Kami

[Mech Technology - Mecha]

The Kami has its origins in one of the centers of technological knowledge of the Shogunate. When forces of the Hegemony invaded and razed the planet-monastery Tsiun-ξ (Tsiun Epsilon) in an offensive against the Shogunate in the year 3264, resulting in the destruction of the original monastery and the death or capture of most of its monks, the Hegemony believed that an irreversible blow against the Shogunate, and although the loss significantly influenced the Shogunate's technological recession, this was not the only reason.

In addition, not all was lost, because at the time of the attack, an important part of the monks engineers were on a pilgrimage to the Koji-Yama, a sacred mountain on the other side of the island that housed the monastery, which allowed to start four years after the catastrophe, the reconstruction of the Monastery around this nucleus led by one of the few surviving older monks. The works were carried out between 3268 and 3306, concluding shortly after the civil war that ended with the segregation of the Sector of Sengakuji Reaches, under the government of Kiyomasa, the Prince of Flowers.


Perhaps it was not by chance that Kiyomasa made sure that Tsiun-ξ remained within the sector of his new state, aware of the importance of the monastery. 

With the flowering of the new monastery and the recovery of its science, transmitted again to the young generations of monks-engineers, the Prince of Flowers decided very conveniently to support with the necessary resources the investigations of the monastery, decision that gave its fruits thanks to the new technological revolution that made possible the creation of the new series of 105 tons Mechs.


Through the unconditional support and protection of Prince Kiyomasa, the monastery was able to complete a new project, which was quickly delivered to the Cherry Blossom Mechworks production lines: the Kami was born.


1. TECH SPECIFICATIONS:
  • Release Year: 3336
  • Manufacturer: Cherry Blossom Mechworks (Sengakuji Reaches)
  • Quality: Elite (Niode)
  • Class: UFM (BFM upper class)
  • Role: Demolisher
  • AI: Shoki A.T.C. (Demon Advanced Targeting Computer)
  • Tonnage: 105
  • Armor (base): 295
  • Heavy skill required: 65
  • Pilot Qualification for acquisition in legal markets: 149
  • Cost: 
    • Niode: 150
    • Ferrite: 23,000
    • Bioptics: 19,000

2. EQUIPMENT: Kami can get at his max upgrade the following equipment modules:

Cockpits: 8 (Excellent)
Progression: 36, 72, 108, 135, 162, 198, 225, 252.

Chassis: 7 (Superior)
Progression: 18, 63, 90, 126,180,216, 243

Engines: 8 (Excellent)
Progression: 9, 45, 81, 117, 153, 171, 207, 234

Shields: 5 (Standard)
Progression: 27, 54, 99, 144, 189.
Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)

  • Level 9 : (0 / 0 / 1 / 0)  + 1 Engine Slot 
  • Level 18 : (0 / 1 / 1 / 0)  + 1 Chassis Slot 
  • Level 27 : (0 / 1 / 1 / 1)  + 1 Shield Slot  
  • Level 36 : (1 / 1 / 1 / 1)  + 1 Cockpit Slot 
  • Level 45 : (1 / 1 / 2 / 1)  + 1 Engine Slot
  • Level 54 : (1 / 1 / 2 / 2)  + 1 Shield Slot
  • Level 63 : (1 / 2 / 2 / 2)  + 1 Chassis Slot
  • Level 72 : (2 / 2 / 2 / 2)  + 1 Cockpit Slot
  • Level 81 : (2 / 2 / 3 / 2)  + 1 Engine Slot
  • Level 90 : (2 / 3 / 3 / 2)  + 1 Chassis Slot
  • Level 99 : (2 / 3 / 3 / 3)  + 1 Shield Slot
  • Level 108 : (3 / 3 / 3 / 3)  + 1 Cockpit Slot
  • Level 117 : (3 / 3 / 4 / 3)  + 1 Engine Slot
  • Level 126 : (3 / 4 / 4 / 3)  + 1 Chassis Slot
  • Level 135 : (4 / 4 / 4 / 3)  + 1 Cockpit Slot
  • Level 144 : (4 / 4 / 4 / 4)  + 1 Shield Slot
  • Level 153 : (4 / 4 / 5 / 4)  + 1 Engine Slot
  • Level 162 : (5 / 4 / 5 / 4)  + 1 Cockpit Slot
  • Level 171 : (5 / 4 / 6 / 4)  + 1 Engine Slot
  • Level 180 : (5 / 5 / 6 / 4)  + 1 Chassis Slot
  • Level 189 : (5 / 5 / 6 / 5)  + 1 Shield Slot
  • Level 198 : (6 / 5 / 6 / 5)  + 1 Cockpit Slot
  • Level 207 : (6 / 5 / 7 / 5)  + 1 Engine Slot
  • Level 216 : (6 / 6 / 7 / 5)  + 1 Chassis Slot
  • Level 225 : (7 / 6 / 7 / 5)  + 1 Cockpit Slot
  • Level 234 : (7 / 6 / 8 / 5)  + 1 Engine Slot
  • Level 243 : (7 / 7 / 8 / 5)  + 1 Chassis Slot
  • Level 252 : (8 / 7 / 8 / 5)  + 1 Cockpit Slot
  • Level 252: (8 / 7 / 8 / 5)   Maximum Development


