Redeemer

[Mech Technology]
During 3337, the Metaverse anomaly was reproduced for the third time in a new plane of existence
, which was called Multiverse, once it was found that our universe is not really unique and inimitable, but that our reality is repeated again and again, with small or great peculiarities, reflected like a drop of water in the infinite mirror of a confused eternity.

The story was already known: the Forerunner known as Droch'ah rose for the first time in that young and pure world, free of stain and therefore defenseless against the calamities that faced. In need of mercenary clans, they managed to send a message of help beyond time and space, which would reach to be received by the advanced Craftsmen, who managed to contact their partners in the alternative reality of the Multiverse.

As a colophon and definitive defense machine, developed by the Craftsmen of the Multiverse, the Redeemer was created. An authentic juggernaut, capable of making precise and devastating attacks once an individual objective is set, with a firepower unknown until now, superior even to that of the Fext.

The Redeemer is born. Mortareii Gustorae!


1. TECH SPECIFICATIONS:
  • Release Year: 3337
  • Manufacturer: Multiverse Craftsmen
  • Quality: Special, Elite 
  • Class: UFM (Ultraheavy Fighting Machine)
  • Role: Assault
  • AI: Redemption System
  • Tonnage: 105
  • Armor (base): 290 
  • Heavy skill required: 65
  • Pilot Qualification for acquisition in legal markets: Special
  • Cost: Special

2. EQUIPMENT: Redeemer can get at his max upgrade the following equipment modules:

Cockpits: 8 (Excellent)
Progression: 2, 38, 76, 104, 142, 168, 196, 234.

Chassis: 7 (Superior)
Progression: 20, 58, 94, 122, 188, 216, 252. 

Engines: 8 (Excellent)
Progression: 10, 48, 86, 114, 150, 178, 206, 244. 

Shields: 5 (Standard)
Progression: 30, 66, 132, 160, 224.

Equipment progression by level 
(Cockpits / Chassis / Engines / Shield module slots)
  • Level 2: (1 / 0 / 0 / 0) 
  • Level 10: (1 / 0 / 1 / 0) 
  • Level 20: (1 / 1 / 1 / 0) 
  • Level 30: (1 / 1 / 1 / 1) 
  • Level 38: (2 / 1 / 1 / 1) 
  • Level 48: (2 / 1 / 2 / 1) 
  • Level 58: (2 / 2 / 2 / 1) 
  • Level 66: (2 / 2 / 2 / 2) 
  • Level 76: (3 / 2 / 2 / 2) 
  • Level 86: (3 / 2 / 3 / 2) 
  • Level 94: (3 / 3 / 3 / 2) 
  • Level 104: (4 / 3 / 3 / 2) 
  • Level 114: (4 / 3 / 4 / 2) 
  • Level 122: (4 / 4 / 4 / 2) 
  • Level 132: (4 / 4 / 4 / 3) 
  • Level 142: (5 / 4 / 4 / 3) 
  • Level 150: (5 / 4 / 5 / 3) 
  • Level 160: (5 / 4 / 5 / 4) 
  • Level 168: (6 / 4 / 5 / 4) 
  • Level 178: (6 / 4 / 6 / 4) 
  • Level 188: (6 / 5 / 6 / 4) 
  • Level 196: (7 / 5 / 6 / 4) 
  • Level 206: (7 / 5 / 7 / 4) 
  • Level 216: (7 / 6 / 7 / 4) 
  • Level 224: (7 / 6 / 7 / 5) 
  • Level 234: (8 / 6 / 7 / 5) 
  • Level 244: (8 / 6 / 8 / 5) 
  • Level 252: (8 / 7 / 8 / 5)   Maximum Development


3. WEAPONRY


Weapon Focus: Redeemer is a gunslinger unit obtaining an enhancement to projectile weapons of + 140% damage. 


