Mech Features: Capabilities

[Mech technology]

The capabilities, or skills, of a combat Mech are quantified by a series of standardized magnitudes throughout the galaxy and accepted by all major Mecha manufacturers.

The basic capabilities of the Mech are common to all of them and defined by the controllers of the Mechas' Artificial Intelligence (Precision), its engine plant or motor reactor (Speed), actuators and avoidance systems (Dodge) and the shielding of its structure and exoskeleton (Shield and Armor).


Meson DriveCaspian Legs


Basic Capabilities
  • Precision: Accuracy, Ability to hit enemy target.
  • Speed: Scalar quantity of velocity, moving and hitting enemy targets.
  • Dodge: Avoidance of enemy hits.
  • Armor: Structural resistance to damage.
  • Shield: Cover and reduction of enemy damage.
Apart from these basic capabilities, there are special or secondary capabilities specific to each Mech provided by additional systems and programs, installed in the AI ​​as well as by auxiliary devices.


Special or Secondary Capabilities
  • Auto Repair: Restore the damage received to a Mech's structure and systems.
  • Burn: Chemical weapons with the ability to inflame an enemy Mech.
  • Crit-Kill: Accuracy support systems availing a critical shot knocking down the target.
  • Damage amplifiers (x1.5, x2, x3): Systems to increase damage inflicted.
  • Fork: Capability to target two Mech opponents in a single shot.
  • Freeze: Chemical weapons with the ability to trap into a stasis field or to surround the enemy in frozen effects.
  • Kickback: Miss function resulted from pilot a mech whose weight was higher than the pilot skills, or from certain unstable weaponry or Mechs.
  • Slow: A generated effect that places the target into micro stasis fields that affects their actuators, lowering their speed.
  • Splash: Rain effect damage weapons or systems that allow damage to the target and those Mechs on either sides of the targeted Mech.
  • Trample: Overwhelming ability to over crush a target and damage any Mech behind in the same line of fire.
  • Weapon enhancement: Systems that raises the damage that can be done through a certain type of weapon.
  • Wide Fork: Unleash a storm of damage that targets every Mech in the current enemy line.
  • Wild: Deceiving ability to randomly acquire a target in the current enemy line, making its ballistic  path unpredictable.

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 (By GJ - 685605)