3. WEAPONRY

Weapon Focus: Kami is a flammer combat unit obtaining an enhancement to fire weapons of + 107% damage. 


 

 Weapon Slots: 13 base + 1 weapon every 3 upgrades. (Excellent)
  • Level 50: 29
  • Level 100: 46
  • Level 150: 63
  • Level 200: 79
  • Level 250: 96
  • Level 300: 113
  • Level 350: 129
  • Level 400: 146
Kami comes from manufacture loaded  with the following X weapons:
  • Okha x3 (Tier 16 Elite fire weapon)
    • 160 Dmg, 105 Speed, Fork 20%, Wide Fork 20%
  • Flagare x3 (Tier 9 Common fire weapon)
    • 92 Dmg, 104 Speed, Burn 13%
  • Chimera x4 (Tier 8 Common fire weapon)
    • 75 Dmg, 103 speed, Burn 11%

4. MECH BUILD SKILLS:

Kami comes from assembly line with:
  • Speed - 35
  • Precision (5)
  • Dodge (2)
  • Fire Damage +5%
  • Splash 1%
After reaching maximum skill development at level 255, the Kami class will possess the following skills (without equipment):
  • Precision (25)
  • Speed - 5
  • Dodge (12)
  • Offensive Skills:
    • 1.5 x Damage 35%
    • 3 x Damage 15%
    • Fire Damage 107%
    • Splash 15%
    • Slow (4)
    • Wide Fork 12%
  • Defensive Skills:
    • Shield (15)
    • Fork Shield 12%
    • Splash Shield 12%
    • Trample Shield 12%
    • Wide Fork Shield 12%
  • Vulnerabilities:
    • None
5. COMPLETE SKILLS EVOLUTION:

  • Level 1  Speed - 35  --- (Acc. -35)
  • Level 1  Precision (5) --- (Acc. 5)
  • Level 1  Dodge (2) --- (Acc. 2)
  • Level 1  Fire Damage + 5% --- (Acc. 5%)
  • Level 1  Splash 1% --- (Acc. 1%)
  • Level 5  Fire Damage + 4% --- (Acc. 9%)
  • Level 6  Speed + 3 --- (Acc. -32)
  • Level 12 Precision (2) --- (Acc. 7)
  • Level 15 Dodge (2) --- (Acc. 4)
  • Level 17 Fire Damage + 4% --- (Acc. 13%)
  • Level 21 Wide Fork 3% --- (Acc. 3%)
  • Level 24 Splash 2% --- (Acc. 3%)
  • Level 26 Fire Damage + 5% --- (Acc. 18%)
  • Level 29 Fire Damage + 4% --- (Acc. 22%)
  • Level 30 1.5X Damage 5% --- (Acc. 5%)
  • Level 33 3X Damage 3% --- (Acc. 3%)
  • Level 39 Speed + 3 --- (Acc. -29)
  • Level 41 Fire Damage + 4% --- (Acc. 26%)
  • Level 42 Precision (2) --- (Acc. 9)
  • Level 48 Splash Shield 12% --- (Acc. 12%)
  • Level 50 Fire Damage + 5% --- (Acc. 31%)
  • Level 51 Shield (5) --- (Acc. 5)
  • Level 53 Fire Damage + 4% --- (Acc. 35%)
  • Level 57 Splash 2% --- (Acc. 5%)
  • Level 60 Slow (4) --- (Max value 4)
  • Level 65 Fire Damage + 4% --- (Acc. 39%)
  • Level 66 Speed + 3 --- (Acc. -26)
  • Level 69 Precision (2) --- (Acc. 11)
  • Level 75 Wide Fork 3% --- (Acc. 6%)
  • Level 77 Fire Damage + 4% --- (Acc. 43%)
  • Level 78 Dodge (2) --- (Acc. 6)
  • Level 84 1.5X Damage 5% --- (Acc. 10%)
  • Level 87 Splash 2% --- (Acc. 7%)
  • Level 89 Fire Damage + 4% --- (Acc. 47%)
  • Level 93 Precision (2) --- (Acc. 13)
  • Level 96 Speed + 3 --- (Acc. -23)
  • Level 100  Fire Damage + 3% --- (Acc. 50%)
  • Level 101  Fire Damage + 4% --- (Acc. 54%)
  • Level 102  3X Damage 3% --- (Acc. 6%)
  • Level 105  Fork Shield 12% --- (Max value 12%)
  • Level 111  1.5X Damage 5% --- (Acc. 15%)
  • Level 112  Fire Damage + 4% --- (Acc. 58%)
  • Level 114  Splash 2% --- (Acc. 9%)
  • Level 120  Precision (2) --- (Acc. 15)
  • Level 123  Wide Fork 3% --- (Acc. 9%)
  • Level 125  Fire Damage + 4% --- (Acc. 62%)
  • Level 129  Speed + 3 --- (Acc. -20)
  • Level 132  Precision (2) --- (Acc. 17)
  • Level 137  Fire Damage + 4% --- (Acc. 66%)
  • Level 138  Dodge (2) --- (Acc. 8)
  • Level 141  1.5X Damage 5% --- (Acc. 20%)
  • Level 147  Wide Fork Shield 12% --- (Max value 12%)
  • Level 148  Fire Damage + 4% --- (Acc. 70%)
  • Level 150  Splash 2% --- (Acc. 11%)
  • Level 156  3X Damage 3% --- (Acc. 9%)
  • Level 159  Speed + 3 --- (Acc. -17)
  • Level 161  Fire Damage + 4% --- (Acc. 74%)
  • Level 165  Precision (2) --- (Acc. 19)
  • Level 168  Trample Shield 12% --- (Max value 12%)
  • Level 173  Fire Damage + 4% --- (Acc. 78%)
  • Level 174  3X Damage 3% --- (Acc. 12%)
  • Level 177  Splash 2% --- (Acc. 13%)
  • Level 183  Speed + 3 --- (Acc. -14)
  • Level 185  Fire Damage + 4% --- (Acc. 82%)
  • Level 186  1.5X Damage 5% --- (Acc. 25%)
  • Level 192  Precision (2) --- (Acc. 21)
  • Level 195  Dodge (2) --- (Acc. 10)
  • Level 197  Fire Damage + 4% --- (Acc. 86%)
  • Level 201  Wide Fork 3% --- (Max value 12%)
  • Level 204  Splash 2% --- (Max value 15%)
  • Level 209  Fire Damage + 4% --- (Acc. 90%)
  • Level 210  Precision (2) --- (Acc. 23)
  • Level 213  Speed + 3 --- (Acc. -11)
  • Level 219  1.5X Damage 5% --- (Acc. 30%)
  • Level 221  Fire Damage + 4% --- (Acc. 94%)
  • Level 222  Shield (5) --- (Acc. 10)
  • Level 228  Dodge (2) --- (Max value 12)
  • Level 231  3X Damage 3% --- (Max value 15%)
  • Level 233  Fire Damage + 4% --- (Acc. 98%)
  • Level 237  Speed + 3 --- (Acc. -8)
  • Level 240  Precision (2) --- (Max value 25)
  • Level 245  Fire Damage + 4% --- (Acc. 102%)
  • Level 246  1.5X Damage 5% --- (Max value 35%)
  • Level 249  Shield (5) --- (Max value 15)
  • Level 250  Fire Damage + 5% --- (Max value 107%)
  • Level 255  Speed + 3 --- (Max value -5)



Related Entries
(By GJ - 685605)

Multiverse

[Quantic Physics, Technology]

Multiverse is the term used to define the set of the many existing universes, different from our own. The structure of the multiverse, the nature of each universe within it, as well as the relationship between the various constituent universes, depend on the bases or macrocosm laws. According to any of these laws, the multiverse comprises everything that exists physically: The totality of space and time, all forms of matter, energy and quantity of movement, and the physical and constant laws that govern them.