 

 Weapon Slots: 14 base + 1 weapon every 3 upgrades
  • Level 50: 30
  • Level 100: 47
  • Level 150: 64
  • Level 200: 80
  • Level 250: 97
  • Level 300: 114
  • Level 350: 130
  • Level 400: 147
Redeemer comes from manufacture loaded  with the following 9 weapons:
  • Culverin (Elite Projectile 200 dmg; 125 speed; 2x dmg 40%; 3x dmg 40%)
  • Long Tom x2 (Elite Projectile 150 dmg; 108 speed; 2x dmg 30%; freeze 35%)
  • Leveler x2 (Common Projectile 84 dmg; 103 speed; 3x dmg 7%)
  • Arbitrator x2 (Common Projectile 72 dmg; 104 speed; 2x dmg 10%)
  • Dynamo Cannon x2 (Common Projectile 19 dmg; 103 speed; 2x dmg 2%)

4. MECH BUILD SKILLS:


Redeemer comes from assembly line with:
  • Speed - 26
  • Projectile Damage +10%
  • Shield (20)
After reaching maximum skill development at level 264, the Redeemer class will possess the following skills (without equipment):
  • Precision (16)
  • Speed - 2
  • Offensive Skills:
    • 1.5 x Damage 20%
    • 1.6 x Damage 15%
    • 3 x Damage 10%
    • Projectile Damage +140%
    • Crit-Kill 10%
  • Defensive Skills:
    • Shield (160)
    • Fork Shield 40%
    • Laser Shield (200)
    • Missile Shield 60%
    • Missile Shield (300)
    • Splash Shield 50%
  • Vulnerabilities:
    • Fire Vulnerable 20%
    • Ice Vulnerable 30%


