Burn is a property mostly but not exclusively found in fire weapons:
Here for instance we have the Radiator, which has a 4% Burn effect. What this means is that should you hit your opponent you will not only cause the usual hit damage but then cause your opponent to take additional damage (Burn) for a further 4 rounds. This damage is a % (for the Radiator this would be 4%) of the initial hit damage.
Once your opponent is effectively “Burning” any further hits from a burn capable weapon will cause the Mech to IGNITE and take what I call “Furious” damage which through observation is 6x the indicated burn %.
Each hit is treated separately so effectively you can have 4 different burn effects running in parallel, their damage is accumulated and shown in the Battle Log as a single Burn figure.
Each round the burn damage for each hit is reduced by either 1 or 4 depending on the initial damage.
I’ve tried to show this whole process below. Note that in normal battles it’s very difficult to even achieve one IGNITE let alone three!
ROUND 1
My Boreas hits my opponent causing 176 points of damage.
Note that the actual damage is reduced by 56 from the Fire Shield and a further 29 points is absorb by overall shielding causing 91 points of actual damage. You can see this reflected in the Health bar.. 913/1004. Initial armour was 1004 and has been reduced to 913 (91). The fact the opponent has been frozen doesn’t make any difference in this example
ROUND 2
We hit our opponent again, causing a further 209 damage, we also start seeing the effect of the previous hit as burn damage. The differences between my calculated values and those shown are due to rounding display errors but they hopefully serve their purpose.
ROUND 3
Burn Damage 1.2 = 7 -1 = 6
Total Burn = 56 (allow for rounding)
Another hit. Here we see the “Ignites!” text so we know we’ve hit an already burning Mech. I’ve tried to show the various burn rounds in the decimal, so we are now in the 2nd burn for the initial hit and the first burn for the Ignite.
Note that it’s not the Mech that really ignites effectively they are both just normal burn effects but the Ignite hit receives the extra damage modifier.
ROUND 4
Ignite Damage 1.2 = 50 – 4 = 46
Burn Damage 1.3 = 6-1 = 5
Total Burn = 115 (allow for rounding)
Note that the initial burn is being reduced by 1 each round but the larger damage Ignites are being reduced by 4. We now have 3 separate burn effects in parallel.
Ignite Damage 3.1 = 239*4%x6 = 57
Ignite Damage 2.2 = 64-4 = 60
Ignite Damage 1.3 = 46 – 4 = 42
Burn Damage 1.4 = 5-1 = 4
Total Burn = 163 (allow for rounding)
So we reach the maximum of 4 burn runs (3 Ignites and the original Burn)
ROUND 6
Ignite Damage 3.2 = 57-4 = 53
Ignite Damage 2.3 = 60-4 = 56
Ignite Damage 1.4 = 42 – 4 = 38
Burn Damage 1. Expired
Total Burn = 182 (allow for rounding)
The original burn run has now expired and we are left processing the 4 Ignites.
However this hit has destroyed the Mech so whilst the damage is shown it’s all a little late.
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(By Ben Rail - 459199)