So far, the key that opens the threshold to the multiverse, seems to be linked to ChroNiode or fragments of it, with which, with the help of technology, it has been possible to create portals similar to gateways, but capable of transcending time and space, allowing travel to any distant point of the multiverse or to different temporal moments.
The Craftsmen have developed this technology, albeit in a limited way, using it to assist universes in which the recurrent threat of the Forerunner Droch'ah, seems to check again and again the different realities.

The alternative universes explored and aided, so far, are:
  1. Metaverse Zero (Unlocked in 3323)
  2. Metaverse One (Unlocked in 3324)
  3. Metaverse Two (Unlocked in 3328)
  4. Multiverse (Unlocked in 3336)
  5. Unification Universe (Unlocked in 3316)
Those alternative universes listed from 1 to 4 share similar conditions, as alternate timelines where the Mercenary Clans have never existed before the "Mainverse" Pilots travelled there. In all of them, 

In none of them did the threat of a drug exist, within the same temporality, and it was his sudden irruption in those realities, with the purpose of destroying or enslaving humanity, which has impelled the Craftsmen of each alternative reality. to spread a message of help, with the hope that it would reach a reality in which Droch'ah would have been defeated or in which there were means to combat it. That superior reality, capable of fighting and defeating the Forerunner has turned out to be ours.

Traveling to an alternative timeline, metaverse or multiverse:

The Craftsmen learned the tech to open a gateway to the different alternate timeline, metaverse or multiverse. Although the travellers cannot physically transit between realities as there is a barrier separating the destinations. The Craftsmen on the destination side need to create clones into which the pilots from the origin universe will implant their consciousness. 

The process has some flaws and some skills may be lost, but all memories will be retained. 


Related Entries:


(By GJ - 685605)

Behemoth

[Mercenary Clan]
By Der-Reiko
Introduction

Behemoth was formed at the tail end of the year 3325. A short time after the decommission of the 144th Caissan Light Cavalry. Robert Peeters as CO, Bryan Beasley as XO, Jeff C Day III as Personal Commander, Stug Hill as Tactical Commander, Pappy Black as Tech Commander. Behemoth missed out on the Clan War 3326 due to their year long battle with pirates in the Behemoth Belt over the Niobium mining asteroid 762, which was renamed the Rookery as a reminder that they were once Chessmen and the costly battle for the mining colony M.C. 762 on a near by moon in the Behemoth Belt.


Tournaments Chronology

Clan Wars 3327

The year 3327 was Behemoth's first showing in the clan wars. Against some stiff competition Behemoth was able to claim a bronze medal in division eleven.

Squad Wars 3328

The year 3328 brought Squad Wars. Behemoth facing a tough decision on where to split the clan, a unexpected ally of Bryan Beasley's Behemoth was able to split evenly into two squads, Behemoth lead by Robert Peeters and Ghost (later renamed Behemoth's Ghost Squad) lead by Garviel Loken. Behemoth claimed a bronze medal and Ghost lost all three rounds. At the end of 3328 personal affairs arose for CO Robert Peeters. Prompted Robert to resign as CO of Behemoth and promoting XO Bryan Beasley to CO, Jeff Day to XO, Stug Hill to Personal Commander, Pappy Black to Tactical Commander, and Msteven Salo to Tech Commander.

Bryan Beasley as CO
Faction Wars 3329

Faction Wars 3329 Behemoth was all most left out of it until Donald Alligood of Black Star offered a temporary alliance for both clans could participate in the war. While Behemoth's focus was on the Faction Wars the pirates attack some of Behemoth's small Mecha installations they used while they made room in the Rookery for Black Star pilots. Returning from the Faction Wars with a bronze medal to discover the chaos the pirates inflicted on the Mecha installations Behemoth hunted the pirates cells down only to find them gone. 

Clan Wars 3330

The year 3330 saw a influx of new members for Behemoth as well as the departure of three of it is founding members to other clans. Not to be detoured Behemoth went into Clan Wars with new vigour and claimed their first silver medal in division 11.  With half of their winnings Behemoth spent the rest of the year expanding the Rookery to prevent the sabotage from the pirates from happening again.

