittedly, in many of those KotM events the number of medal winners who are oof is pretty high)

To have the flexibility needed to fully participate in all events, a Commander needs to have a broader range of Mechs than just the Main force. Question is, what Mechs to acquire and how many of them?

Starting at getting prepared for the current weight specialists in the Wars, (10 tons, 20 tons, 30 tons, 40 tons, 55 tons, 65 tons, 70 tons, 80 tons) we start at the lowest weight class, 10 tons. 

10 Tons Spec

Here the only Mech available is the Red Ant. How many should you get? 

The answer to that is at least as many as you have room for in the formation. 

If you are planning on sticking around for the long haul, getting forty one (41), which is the maximum number that can fit into a formation at the moment, is a good idea. They will start to take a long time to be improved, and having them ready when a bigger base becomes available is almost a must.

As Red Ants are cheap to buy and upgrade, this should not put a to heavy burden on your resources.

20 Tons Spec

The following bracket is 20 tons. Here there are more Mechs to chose from. Staying at the exact tonnage we have the Shocklite, and two Niode Mechs; Axe Bot and Commissar.

Unless your Niode account is close to limitless, the bulk of the Mechs here should be Shocklites.

Some Commanders pick one specialty as their preferred, and get several Niode Mechs in that tonnage. Here would seems the Commissar is the better choice, as it gets additional weapon slots at a faster rate than the Axe Bot. Still, more than a trio is perhaps excessive unless you plan on dominating this weight class. Again it is recommended to acquire 41 Shocklites, but if you have say 1 to 5 Axe Bots and Commissars, the number of Shocklites could be reduced by that amount.

30 Tons Spec

For 30 tons the Crystal Mech of choice is the iMech. There are two 30 tons Niode Mechs here as well; Banshee and Trooper. Both get weapons at the same rate, but until the Trooper gets an upgrade package, the Banshee is the superior of the two.

Although they aren't the best choices as support Mechs. If you have been lucky enough to get a Novum, they are much better than Banshee or Troopers. Also the Commissar (20 Tons) gets weapons faster than both the Banshee and Trooper and could fill in as well.

Again targeting 41 iMechs (minus the number of support Mechs) will be a good investment, and not to expensive.

40 Tons Spec

At 40 tons, the Crystal Mech of choice is the Nifthel. There is a 40 tons Niode Mech as well; the Buccaneer. (Also, you could use any Niode 35 Tons Mech as Orcus and Keradon).  

But if you have been succesful and gotten some Gold medals in the Clan Tournaments and KotMs you will have won some Craftsmen Mechs as well.

The Zadok is a 35 tons Crystal Mech given to winning clans in the Wars (In Division One, Zadok is replaced by the superior Vizi, which is a 45 tons Mech), and the Nephilax is a 40 tons Mech that needs neither Crystal nor Niodes to upgrade, given to winners of the KotMs .

Both of these Mechs (Zadok and Nephilax) are superior to the Nifthel and should be given preference in the formation.

The Buccaneer is not a bad Mech, but it isn't arguable better than the Nephilax in the long run, so you might do without it. If you have some Novums on the other hand, put them in the frontline, they are still superior to the 40 tonners.

How many Nifthels you should get is as you can see a question of what number of other preferred Mechs you have. But 20 or so should cover the needs, provided you win some prize mechs.

55 Tons Spec

Getting to the 55 ton range we have several Mechs to chose from. There is one 55 tons Crystal Mech; the Warg and one 55 ton Niode Mech; the Cindron.

But just below them in weight are some Mechs that might fit in. The Oggun is a Crystal Mech of 50 tons that is quite a brawler, albeit slower and without the weapon focus the Warg have. The Fides is another 50 tonner, Niode Mech, and while it doesn't have the focus a Cindron have, it have boosts to damage in more categories. Again, any Novum you have will do well in the frontline.

The Warg isn't a cheap Mech to have a big force of, and the Oggun isn't much cheaper. If you have some Nephilax they might fill in as well.

But in the end you should probably get at least two dozen Wargs, a dozen or so Ogguns to fill out the ranks might also be warranted. If you get two to three Fides as well, you should be ready to tackle opposing specialists.

65 Tons Spec

The 65 ton specialization is not for those faint of heart. The Crystal Mechs you can use are not our favorites. 

Past the Warg we have gotten the 60 tons Namtar, a strong Mech with good odds at Crit-Kill, but it has a tendency to self-mutilate as keeps a vulnerability built in Kickback.

The Pyrophorus is another 60 tons Mech, Pretty well balanced, dealing high fire damage, and getting weapon modules faster than the other Crystal Mechs.

Then there is the Orester. 65 tons of missile dealing damage, unfortunately it is slow, both when it comes to getting additional weapon modules and firing them at the opponents.

The Niode Mechs to look at are the Smilodon and the Megazome. Both are Machines having a good reputation. Some prefer the Smilodons speed and precision, others set store in the Megazomes dodge and multiples. Both have decent Crit-Kill chances and damage boosts.

The Novum and the Fides will also work here, albeit at less efficiency and survival odds than in the lower tonnages.

But the Crystal Mechs will probably once more be the bulk of the formation.

How many of each Mech you should get is a question of preferences. A possible recommendation could be six Oresters, six Ogguns and two dozens of Pyrophorus for the core of the formation.

70 Tons Spec

70 ton is a big step up from the 65 ton, mostly because the Betrus Processor now can be put into the Mechs. This +10 Precision and +3% Crit-kill Cockpit is perhaps the best piece of Crystal gear ever made.

We have two 70 ton Crystal Mechs; the Krampus is mainly a projectile Mech and the Freon is an ice Mech. Of the two, Krampus is the best one.

At the Niode side of the 70 tonners we find the Inferno (fire and multipliers) and the Spitfire (multipliers, fork and missiles)

The Spitfire gets weapon modules at an accelerated rate, making it a recommended model. One or three of them should be a welcome addition to your forces.

Admittedly both the Freon and the Krampus are expensive Mechs, More so as they need expensive gear, but still, a couple dozens of Krampus and a six pack of Freon is a good investment into future conflicts.

80 Tons Spec

At 80 ton the choice among the Crystal Mechs have grown. We have the 75 tonners, Ammonite and Bishop in addition to the 80 tons Gigus and Ballista. Of these four the Bishop gets weapon modules a 14.3% slower than the others.

On the Niode side we have the 75 tons Sever and Dilophos in addition to a string of 80 tonners: Rook, Skriag, Nakshi and Frigis. The Frigis develops weapon modules 20% faster than the others (acquiring 1 weapon pod every 4 Mech levels instead every 5 as the other mentioned Mechs).

Here the recommendation is to get mostly Ammonites and Ballistas. At least a dozen of each. One of each of the Niode Mechs would be a good investment, or at least 1-3 Frigis. If you have some Spitfires, they would also be a force multiplier, and in a pinch any Smilodons or Megazomes will fight above their weight.


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(By Sten Hugo Hiller - 627184)