WarHorse

[Mech Technology]
The WarHorse is the creation of Dr. Hephaestus Gnaeus Wells, historian, scientist and engineer, who named his first successful design as the ancient Pre-Digital Dark Age horses used for fighting, which included either light and heavy cavalry, reconnaissance, logistical support, or steeds for individual combat.

This Mech excels in scouting and logistic operations in hostile environments, with capability to freeze an enemy and avoid the battle in case of encounter with heavier forces.

The lack of bounds with any of the big manufacturers from any of the Major or Minor Powers as have been produced by an independent manufacturer, made from this Mech a popular choice among clandestine pilots, whiling to avoid any control for the respective governments, as also an statement for rebels.

But if this light Mech has the favour of all sorts of outlaw pilots, regular and elite pilots, such as the mercenary Pilots and those of the armies of the Major and Minor Powers tend to despise the potential of the WarHorse because its limited benefits for a Niode technology Mech, preferring to use other more effective or cheaper Mechs, depending the situation.


1. TECH SPECIFICATIONS:
  • Released during the 32th century 
  • Manufacturer: GDI
  • Quality: Niode
  • Class: Light Mech
  • Role: Scout
  • AI: Hephaestus model
  • Tonnage: 15
  • Armor (base): 30
  • Heavy skill required: Standard
  • Pilot Qualification for acquisition in legal markets: 3
  • Cost: 
    • Niodes: 30
    • Ferrite: 125
    • Bioptics: 200

2. EQUIPMENT: WarHorse can get at his max upgrade the following equipment modules:

Cockpits: 1 (Low)
Progression: 3.

Chassis: 2 (Standard)
Progression: 17, 68. 

Engines: 1 (Low)
Progression: 27. 

Shields: 3 (High)
Progression: 7, 37, 56.

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 3: (1 / 0 / 0 / 0) 
  • Level 7: (1 / 0 / 0 / 1) 
  • Level 17: (1 / 1 / 0 / 1) 
  • Level 27: (1 / 1 / 1 / 1) 
  • Level 37: (1 / 1 / 1 / 2) 
  • Level 56: (1 / 1 / 1 / 3) 
  • Level 68: (1 / 2 / 1 / 3)   Maximum Development


3. WEAPONRY


Weapon Focus: WarHorse is an offesive combat unit obtaining an enhancement to laser, missile and projectile weapons of + 11% damage. 



 

 Weapon Slots: 2 base + 1 weapon every 5 upgrades
  • Level 50: 12
  • Level 100: 22
  • Level 150: 32
  • Level 200: 42
  • Level 250: 52
  • Level 300: 62
  • Level 350: 72
  • Level 400: 82

WarHorse comes from manufacture loaded  with the following 2 weapons:
  • Force Ion Beam x1 (Tier 1 Elite laser weapon)
    • 8 Dmg, 102 Speed, Slow (5)
  • Proto Beam x1 (Tier 1 Common laser weapon)
    • 3 Dmg, 101 Speed, 2x Damage 10%

4. MECH BUILD SKILLS:


WarHorse comes from assembly line with:
  • Speed + 8
  • Freeze 5%
  • 3x Damage 3%
After reaching maximum skill development at level 62, the WarHorse class will possess the following skills (without equipment):
  • Speed +8
  • Offensive Skills:
    • 3x Damage 24%
    • Freeze 40%
    • Laser Damage + 11%
    • Missile Damage + 11%
    • Projectile Damage + 11%
  • Defensive Skills:
    • None
  • Vulnerabilities:
    • None


5. COMPLETE SKILLS EVOLUTION:
  • Level 1  3X Damage 3%  (Acc. 3%)
  • Level 1  Freeze 5%  (Acc. 5%)
  • Level 1  Speed + 8  (Max value 8)
  • Level 2  3X Damage 3%  (Acc. 6%)
  • Level 4  Laser Damage + 5%  (Acc. 5%)
  • Level 6  Proj. Damage + 5%  (Acc. 5%)
  • Level 8  Missile Damage + 5%  (Acc. 5%)
  • Level 12  Freeze 5%  (Acc. 10%)
  • Level 14  Laser Damage + 6%  (Max value 11%)
  • Level 16  Proj. Damage + 6%  (Max value 11%)
  • Level 18  Missile Damage + 6%  (Max value 11%)
  • Level 22  Freeze 5%  (Acc. 15%)
  • Level 32  Freeze 5%  (Acc. 20%)
  • Level 39  3X Damage 6%  (Acc. 12%)
  • Level 44  3X Damage 4%  (Acc. 16%)
  • Level 50  Freeze 5%  (Acc. 25%)
  • Level 51  Freeze 15%  (Max value 40%)
  • Level 62  3X Damage 8%  (Max value 24%)

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    (By GJ - 685605)