Clan Wars 3331

The year 3331 saw Behemoth repeat its success from the previous year with its second silver medal in division 11.

Clan Wars 3332

The year 3332 saw Behemoth moved up to division 10. Facing tougher competition and was able to claim a bronze medal in their first showing in the new division.

Clan Wars 3333

The year 3333 saw Behemoth unable to claim a victory in any of the three rounds of the Clan Wars which left Behemoth with no medals.

Clan Wars 3334

The year 3334 saw Behemoth undetoured by the lost from the previous year they used it as fuel for their drive to win. Behemoth fought with new vigour and claimed a silver medal in division 10.

Faction Wars 3335

The year 3335 saw Behemoth signing a alliance with Borg to fight in the Faction Wars. The alliance was beneficial for both clans, but the competition was tougher than expected and the Borg Alliance was unable to claim any victories in each round and they were unable to claim any medals.



FOUNDING ROSTER:

CO
  • Robert Peeters #968192
XO 
  • Bryan Beasley #922352
Personal Commander
  • Jeff C Day III #955650
Tactical Commander
  • Stug Hill #966734
Tech Commander
  • Pappy Black #957441
PFC's
  • Naehan Montales #968687
  • Estella Eifort #969714
  • Bob Becker #968734
  • Kathleen Stimson #968397


Crew in 3336

CO
  • Bryan Beasley #922352
XO
  • Jeff C Day III #955650
Personal Commander
  • Stug Hill # 966734
Tactical Commander
  • Pappy Black #957441
Tech Commander
  • Msteven Salo # 970563
Sgt
  • Kathleen Stimson #968397
PFC's
  • Susan Salo #970101
  • Joxer Salo #970567
  • Paul Olenen #714763
  • Jeff Jamison #970082
  • Anthony Cozzi #63460
  • Lyndon T Ma #972812
  • Marvin S Wojkowski #968935
  • Mark Stevensalo #974290



Fragments of the holographic diary of commander Bryan Beasley:

"It has been three years since the last Squad Wars and I remember it like it was yesterday. Most of the 144th Caissan Light Cavalry were gathered in the mission briefing room for our Post-Clan War debriefing. As I looked around the room there were two of our vets, Stug "Sticky" Hill and Jeff "The Knight" Day… Plus the other rooks like myself, Robert "The Beast" Peteers and Pappy "Ice Man" Black. 

The door opened and our Commander In Chief entered the room. “Hello, everyone. This debriefing is going to be different than our normal one. I have some good news, some bad news, and some of it… the worst news.” 

He sat on the table. He looked tired. 

“This unit did well. Both squads won silver medals. That’s the good news. You have some prestige. I’m proud of you.” 

The smile faded, and he rubbed his knees. 

“The bad news is that the Senate of Caissa has voted to decommission all RND clans. A lot of talk about damaging the environment. The planet’s remote location on the Niode Gate network. Association with pirates. I don’t know. And they want me to retire as Commander In Chief. They want me off the circuit.”

There was a long silence. No one knew what to say or what to think.


"The Senate has graciously given each of you thirty days to finish your personal business and make arrangements to move all of your personally owned mecha and military equipment off planet to locations of your choice. The Senate also agreed to pay off all of your contracts with them, your final maintenance and repair expenses, as well as your transportation off world. It was a great honor and pleasure serving with all of you. I wish you all the best of luck." 

Richard slowly stood up saluted everyone and shook each of our hands. As he got to me with a hint of a smile on his face, he said, 

"You did a good job out there for your first time leading a full squad. Oh… and this came for you." 

He reached into the thigh pocket of his worn jump suit, pulled out a small packet and handed it to me. Then he made for the door and opened it for himself. As he started to go out, he stopped. He looked around the room one last time, and smiled. 

"Memories," he said as he stepped out, closing the door behind him.


Over



Recording two days later.

As we gathered in the command center to get ready for Faction Wars 3329, we had just finalized our temporary alliance with Black Star, and their pilots began to unload their war gear and work gangs. The hustle and bustle in the hangar reminded me of the last day of the 144th Caissan Light Cavalry and the formation of Behemoth. 

---

As CIC Richard Millich closed the door, it took us a moment for the thought of us being without a clan to sink in. Robert "The Beast" Peeters snapped us out of our long silence. "What are we going to do now?" 