5. COMPLETE SKILLS EVOLUTION:

  • Level 1  Speed - 26 (Acc. -26)
  • Level 1  Proj. Damage + 10%  (Acc. 10%)
  • Level 1  Shield (20)  (Acc. 20)
  • Level 4 Crit-Kill 2%  (Acc. 2%)
  • Level 6 Precision (2)  (Acc. 2)
  • Level 8 Missile Shield 12%  (Acc. 12%)
  • Level 12 Missile Shield (25)  (Acc. 25)
  • Level 14 Proj. Damage + 10%  (Acc. 20%)
  • Level 16 Splash Shield 10%  (Acc. 10%)
  • Level 18 1.5X Damage 2%  (Acc. 2%)
  • Level 22 Fire Vulnerable 4%  (Acc. 4%)
  • Level 24 Speed + 2  (Acc. -24)
  • Level 26 Missile Shield (25)  (Acc. 50)
  • Level 32 Fork Shield 8%  (Acc. 8%)
  • Level 34 Crit-Kill 2%  (Acc. 4%)
  • Level 36 Shield (20)  (Acc. 40)
  • Level 40 Speed + 2  (Acc. -22)
  • Level 42 Ice Vulnerable 6%  (Acc. 6%)
  • Level 46 Precision (2)  (Acc. 4)
  • Level 50 Missile Shield (25)  (Acc. 75)
  • Level 52 1.5X Damage 2%  (Acc. 4%)
  • Level 54 Missile Shield 12%  (Acc. 24%)
  • Level 60 Speed + 2  (Acc. -20)
  • Level 62 Missile Shield (25)  (Acc. 100)
  • Level 64 1.6X Damage 5%  (Acc. 5%)
  • Level 68 Splash Shield 10%  (Acc. 20%)
  • Level 70 Fire Vulnerable 4%  (Acc. 8%)
  • Level 74 Shield (20)  (Acc. 60)
  • Level 75 Laser Shield (200)  (Max value 200)
  • Level 78 Speed + 2  (Acc. -18)
  • Level 80 3X Damage 2%  (Acc. 2%)
  • Level 82 Fork Shield 8%  (Acc. 16%)
  • Level 84 Missile Shield (25)  (Acc. 125)
  • Level 90 Crit-Kill 2%  (Acc. 6%)
  • Level 92 Ice Vulnerable 6%  (Acc. 12%)
  • Level 96 Speed + 2  (Acc. -16)
  • Level 98 Missile Shield (25)  (Acc. 150)
  • Level 100 Precision (2)  (Acc. 6)
  • Level 106 Missile Shield 12%  (Acc. 36%)
  • Level 108 1.5X Damage 2%  (Acc. 6%)
  • Level 110 Shield (20)  (Acc. 80)
  • Level 112 3X Damage 2%  (Acc. 4%)
  • Level 116 Speed + 2  (Acc. -14)
  • Level 118 Proj. Damage + 10%  (Acc. 30%)
  • Level 120 Missile Shield (25)  (Acc. 175)
  • Level 124 Splash Shield 10%  (Acc. 30%)
  • Level 126 Fire Vulnerable 4%  (Acc. 12%)
  • Level 128 1.6X Damage 5%  (Acc. 10%)
  • Level 130 1.5X Damage 2%  (Acc. 8%)
  • Level 134 Proj. Damage + 10%  (Acc. 40%)
  • Level 136 Missile Shield (25)  (Acc. 200)
  • Level 138 Fork Shield 8%  (Acc. 24%)
  • Level 140 Speed + 2  (Acc. -12)
  • Level 144 Precision (2)  (Acc. 8)
  • Level 146 Shield (20)  (Acc. 100)
  • Level 148 Proj. Damage + 10%  (Acc. 50%)
  • Level 152 Missile Shield 12%  (Acc. 48%)
  • Level 154 Ice Vulnerable 6%  (Acc. 18%)
  • Level 156 Missile Shield (25)  (Acc. 225)
  • Level 158 3X Damage 2%  (Acc. 6%)
  • Level 162 Proj. Damage + 10%  (Acc. 60%)
  • Level 164 1.6X Damage 5%  (Max value 15%)
  • Level 166 Speed + 2  (Acc. -10)
  • Level 170 Missile Shield (25)  (Acc. 250)
  • Level 172 1.5X Damage 2%  (Acc. 10%)
  • Level 174 Splash Shield 10%  (Acc. 40%)
  • Level 176 Proj. Damage + 10%  (Acc. 70%)
  • Level 180 Fire Vulnerable 4%  (Acc. 16%)
  • Level 182 Shield (20)  (Acc. 120)
  • Level 184 Precision (2)  (Acc. 10)
  • Level 186 Fork Shield 8%  (Acc. 32%)
  • Level 190 1.5X Damage 2%  (Acc. 12%)
  • Level 192 Proj. Damage + 10%  (Acc. 80%)
  • Level 194 Missile Shield (25)  (Acc. 275)
  • Level 198 Crit-Kill 2%  (Acc. 8%)
  • Level 200 Speed + 4  (Acc. -6)
  • Level 202 Missile Shield 12%  (Max value 60%)
  • Level 204 Missile Shield (25)  (Max value 300)
  • Level 208 Proj. Damage + 10%  (Acc. 90%)
  • Level 210 Ice Vulnerable 6%  (Acc. 24%)
  • Level 212 Precision (2)  (Acc. 12)
  • Level 214 1.5X Damage 2%  (Acc. 14%)
  • Level 218 Shield (20)  (Acc. 140)
  • Level 220 3X Damage 2%  (Acc. 8%)
  • Level 222 Proj. Damage + 10%  (Acc. 110%)
  • Level 226 Splash Shield 10%  (Max value 50%)
  • Level 228 1.5X Damage 2%  (Acc. 16%)
  • Level 230 Fire Vulnerable 4%  (Max value 20%)
  • Level 232 Speed + 2  (Acc. -4)
  • Level 236 Proj. Damage + 10%  (Acc. 120%)
  • Level 238 Fork Shield 8%  (Max value 40%)
  • Level 240 Crit-Kill 2%  (Max value 10%)
  • Level 242 Precision (2)  (Acc. 14)
  • Level 246 1.5X Damage 2%  (Acc. 18%)
  • Level 248 3X Damage 2%  (Max value 10%)
  • Level 250 Proj. Damage + 10%  (Acc. 130%)
  • Level 254 Speed + 2  (Max value -2)
  • Level 256 Shield (20)  (Max value 160)
  • Level 258 1.5X Damage 2%  (Max value 20%)
  • Level 260 Ice Vulnerable 6%  (Max value 30%)
  • Level 262 Precision (2)  (Max value 16)
  • Level 264 Proj. Damage + 10%  (Max value 140%)

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