Stug "Sticky" Hill said, - We can either join another clan or clans, or we can start our own. We have thirty days to figure it out -.

- I think we should start our own clan - , added Jeff "The Knight" Day. 

- I second that -, said Pappy "The Ice Man" Black. 

- I'm in agreement with the both of them -, Robert added. 

Bryan "The 13th Wulf" Beasley said, - Then it looks like we are starting our own clan, and if we are doing that, then we need to find a place to call home and a name for it -.

- Then we should meet here later today with ideas on where we will call home and what our name should be -, added Stug. 

- 13:00 then -, suggested Jeff.

- I second that -, Pappy responded. 

- And I third it -, Robert said firmly. 

- Then we are all in agreement. 13:00 it is -, Bryan decided. 

As I left the room, I thought about the envelope CIC had given me. I pulled it out of my pocket and opened it. I pulled out a holophoto of the Old Wulf and all thirteen of us clones. It was like the one I had hanging in my locker. Except the normal tears that mine had, this one was torn differently at one side. I could see what looked like a side view of a female's head. I flipped it over to find coordinates written on the back of it. 

Robert said, - Are you okay, Bryan? You look like you have seen a ghost -.

- Huh? Oh, umm, yeah. I'm fine. It’s just… something I need to talk to the Old Wulf about -, I replied. 

As 13:00 arrived, Robert "The Beast" Peeters, Stug "Sticky" Hill, Pappy "The Ice Man" Black, Jeff "The Knight" Day, I, Bryan "13th Wulf" Beasley and the retired CIC Richard “Zax” Millich, gathered in the command center with all of our ideas for a new clan. Richard had come to give us advice on the best course of action. 

I said then, - Well I came up with two names: the Dark Angels, or Legio Gladius -. 

- A little dark for you all, no pun intended, and Legio Gladius is too obscure to be immediately inspiring -, Richard pointed out. 

- Guess a too lofty name like ‘Mecha Paladins’ seems both too pretentious and is too hard to live up to -, Stug sighed.

- Also true -, Richard said, stroking his goatee. 

- How about Storm Ryders? -, Pappy suggested. 

- Nice idea, but there would be legal trouble in the future for you -, Richard smirked.

- Rob’s Rough Riders -, Robert bellowed before laugh, and we all laughed with him. 

- Okay. So I have finally come to a decision on the clan name -, Robert said with a hand raised. - But I want all of your opinions before I move forward. I spent a lot of time deliberating a good symbolic name for us -.

- We are having to rebuild, from scratch, our ideals, our wants and our needs -. Robert continued. 

- As such, I feel that our name should be Phoenix Imperium. We will build a new structure for how the circuit is played. That has been the goal. We will rise like a phoenix who has burst into flames and start anew. We will build a new imperium from which our foundation shall be the focus of intellect, friendship, camaraderie, and the mindset of rebuilding our home within the circuit -. 

- Sounds like a good plan -, replied Stug. - But Phoenix (BHG) might feel we infringe on their name, but then again, they might not -.

- That is the right idea. But you have to watch what name you use, especially if you want to be independent of the other clans. Or ally with them at a later date -, said then Richard, and he added. - Image is important, and symbols are eventually used as weapons or shields. You may also be opening yourselves to guilt by association -.

- True. Let’s put this name thing to the side and try to find us a new place to fight out of -, Pappy said.

- I heard of an abandoned Niobium mining facility in the Behemoth asteroid belt. It might be full of pirates, but we should take them pretty easily -, said then Robert, and we watched each other at the mention of the Behemoth name.

- Looks like we found ourselves a base and a name -, said Bryan. 
- All of those in favor of Behemoth, say aye, and all of those who disagree, say nay -.

We went around the table. 

Everyone, in sequence, gave the same answer, as in a ritual: - Aye - 

Bryan smiled and Richard spoke: - Looks like the aye's have it, and seeing how you came up with the place, Robert, knowing the territory, I would suppose you would have to be the leader -.

- Well if I am going to be leader -, Robert answered with a smile on his face, - Then Bryan will be our executive officer, Jeff will be our personal commander, Stug will be our tactical commander, and Pappy will be technical commander -

- Looks like we have everything settled then -, added Jeff.



(Written by Bryan Beasley - 922352)